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Everything posted by Asbo-
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ahh ok I understand what your saying however I thought the joining tab was for the players loading into the server?
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i dont think you understand me, The loading into the server, Mine stays at zero when there is 3 people joining.... and sometimes it works but its very slow and keeping up to date on the time someone joins.... I have just installed a new server and it does the same on that also... i use this on all my servers and i have the same issue on them all. I wanted to know is it looking at certain intervals like 300 seconds ?
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Hello, When players are joining this plugin don't even say players are joining half the time! Its like its delayed and well delayed at that! Is there a fix for this please?
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also i tried to remove the plugin and the prefab is still in the sky! is now apart of my map! i cant get rid of it!
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[Survival Arena] IsRunning: False. Spawn_routine: False. Despawn_routine: False Failed to call hook 'WipeOldArenaChat' on plugin 'SurvivalArena v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SurvivalArena.WipeOldArena (BasePlayer player) [0x001b0] in <f53cfb6e6995492c92e204fc3ea8c354>:0 at Oxide.Plugins.SurvivalArena.WipeOldArenaChat (BasePlayer player) [0x0004d] in <f53cfb6e6995492c92e204fc3ea8c354>:0 at Oxide.Plugins.SurvivalArena.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01ff7] in <f53cfb6e6995492c92e204fc3ea8c354>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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anything on this? is anyone else having this issue? Even after a server restart it will remain after the first session of survival arena. Its been there so long that loot containers are spawning on the island with my normal better loot config items spawning in them.
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anything on this? is anyone else having this issue? Even after a server restart it will remain after the first session of survival arena
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Thanks for the update and just wanted the clarification is all! Many Thanks
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Im having some issues with this, after a match sometimes the arena wont despawn! leaving the island up in the sky after a match. then when a new one starts it appears in the same location ontop of the old one and when the doors open the old doors from the old prefab stays closed! even after a reload still the prefab remains in the sky
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Hello I was wondering is there a setting I have missed to stop the already deployed bases to not despawn during a restart of a server? Had a problem where my server was due a restart and someone was in the middle of a raid they lost everything and the base was no longer there to carry on raiding. Thank you in advance
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- 239 comments
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- #rust server tool
- #rust server management
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(and 28 more)
Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update
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- 239 comments
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- 1
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- #rust server tool
- #rust server management
-
(and 28 more)
Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update
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- 239 comments
-
- #rust server tool
- #rust server management
-
(and 28 more)
Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update
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Hello is this something we need to worry about? Below I seen this on a Rust Blog and im confused by it...... We have plans in place to switch the default networking layer of Rust servers from RakNet to Steam Networking in late November or early December, further communication will follow. This change requires servers to have a separate Steam query port set via the -queryport server startup parameter. When no query port is set, the server will default to either game port + 1 or rcon port + 1, depending on which number is larger. Hosts of shared servers will need to ensure the query port is forwarded correctly, which is why we are making this announcement ahead of time. Servers can be switched over to Steam Networking for testing via the -swnet startup parameter, which we recommend doing ahead of time in order to ensure a smooth transition.
- 239 comments
-
- #rust server tool
- #rust server management
-
(and 28 more)
Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update
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that would be good thanks for being active and understanding. I love the jetpack its a very cool idea.
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I don't want to disable the option just certain weapons need a cool down period to stop it being OP. shoot a rocket but wait 30 seconds to shoot another etc... just trying to make my server even as the jetpacks are destroying the fun as they can shoot from a far but with a cool down like the minicoptor with weapons plugin that has a cool down for different weapons and its worked massively.
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Hello as you are able to shoot weapons its very hard to kill these players and is causing some problems as they can shoot rockets from a distance without getting killed can there be a cool down on the rocket launcher and other guns to prevent this from being an issue...?
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when the server restarts does the egg start again?
