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saintmichel13

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Everything posted by saintmichel13

  1. would be great to have an explanation of each line. i had to test and experiment each which takes a long time. for example i can't get to make the boss roam around even tho i gave a value of 2k
  2. can you share some tips on how you did this? i just use procedural maps btw. i also use roaming with a very high number but the boss isnt really moving around. i could imagine them eventually building bases just to fight him kinda like how they do with convoy.
  3. an example is player ranks.. it has a feature to add player tags.. so if a player "kills" it, we can have a ttag for topBossKiller
  4. i want it to be like a big boss event. we can do things like have attacks , spells, different weapons, different attack modes, minions and sub bosses. and the players can have the option to fight it only when they are ready (so the marker on the map is a good add--- maybe a warning if its getting too close), maybe also an option to not make it go to near bases so players can only approach it when they want to but also roam everywhere. making it also compatible with other plugins like kits will help us re-use existing configs that we have.
  5. right now i just removed everything so i can experiment with one boss. the players have a lot of suggestions but for now i'm trying to make an end game boss where its roaming a around the whole map. kinda like your diablo in a diablo game.
  6. is it possible for me to keep the config but disable the boss? i just want 1 boss at any given time
  7. thank you to be clear when i say market maybe have them have a different color or something a map mark is not necessary. i'm thinking of them as boss wild npcs thank you.
  8. hello can you add a marker for the super animals? as well as maybe we can give a rewards like RP or economics or whatever so players will hunt them for sport thank you!
  9. saintmichel13

    pickup items

    "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], i only had this. i'll test this out first as i dont want people to pick up the autoturrets.. but everything else should be ok
  10. saintmichel13

    pickup items

    aha! ok must've been it.
  11. saintmichel13

    pickup items

    off topic, is there a command i can use to check how many bases were actually laoded? i know it shows up but the log goes so fast so i wanted to check manualy versus reloading. i have like 100+ for nightmare and i coudlnt see if all loaded
  12. saintmichel13

    pickup items

    pickup items are true but players aren't able to get them. any thoughts?
  13. saintmichel13

    getting kicked

    ok thanks. maybe you can modify the plugin to catch for that? my players are dumb haha
  14. saintmichel13

    getting kicked

    hello - some players are reporting that when they type /rules in chat they get kicked as if they declined the agreement. including the message "you disagreed!" this happens instead of showing the rules page.
  15. saintmichel13

    convoy not dying

    hi, still having this issue. NPCs can'tbe killed except for bradley this issue only did not exist in 117 version
  16. saintmichel13

    loots changed

    Another issue with some nightmares [9:28 PM] When raiding, sometimes it will say that we have destroyed tc, even thou we havent even got close to tc
  17. saintmichel13

    loots changed

    hi, the latest version some how impacted the loots. my players are complaining that there are a lot more woods (or lower tier resources) than the higher one (like hqm). they've tried this on 6 bases and report the issue seems consistent. thank you
  18. saintmichel13

    convoy not dying

    hi, on the new version --- players are saying the convoy/bots are not dying to guns. they are dying to rockets fine. this happened after the latest update. can you check? thank you Myk
  19. saintmichel13

    raidbase duration

    hi, i think i was able to set raid bases to exist for a duration before despawning. but my players observed that buyraid bases have a different duration (20min? i think they day) that what happens is that even before they get to start raiding the buyraid base despawns... where can i find this option? thankyou
  20. everyone uses zone manager adem, might conflict with zm if you create your own
  21. saintmichel13

    buyraid

    thank you
  22. saintmichel13

    buyraid

    1. ok 2. and 3. could you pls help highlight which parts of the configs these are? just so i'm clear coz as i'm as i'm able to run the plugin i can get easily get lost on the specific configs. really appreciate it
  23. saintmichel13

    buyraid

    how can i configure buy raid to... 1. spawn near the player 2. lock only to the player and team (no other players can join) 3. or maybe give option to be PVE or PVP on buyer's choice? thank you!
  24. just so you know also my players LOVE your plugin. just need to polish a bit. as well as make it more easier to integrate (with other plugins) and administrate
  25. not sure. but that's how the players reported it. I'll be able to investigate further on the weekend when i have more time. I'll just report all issues raised so you know
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