I checked and again everything is fine. Moreover, I double-checked the code. The thing is that regardless of whether there are enough players to start the event, the counter is reset every time, so this makes it impossible to spam the event. I can assume that your the event starts immediately after the previous one finishes, because the timer is 3900, because the countdown starts immediately after the next event starts, and not after completion. So, if your event ends after 3600 seconds, then the next one will start after 300 seconds, just increase this value more for example up to 7200