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The Friendly Chap

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Everything posted by The Friendly Chap

  1. The Friendly Chap

    Error...

    (12:49:50) | Failed to call hook 'OnActiveItemChanged' on plugin 'BuildTools v1.5.17' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildTools.OnActiveItemChanged (BasePlayer player, Item oldItem, Item newItem) [0x000a0] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.BuildTools.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007a3] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <753b27d02c104b8d8166056be06d5c55>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 (12:50:44) | Failed to call hook 'OnActiveItemChanged' on plugin 'BuildTools v1.5.17' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildTools.OnActiveItemChanged (BasePlayer player, Item oldItem, Item newItem) [0x00038] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.BuildTools.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007a3] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <753b27d02c104b8d8166056be06d5c55>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 (12:50:44) | Failed to call hook 'OnActiveItemChanged' on plugin 'BuildTools v1.5.17' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildTools.OnActiveItemChanged (BasePlayer player, Item oldItem, Item newItem) [0x000a0] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.BuildTools.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007a3] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <753b27d02c104b8d8166056be06d5c55>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 (12:50:52) | Failed to call hook 'OnActiveItemChanged' on plugin 'BuildTools v1.5.17' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildTools.OnActiveItemChanged (BasePlayer player, Item oldItem, Item newItem) [0x00038] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.BuildTools.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007a3] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <753b27d02c104b8d8166056be06d5c55>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 (12:50:52) | Failed to call hook 'OnActiveItemChanged' on plugin 'BuildTools v1.5.17' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildTools.OnActiveItemChanged (BasePlayer player, Item oldItem, Item newItem) [0x000a0] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.BuildTools.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007a3] in <82b3ed821daf4668aa3a792450731b12>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <753b27d02c104b8d8166056be06d5c55>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0
  2. The Friendly Chap

    Latest Bugs

    Indeed, Failed to call hook 'OnActiveItemChanged' on plugin 'BuildTools v1.5.17' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildTools.OnActiveItemChanged (BasePlayer player, Item oldItem, Item newItem) [0x000c1] in <a57b4bdb40e44a1991c9a4357004ae2d>:0 at Oxide.Plugins.BuildTools.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007a3] in <a57b4bdb40e44a1991c9a4357004ae2d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  3. The Friendly Chap

    Error on loading.

    When loading plugin : (08:13:03) | Failed to call hook 'OnServerInitialized' on plugin 'BuildingSkins v1.1.5' (ArgumentNullException: Value cannot be null. Parameter name: source) at System.Linq.Enumerable.Where[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0000d] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.BuildingSkins.OnServerInitialized () [0x0010e] in <9c35ae13294d4307b38ce7d5e4d80331>:0 at Oxide.Plugins.BuildingSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00100] in <9c35ae13294d4307b38ce7d5e4d80331>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (08:13:03) | Loaded plugin Building Skins v1.1.5 by Kaysharp & Marat
  4. Um, it's stated in the actual title of the file? 2050 is the size of the map.
  5. The Friendly Chap

    skill tree

    Yeah, which? There are some skills that require a third party plugin to function, afaik. I've had no complaints.
  6. Description typo : RPG stile servers should be "RPG style servers" Looks like a good prefab.
    An absolute Classic indeed, and well glad am I it has arrived at CodeFling. This map has been a staple on my server since version 1N, in 2020. Every time I run this map I get glowing compliments from my playerbase. They consider it their "home" map. I can heartily recommend this map. Every map-related update has been integrated so smoothly, they look like they have been there all along. At first, my players got a bit confused by the Secret Laboratory. Now I see the 'older' players guiding the new ones through the monument. In short, the map stays fresh, looks good, and runs very well especially for small to medium servers. Get it. Get it NOW. What are you waiting for?
  7. Great to see this on CodeFling at last. This is a great map, and remains one of my player's all-time favorites.
  8. Ok, So it's doable. I just need to do is create a plugin that checks the age of the item being looked at...
  9. Is there a way to see how long a base / deployable has been on the map? Situation: Adam builds a base on a pretty spot. Bob builds a heli tower right next door, against server rules. Adam complains. How can I prove that Adam's base was first? If I could look at a TC and see which is newer, it would help me say "Adam was here first, as per rules, you need to move." or if Adam built his base after the heli tower: "Adam, the tower was here when you started building, you knob. Stop griping."
  10. Sadeness. Yeah, it's doable as a plugin, but gonna be hard to find someone who's willing to do it as it's basically reverse engineering a bespoke plugin. I would advise re-stating the request without mentioning where you saw the idea, then maybe you're likely to get more bites.
  11. The Friendly Chap

    Crashes

    Error while compiling: Graves.cs(322,33): error CS1501: No overload for method `GetWaterDepth' takes `2' arguments
  12. The Friendly Chap

    Pandora

    Pandora get Ferry Terminal?
  13. It's pretty similar in effect to : If you ask nicely, maybe the dev can add those into the plugin as well?
  14. ...oh for fucks sake, I'm a moron. Was copying the password with the leading space.
  15. Redownloaded from Codefling, unitedkingdom_of_rust_1.5.5RE.map, copy and paste the password, still says invalid password.
  16. Rustedit version, unless the versions got swapped or something....
  17. Neither seem to work?
  18. The password in the readme zip file is incorrect.
  19. Cool, that fixed it.
  20. Is that in the config or the plugin itself?
  21. 06:43:33) | Missing plugin name prefix 'buildtools' for permission 'buildtool.vip' (by plugin 'Build Tools') (06:43:33) | Missing plugin name prefix 'buildtools' for permission 'buildtool.premium' (by plugin 'Build Tools')
  22. Yes. UpdateChecker does not work for some sites, but the majority of sites it does work. The rest of the sites you unfortunately still have to check manually. The sketchy sites it won't check, and not sure if an update checking system is possible with the Orange site, Tommygun's site or the others that have just a few plugins, but those sites usually also send a mail when something they work on is updated.
    It's grrreat! This saves so much time when configuring Raidable Bases. It's a pleasant UI, makes sense, easy to work with. AND it's freee! Hooray for beee!
  23. So the idea would be to have an event where players can join with a command "/hunt" or something, Then they are spawned in a zone with a specific Kit, and a specified amount of animals are spawned in the zone, and the players get points for each animal killed. They also need to be penalized points for shooting an animal and allowing it to get away. Ideally, the animals and players would be prevented from leaving the zone until the event ends after a specified time. Configurable options could include the number of each type of animal "released" and the kit each player begins with. Would also be nice if players were prevented from crafting while in the event, and prevented from changing their kit. Can call it "Hunting Season" or something.
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