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Everything posted by Fruster
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did you manage to increase the flight time?
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try to place the crash area closer to the center of the map and reduce the speed of the plane, that's all you can do
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I will try to implement it, but there is no time to study this issue yet, maybe someday I will add it. Thanks for your suggestion, it's a pity that at the moment my plugin does not meet all your requirements
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I understand you just need to increase the event time or load the plugin some time after the wipe. I can't offer you any other solution
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Changed Status from Pending to Closed Changed Fixed In to 1.2.2
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Changed Status from Pending to Closed Changed Fixed In to 1.2.1
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This is now resolved in the previous update where the time until the next event is extended if the NPCs were attacked by players. But still I recommend to increase the lifetime of the NPC
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still relevant?
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do you have any more questions?
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Hey, good idea, thanks for your suggestion
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I don't quite understand what you mean, sorry for my english
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Changed Status from Pending to Closed Changed Fixed In to 1.2.1
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I added the setting "Extend the duration of the event if the NPCs were attacked". Thus, the next event will not start and will not delete all previous NPCs and objects. But I recommend increasing the lifetime of NPCs, crates, etc., so that they stay on the map for as long as possible
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what do you want specifically? to make the plane fly longer?
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Hey, the flight time depends on where the plane spawns, on the size of the map, etc., it cannot be selected in the settings. You can choose the time between events, the size of the map, the starting altitude of the flight, the location of the crash zone, etc.
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- 2 comments
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- #codelock
- #hackablecrate
- (and 17 more)
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As a temporary solution, try increasing the lifetime of NPCs, crates, and so on. This way you will increase the duration of the event. Increase the time between events, because all objects of the previous event are destroyed when the next event starts
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thanks for your suggestion, that's a good idea, I'll think about it
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ok, I'll try to solve the problem with increasing the duration of the event. As soon as I find free time
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- 68 comments
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- 68 comments
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Version 1.0.3
50 downloads
Adds hacker kit to the server. Just pick up a geiger counter and use it to hack. Just get close to the crate and hold the left mouse button. This plugin uses a geiger counter. Since this is not an item that players can usually get through loot, it is perfect for this purpose. Just use a plugin like BetterLoot to insert a geiger counter into your loot tables and then any geiger counter picked up by the player can be used as a hacker kit. Permissions: hackerkit.use - required to use hacker kit To assign a permission, use: oxide.grant <user or group> <name or steam id> hackerkit.use To remove a permission, use: oxide.revoke <user or group> <name or steam id> hackerkit.use (or just use the permission manager plugin) Config file: { "Hack speed": 10, "Prohibition message": "You don't have permission to use hackerkit", "SFX prefab": "assets/prefabs/gamemodes/objects/capturepoint/effects/capturepoint_progress_beep.prefab" }$9.99- 2 comments
- 2 reviews
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- #codelock
- #hackablecrate
- (and 17 more)
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Version 1.1.5
538 downloads
Adds the ability to call an airstrike, the player throws a supply signal in the place where he wants to call an airstrike. This plugin uses the default supply signal, but the item skin must be 2982472774. Please use only default stack size for supply signal. This is the only way the plugin will work properly. Since this is not an item that players can usually get through loot, you can use a plugin like BetterLoot to insert a supply signal with skin 2982472774 into your loot tables, and then that player-picked item can be used as a signal to call an airstrike. There is also support for the plug-in HomingMissiles Commands (admin only): /GiveF15AirStrikeSignal <Player or steamID> <number of items> - give the player a supply airstrike signal /GiveF15AirStrikeSignalToAll <number of items> - give to all players a supply airstrike signal /adminCallF15 - causes an airstrike to a point with the player's coordinates Developer API: (void) CallF15AirStrike(Vector3 pos, BasePlayer player) - launch an airstrike on a point with coordinates pos, player - airstrike initiator(null can be specified) This plugin uses the permission system Permissions: f15AirStrike.use - required to use airstrike f15AirStrike.vip - for VIP permissions, the “Cooldown time for VIP” setting is available To assign a permission, use: oxide.grant <user or group> <name or steam id> f15AirStrike.use To remove a permission, use: oxide.revoke <user or group> <name or steam id> f15AirStrike.use Config: { "Rockets speed": 150, "Attack radius": 150, "Damage scale (1 = 100%)": 1.0, "Rate of fire(number of shots per second)": 2.5, "Time to trigger a signal grenade": 3.0, "Cooldown time": 1.0, "Cooldown time for VIP": 1.0, "Cooldown message": "You can't call airstrike that often", "Prohibition message": "You do not have permission to use airstrike", "Grenade throw force scaling": 1.0, "Damage to buildings": false, "Attack the initiator": true, "Attack the players": true, "Attack NPCs": true, "Attack the place where the signal supply was thrown (attacks only in the area, not aiming at players and NPCs)": false, "F15 will only attack at right angles above the center of the impact area (only for area targeting)": false, "Attack accuracy (used only when attacking in an area)": 30, "Use homing missiles(need HomingMissiles plugin)": false }$11.99- 68 comments
- 2 reviews
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- 2
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Changed Status from Pending to Closed