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Vengadorweb

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Everything posted by Vengadorweb

  1. Vengadorweb

    Sleepers

    Thanks so much man, i really appreciate the work you do.
  2. Vengadorweb

    Clans

    Wohaa! Nice man! Could you please provide me an setup example for that? What should i do to make Clans plugin to save the data in a SQL table? i just should instal PlayerDatabase plugin and create a table, and then what should i do? Where i can tell the Clans plugin to look for that table to save the data right there
  3. Unload the plugin (?)... Or you're asking a toggle command to turn off the whole UI. If is that, i think mevent has no coded that yet. BUT i think if you change the overlay to hud, when you press TAB whole panel is hidden
  4. Vengadorweb

    Clans

    Hey man! One quick question, there could be a way to have all the data that the plugins already saves (kill, gather, etc etc) being saved in a sql database? Also, does the plugin could save server total play time of the user? I'm interested on for pay this features
  5. Vengadorweb

    No icons showing

    Damn codefling need to allow the person who opens the ticket to close it too, just refreshed the plugin for 3rd time and the images loaded, idk what happened but it works! Apologies.
  6. Vengadorweb

    No icons showing

    Hello man! I think you need to update your icons img database
  7. Vengadorweb

    Sleepers

    Hello man! Just realized that i posted on the wrong panel, i think i should've post this on the discussion right? Well, since i can't delete it, apologies for that, can you add the Sleepers population and the Sputnik event to the hud? Thank you for reading.
  8. Vengadorweb

    Kill Records

    Hey man! I want to do something like this https://rustchile.com/stats.php, do you know if with this plugin i can accomplish it? Yes i saw your plugin doc and i think is achievable. I can't remove this comment..
  9. i'm having the following error. By using the default files Failed to call hook 'OnServerInitialized' on plugin 'RaidableBases v2.5.0' (JsonSerializationException: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.Collections.Generic.List`1[Oxide.Plugins.RaidableBases+LootItem]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly. To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object. Path '['Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare)']', line 2, position 75.) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x00374] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Core.Configuration.DynamicConfigFile.ReadObject[T] (System.String filename) [0x00028] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x00021] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Plugins.RaidableBases.GetTable (System.String file) [0x00010] in <b6d074cfd90c4f96b142cb24ee288437>:0 at Oxide.Plugins.RaidableBases.LoadBaseTables () [0x0005b] in <b6d074cfd90c4f96b142cb24ee288437>:0 at Oxide.Plugins.RaidableBases.LoadProfiles () [0x00334] in <b6d074cfd90c4f96b142cb24ee288437>:0 at Oxide.Plugins.RaidableBases.Initialize () [0x00085] in <b6d074cfd90c4f96b142cb24ee288437>:0 at Oxide.Plugins.RaidableBases.OnServerInitialized (System.Boolean isStartup) [0x00119] in <b6d074cfd90c4f96b142cb24ee288437>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0031f] in <b6d074cfd90c4f96b142cb24ee288437>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  10. I've issues trying to edit the loot of each difficulty level, can you point me to the exact files i have to edit to edit each loot? i'm changing the files inside difficulty_loot but seems like is not working
  11. Vengadorweb

    Raidable Bases

    Hey man i love this plugin! One thing, idk if is related to the new rust version, but when i use /undo, it disconnect me and display this error on the console: Object reference not set to an instance of an object. at ConstructionSkin.SpawnGibs (BuildingBlock parent) [0x00000] in <00000000000000000000000000000000>:0 at BuildingBlock.SpawnGibs () [0x00000] in <00000000000000000000000000000000>:0 at Client.OnEntityDestroy (Network.Message msg) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 What could i do? It happens to me everytime i do /undo after i paste a base.
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