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Everything posted by Mercury
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- 24 comments
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- #travelvendor
- #travels
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(and 7 more)
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- 95 comments
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Download the new version of the plugin, which I have now updated, and set this setting in the configuration. There are problems in the library working with YT and this is due to some adjustments. I will disable this remote generation soon and just provide the audio file, but I can't do it right now due to problems with the third-party library and the YT API. Enable sound effects spawn(true-yes/false-no) -> setup false
- 95 comments
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Version 1.2.5
99 downloads
IQVehicleTurbo is a plugin for RUST servers that adds turbo acceleration with visual effects for cars and bikes. This plugin not only enhances the gaming experience but also offers extensive monetization opportunities for your server, allowing you to create various settings based on privileges! Visual effects were given special attention, with detailed glowing and fading effects during turbo activation! Allows you to rev the turbo from a standstill. To use the turbo, press "SHIFT" while driving. Players will receive an on-screen notification when they get into a vehicle with turbo capabilities. Features: NEW! Versatility : Supports the ability to install turbines on players' helicopters and boats Acceleration: The acceleration system during turbo operation is detailed, allowing you to configure both the initial "burst" from a standstill and the acceleration multiplier while driving! The fuel consumption system during acceleration is well thought out, allowing you to adjust the fuel usage multipliers during turbo use! The damage system during acceleration is adjustable as a percentage for each permission level! Visual Effects: There are visual effects of flames and burning for the turbo, which will glow from the inside during use, indicating high internal heat. This small visual effect makes a big impression, especially at night! The turbos are also displayed on the vehicle when a player with permission is driving it, allowing players to stand out and add colorful elements to their transport! Permissions Settings: Create unique presets for different groups of players based on permissions. This allows you to customize turbo parameters for various categories of users, offering extensive opportunities for personalization and monetization. Flexibility and Versatility: IQVehicleTurbo is perfect for any server and any theme. Regardless of your server's style or usage type! This plugin fits seamlessly into both classic and fun servers! You can use this plugin for events or on a permanent basis, making it completely versatile! Attention to Detail: Numerous small features are included, such as the ability to "rev" the turbine from a standstill, a prohibition on using the turbine and acceleration while the vehicle is "airborne" to prevent players from exploiting the turbines, damage application, and much more! In the screenshots section, you can see images of the turbine's visual effects and how they look. Configuration: { "Use turbines on bikes (true - yes/false - no)": true, "Use turbines on cars (true - yes/false - no)": true, "Settings for bikes by permissions [Permission] = Settings": { "iqvehicleturbo.premium": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 30, "Speed threshold considered as low (for access to 'boost')": 5.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 25.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.5, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.0 }, "iqvehicleturbo.vip": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 50, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.3, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.1 }, "iqvehicleturbo.default": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 80, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2 } }, "Settings for cars by permissions [Permission] = Settings": { "iqvehicleturbo.premium": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 30, "Speed threshold considered as low (for access to 'boost')": 5.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 25.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.3, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.0 }, "iqvehicleturbo.vip": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 50, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.1 }, "iqvehicleturbo.default": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 80, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.1, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2 } } }$9.69- 11 comments
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- 4
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- #bikes
- #modularcar
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- 44 comments
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- #timedpermissions
- #grant
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- 145 comments
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- 1
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- #chatsystem
- #chat
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- 145 comments
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- #chatsystem
- #chat
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- 50 comments
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- #drone
- #dronepatrol
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- 145 comments
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- 1
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- #chatsystem
- #chat
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- 145 comments
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- #chatsystem
- #chat
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- 145 comments
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- 1
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- #chatsystem
- #chat
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- 95 comments
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- 44 comments
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- #timedpermissions
- #grant
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- 24 comments
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- #travelvendor
- #travels
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(and 7 more)
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- 24 comments
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- 1
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- #travelvendor
- #travels
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(and 7 more)
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Hi, the rocket launcher does not support automatic turrets in the game, unfortunately we will not be able to implement it there huh. Unfortunately, more than 1 drone is not planned to be added, there are several reasons for this, it can create a load on the server because the AI drones will have to calculate the flights of neighboring drones of the player, and of course the main idea and idea of the plugin is "Scrappy", a friend and assistant drone, and scrappy is such a one ^-^ Thank you for your pleasant words and suggestions, it is very valuable to me, I am always happy to communicate and listen to the ideas of my clients! Thank you for your attention for my product
- 107 comments
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- #drone
- #iqguardiandrone
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- 24 comments
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- 1
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- #travelvendor
- #travels
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(and 7 more)
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1 - If your map has the right number of roads to launch this event, yes 2 - This plugin works with a standard store and does not control its appearance time, only changes its store and products when it appears (I think it can be done in the future) 3 - Only in the configuration 4 - Yes, the entire price range is configured in the configuration 5,6 - Unfortunately, vending machines do not support SkinID, I would be happy to add them if possible - I will do it right away, but at the moment RUST does not have this function for the merchant Therefore, you cannot sell custom items or privileges through this merchant
- 24 comments
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- 2
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- #travelvendor
- #travels
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(and 7 more)
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Version 1.0.0
69 downloads
IQTravellingVendor - an excellent addition to your server! Allows complete customization of sales with a wandering vendor! It's suitable for all types of servers! Configure the wandering vendor as you wish and set pricing policies tailored to your server! List of features: Presets: Create an unlimited number of different presets for the vendor and specify their random appearance! This allows you to configure vendors such as weapons or clothing vendors with specific chances using the configuration! Dynamic Pricing: You can create and specify pricing for each item separately in each preset, controlling both low and high prices, including the chance and price range! Item Restocking: Control when and how much the vendor restocks items, in case they are all purchased! The plugin controls all trading parameters of the wandering vendor! It applies only to the wandering vendor and does not affect other shops. The memo* - Alas, at the moment the merchant does not support the sale/purchase of custom items with SkinID If the developers add this functionality, it will also appear in the plugin! Configuration : { "Random presets configuration for spawning [PresetKey] = Chance (0-100)": { "RESOURCE_VENDOR": 70, "ATTIRE_VENDOR": 30, "TOOLS_VENDOR": 20, "WEAPON_VENDOR": 10 }, "Presets for the travelling vendor [UniquePresetKey] = Configuration": { "WEAPON_VENDOR": { "Configuration of items for sale and their prices": [ { "Item for sale": { "Item for sale": { "ShortName": "minigun", "Amount": 1 }, "Stock replenishment settings": { "Amount to replenish per N time": 1, "Time (seconds) for replenishing N amount of goods": 1200 } }, "Item price": { "Item price": { "ShortName": "scrap", "Amount": 999 }, "Additional pricing configuration": { "Use random price range (true - yes/false - no)": false, "Very low price chance for item (higher values increase the chance of item being at a very low price) (0-100)": 50, "Range of inflated prices for item": { "Minimum price for inflated price": 20, "Maximum price for inflated price": 30 }, "Range of discounted prices for item": { "Minimum price for discounted price": 5, "Maximum price for discounted price": 10 } } } }, { "Item for sale": { "Item for sale": { "ShortName": "military flamethrower", "Amount": 1 }, "Stock replenishment settings": { "Amount to replenish per N time": 1, "Time (seconds) for replenishing N amount of goods": 1200 } }, "Item price": { "Item price": { "ShortName": "scrap", "Amount": 799 }, "Additional pricing configuration": { "Use random price range (true - yes/false - no)": false, "Very low price chance for item (higher values increase the chance of item being at a very low price) (0-100)": 50, "Range of inflated prices for item": { "Minimum price for inflated price": 20, "Maximum price for inflated price": 30 }, "Range of discounted prices for item": { "Minimum price for discounted price": 5, "Maximum price for discounted price": 10 } } } }, { "Item for sale": { "Item for sale": { "ShortName": "rocket.launcher", "Amount": 1 }, "Stock replenishment settings": { "Amount to replenish per N time": 1, "Time (seconds) for replenishing N amount of goods": 1200 } }, "Item price": { "Item price": { "ShortName": "scrap", "Amount": 599 }, "Additional pricing configuration": { "Use random price range (true - yes/false - no)": false, "Very low price chance for item (higher values increase the chance of item being at a very low price) (0-100)": 50, "Range of inflated prices for item": { "Minimum price for inflated price": 20, "Maximum price for inflated price": 30 }, "Range of discounted prices for item": { "Minimum price for discounted price": 5, "Maximum price for discounted price": 10 } } } }, { "Item for sale": { "Item for sale": { "ShortName": "lmg.m249", "Amount": 1 }, "Stock replenishment settings": { "Amount to replenish per N time": 1, "Time (seconds) for replenishing N amount of goods": 1200 } }, "Item price": { "Item price": { "ShortName": "scrap", "Amount": 499 }, "Additional pricing configuration": { "Use random price range (true - yes/false - no)": false, "Very low price chance for item (higher values increase the chance of item being at a very low price) (0-100)": 50, "Range of inflated prices for item": { "Minimum price for inflated price": 20, "Maximum price for inflated price": 30 }, "Range of discounted prices for item": { "Minimum price for discounted price": 5, "Maximum price for discounted price": 10 } } } }, { "Item for sale": { "Item for sale": { "ShortName": "rifle.lr300", "Amount": 1 }, "Stock replenishment settings": { "Amount to replenish per N time": 1, "Time (seconds) for replenishing N amount of goods": 1200 } }, "Item price": { "Item price": { "ShortName": "scrap", "Amount": 399 }, "Additional pricing configuration": { "Use random price range (true - yes/false - no)": false, "Very low price chance for item (higher values increase the chance of item being at a very low price) (0-100)": 50, "Range of inflated prices for item": { "Minimum price for inflated price": 20, "Maximum price for inflated price": 30 }, "Range of discounted prices for item": { "Minimum price for discounted price": 5, "Maximum price for discounted price": 10 } } } }, { "Item for sale": { "Item for sale": { "ShortName": "rifle.m39", "Amount": 1 }, "Stock replenishment settings": { "Amount to replenish per N time": 1, "Time (seconds) for replenishing N amount of goods": 1200 } }, "Item price": { "Item price": { "ShortName": "scrap", "Amount": 299 }, "Additional pricing configuration": { "Use random price range (true - yes/false - no)": false, "Very low price chance for item (higher values increase the chance of item being at a very low price) (0-100)": 50, "Range of inflated prices for item": { "Minimum price for inflated price": 20, "Maximum price for inflated price": 30 }, "Range of discounted prices for item": { "Minimum price for discounted price": 5, "Maximum price for discounted price": 10 } } } } ] }, } }$9.49- 24 comments
- 1 review
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- 5
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- #travelvendor
- #travels
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(and 7 more)
Tagged with:
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- 145 comments
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- #chatsystem
- #chat
- (and 11 more)
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- 145 comments
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- 1
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- #chatsystem
- #chat
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- 145 comments
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- 1
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- #chatsystem
- #chat
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Hello! "Index from the list of complaints when sent via F7 and the RUST game menu (From your list - starts from 0)" This means that if the players complain via the F7 menu (by selecting complain about the player) Then the complaint for "Cheats" will be reformatted into your reason and sent to the moderators. For example, in the plugin settings, you have your own personal reason for "Unfair play" in the list of complaints, it is under the index 0 (for example). So, when a player sends a complaint to another player through the F7 menu for the reason of "Cheats", a complaint will come for you and your moderators that you have installed in the plugin
- 8 comments
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- 1
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- #checking cheats
- #check system
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- 8 comments
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- #checking cheats
- #check system
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