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Krungh Crow

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Everything posted by Krungh Crow

  1. Krungh Crow

    no loot

    Changed Status from Pending to Closed Changed Fixed In to 1.1.0
  2. Krungh Crow

    Photograph

    ye that part is not needed since its not requiring a permission
  3. Krungh Crow

    Photograph

    didnt work for me either till the server save kicked in might be a steam thing
  4. Krungh Crow

    Photograph

    Changed Status from Pending to Closed Changed Fixed In to 1.0.9
  5. Krungh Crow

    Photograph

    Hmm good one ill have a check
  6. Thx DD
  7. Version 1.2.5

    2,896 downloads

    Better NPC Names wil give the nameless NPC's a title and/or name instead of their id number or NPC type. And has API to monetize your npc naming if other plugins are willing to use it. Features : Setup custom titles Names will be generated on random Generated names will be having a Uppercase first letter A random initial can be generated. Set up how you want your npc name to be This will not modify existing custom npc names Corpse name will be having the npc full title and name instead of the generic Scarecrow or Scientist titles Option to use a player corpse panel instead of a simple box panel. (New v1.1.4) Does not interfere with BotReSpawn npc's Waits for server to be fully initiated after a restart or wipe before naming the npc When other plugins use the API the Name Buildup will be used from this config monetizing the npc names Now supports individual scientist type Titles (1.2.5) Extra Bonus Features : Corpses of the npc will contain skulls body fat and human meat Corpses will take over npc inventory from custom npc Option to clear default loot Option to clear Beltbar items Option to clear Clothingbar items API support for other plugins Configuration : {Title} : Uses the [Npc Titles] variables for each type {RandomName} : Uses the location for the generated name {RandomLetter} : Location for a initial You can change the naming order around , see the examples below : "{Title} {RandomName} {RandomLetter}" "{RandomName} {RandomLetter}" "{Title} {RandomLetter} {RandomName}" "{Title} {RandomName}" { "Use Debug": false, "Name the npcplayertest": false, "Npc Titles": { "Frankenstein": "Frankenstein", "Scarecrow": "Scarecrow", "Scientist (Global fallback)": "Dr", "Scientists individual": { "scientistnpc_arena": "Gladiator", "scientistnpc_bradley": "Guard", "scientistnpc_bradley_heavy": "Heavy Guard", "scientistnpc_cargo": "Cargo Sailor", "scientistnpc_cargo_turret_any": "Cargo Officer", "scientistnpc_cargo_turret_lr300": "Cargo Guard", "scientistnpc_ch47_gunner": "Airman", "scientistnpc_excavator": "Digger", "scientistnpc_full_any": "Rougue", "scientistnpc_full_lr300": "Riflemen", "scientistnpc_full_mp5": "Trooper", "scientistnpc_full_pistol": "Gunman", "scientistnpc_full_shotgun": "Gunner", "scientistnpc_heavy": "Fatty", "scientistnpc_junkpile_pistol": "Junker", "scientistnpc_oilrig": "Oiler", "scientistnpc_outbreak": "Investigator", "scientistnpc_patrol": "Patroller", "scientistnpc_patrol_arctic": "Arctic", "scientistnpc_peacekeeper": "Peacekeeper", "scientistnpc_ptboat": "Sailor", "scientistnpc_rhib": "Frogmen", "scientistnpc_roam": "Roamer", "scientistnpc_roam_nvg_variant": "Nightswatch", "scientistnpc_roamtethered": "Tethered" }, "UnderwaterDweller": "UnderwaterDweller", "TunnelDweller": "TunnelDweller", "GingerbreadNPC": "Ginger", "npcplayertest": "playertest" }, "Name Buildup": "{Title} {RandomName} {RandomLetter}", "Corpse setup": { "Clear Deafault loot": false, "Clear Belt": false, "Clear Clothes": false } } API : string GiveName(global::HumanNPC npc, string Title,bool UseName,bool UseLetter) string GiveName(ScarecrowNPC npc, string Title,bool UseName,bool UseLetter) example call : if (BetterNpcNames != null) npc.displayName = (BetterNpcNames.Call<string>("GiveName",npc , configData.NpcTitle, true, true));
    Free
  8. Krungh Crow

    Adding Heli?

    Changed Status from Pending to Closed
  9. Changed Status from Pending to Closed Changed Fixed In to 2.2.1
  10. Changed Status from Pending to Closed Changed Fixed In to 1.4.1
  11. it works with any bradley and regarding the error i will have a patch for that released tonight
  12. next version adds more support and hopefully a permanent fix for the timer issue
  13. Krungh Crow

    Npc

    болЬшинство полЬзователЬских карт имеют обочину дороги, эти области будут генерироватЬ груды мусора / автокатастрофы most custom maps have roadside those areas will generate the junk piles / car wrecks
  14. Krungh Crow

    Npc

    Они исполЬзуют кучи спавна из самой ржавчины, где ранЬше исполЬзовали спавн.| They use the spawn junk piles from rust itself where they used to spawn before
  15. working on new updates for all the bradley plugins hopefully this will be fixed
  16. on the corpses ? they removed that in rust long time ago when they changed the AI. And custom names on kills are shown but they are hardcoded i could add it to config though
  17. lang files should work nontheless unload plug first before deleting cfg and lang files
  18. not needed it wiill be using old cfg and adds new cfg components automaticly.......some devs could learn
  19. they allready did but in the new cfg setting you can disable that to disable the events around attacking convoy bradley (grenades molotovs rockets and MLRS)
  20. eventualy i might change that this free version is a global modifier for now
  21. did you unload the plugin first then delete >
  22. yes that would do the trick
  23. yes working on some elements for the Convoy brads on both (bradleyguards and bradleytiers)
  24. did it hand out the loot from convoy ?
  25. economics does not use 0.1 (float or double) only 1 (int) translations are oxide issue most likely every plugin uses the format used inside this plugin. I will work some more on the messages since some are hardcoded

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