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Everything posted by saintmichel13
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- 427 comments
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- 1
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- #abilities
- #boss
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- 427 comments
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- #abilities
- #boss
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- 427 comments
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- #abilities
- #boss
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i want it to be like a big boss event. we can do things like have attacks , spells, different weapons, different attack modes, minions and sub bosses. and the players can have the option to fight it only when they are ready (so the marker on the map is a good add--- maybe a warning if its getting too close), maybe also an option to not make it go to near bases so players can only approach it when they want to but also roam everywhere. making it also compatible with other plugins like kits will help us re-use existing configs that we have.
- 427 comments
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- 1
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- #abilities
- #boss
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- 427 comments
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- 2
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- #abilities
- #boss
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- 427 comments
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- 1
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- #abilities
- #boss
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- 36 comments
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- #back to the wild
- #animals
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Tagged with:
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- 36 comments
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- #back to the wild
- #animals
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"Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], i only had this. i'll test this out first as i dont want people to pick up the autoturrets.. but everything else should be ok
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aha! ok must've been it.
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off topic, is there a command i can use to check how many bases were actually laoded? i know it shows up but the log goes so fast so i wanted to check manualy versus reloading. i have like 100+ for nightmare and i coudlnt see if all loaded
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pickup items are true but players aren't able to get them. any thoughts?
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ok thanks. maybe you can modify the plugin to catch for that? my players are dumb haha
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hello - some players are reporting that when they type /rules in chat they get kicked as if they declined the agreement. including the message "you disagreed!" this happens instead of showing the rules page.
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hi, still having this issue. NPCs can'tbe killed except for bradley this issue only did not exist in 117 version
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Another issue with some nightmares [9:28 PM] When raiding, sometimes it will say that we have destroyed tc, even thou we havent even got close to tc
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hi, the latest version some how impacted the loots. my players are complaining that there are a lot more woods (or lower tier resources) than the higher one (like hqm). they've tried this on 6 bases and report the issue seems consistent. thank you
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hi, on the new version --- players are saying the convoy/bots are not dying to guns. they are dying to rockets fine. this happened after the latest update. can you check? thank you Myk
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hi, i think i was able to set raid bases to exist for a duration before despawning. but my players observed that buyraid bases have a different duration (20min? i think they day) that what happens is that even before they get to start raiding the buyraid base despawns... where can i find this option? thankyou
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1. ok 2. and 3. could you pls help highlight which parts of the configs these are? just so i'm clear coz as i'm as i'm able to run the plugin i can get easily get lost on the specific configs. really appreciate it
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how can i configure buy raid to... 1. spawn near the player 2. lock only to the player and team (no other players can join) 3. or maybe give option to be PVE or PVP on buyer's choice? thank you!
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just so you know also my players LOVE your plugin. just need to polish a bit. as well as make it more easier to integrate (with other plugins) and administrate
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not sure. but that's how the players reported it. I'll be able to investigate further on the weekend when i have more time. I'll just report all issues raised so you know