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Krungh Crow

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Everything posted by Krungh Crow

  1. which BradleyGuards are you using ? my version works together. and since most bradley plugins want their bradley spawned with their HP they override any settings but can easily be edited (not suggested) since they lack the option to disable hp settings all together
  2. Krungh Crow

    no loot

    ok doing some more testing this weekend see if i can replicate it
  3. Krungh Crow

    no loot

    did you test it with the basic loot generated ?
  4. Krungh Crow

    no loot

    They do not add loot to their inventory they drop a backpack with some items from the profile "NPC drop a Backpack with loot": true,
  5. thats should be fixed and vanilla notes cant be made when using the plugin the same code is used only filters the custom notes out .keys are fixed. and spawned in notes use same name and item.id so i dont see a issue
  6. tested new version and now the keys will keep their added text (label)
  7. Changed Status from Pending to Closed Changed Fixed In to 1.0.8
  8. besides only the admin notes with the perticulair skin id will be reset rest are ignored
  9. they only have a global modifier i can see if i can exclude car.key prefab otherwise keys cant be used in general...notes on car keys is just stupid though if they mad eit like this
  10. ah ye the keys give a note ? i never use keys ..... or is that from a plugin ?
  11. Changed Status from Pending to Closed Changed Fixed In to 1.0.7
  12. ah ok thx for the feedback
  13. yes i am not sure what they changed again plugins seem to give errors allover now
  14. disable pve mode on the server then everything reflects if set to true
  15. Krungh Crow

    CallHook Error

    did npc hit it ? or obstacles ?
  16. no those count as collectable pickup and can be filtered, from planters it is ongrowable's i do the same with my gatherreward plugin and check if the item is seed or not otherwise they count double
  17. OnCollectiblePickup and OnGrowableGathered can do that
  18. Krungh Crow

    Wrong location message

    Changed Status from Pending to Closed
  19. Krungh Crow

    Wrong location message

    your welcome
  20. Krungh Crow

    Wrong location message

    "KillRewardMessage": "You recieved {0}$ for Destroying the {1} BradleyApc", yes goes same way {0} is value of economics {1} Is bradleytier
  21. Krungh Crow

    Wrong location message

    ah i see what happened {0} is the bradleytier that will change the name if changed in cfg {1} is the location so in your case you change the {0} into {1} "BradVanilla": "A <color=#EC1349>{0}</color> Bradley has spawned around <color=#EC1349>{1}</color>", "BradEasy": "A <color=green>{0}</color> Bradley has spawned around <color=green>{1}</color>", "BradMedium": "A <color=purple>{0}</color> Bradley has spawned around <color=blue>{1}</color>", "BradHard": "A <color=red>{0}</color> Bradley has spawned around <color=red>{1}</color>", "BradNightmare": "A <color=yellow>{0}</color> Bradley has spawned around <color=yellow>{1}</color>", section from cfg "Tier Names": { "Vanilla": "Normal", "Easy": "Noob", "Medium": "Intermediate", "Hard": "Tough", "Nightmare": "Zombie" }, the names above will change in the message from language file {0} without the need to edit the language file to change the names
  22. Changed Fixed In to 1.1.0
  23. Krungh Crow

    Missing text

    Changed Status from Pending to Closed Changed Fixed In to 1.1.0
  24. lol why ?
  25. Version 1.0.1

    480 downloads

    Notify Addon that will popup the notification when killing animals. Features : works with both the Notify versions. lightweight Simple config Animal naming can be changed through language file. Permission system Option through config to use any Notify profile (can create profiles) Supported Animals : Bear Polarbear Boar Chicken Horse (Wld horse) Stag Wolf Zombie (minecraft) Simpleshark (Shark) Permissions : notifyanimalfeed.use : Grant user permission to see the feed Configuration : { "Notify profile ID": 0 } Localisation : {Killer} : Player name will be displayed on this location {Victim} : Animal name will be displayed on this location (can be customised in language file) {Weapon} : Weapon/explosives/traps/fire will be displayed on this location {_Distance} : Distance between animal and player will be displayed here Make sure to use all 4 when changing the language file text including brackets. { "FeedAnimal": "<color=orange>{Killer}</color> killed a <color=yellow>{Victim}</color> with a <color=yellow>{Weapon}</color> from <color=yellow>{_Distance}</color>m", "Bear": "Bear", "PolarBear": "Polar Bear", "Boar": "Pig", "Chicken": "Chicken", "Horse": "Wild Horse", "Stag": "Stag", "Wolf": "Wolf", "SimpleShark": "Shark" }
    Free

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