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Everything posted by Covfefe
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i think you forgot to add the tripod spotlight, i can't get it to turn on or find it's name in the config
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I was watching this youtube video and thought of rust and i was thinking how cool would it be to have a floating blimp base, but how would you even move the entire base? that's when i thought of barges. how cool would it be to be able to float your entire base around the map? blimp seats 12, has windows all around to shoot out of. so cool!
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- 9 comments
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- #event
- #rust event
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(and 1 more)
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"Biomes for automatic location spawn (Arid, Temperate, Tundra, Arctic)": [???????????], do i just type [arid, temperate]? or do i leave it empty and it can spawn in all biomes?
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- 20 comments
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NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Convoy+BuildManager.CreateEntity (System.String prefabName, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.UInt64 skinId, System.Boolean enableSaving) [0x0000e] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+BuildManager.SpawnRegularEntity (System.String prefabName, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.UInt64 skinId, System.Boolean enableSaving) [0x00000] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+BikeVehicle.SpawnBike (Oxide.Plugins.Convoy+BikeConfig bikeConfig, Oxide.Plugins.Convoy+ConvoyPathVehicle ftontVehicle) [0x0002e] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+EventController.SpawnConvoyVehicle (System.String presetName, Oxide.Plugins.Convoy+ConvoyPathVehicle frontVehicle) [0x0011f] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+EventController+<SpawnCorountine>d__23.MoveNext () [0x000f6] in <29688c9ded4148d39aeb89a30b4a9988>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.EventController:SpawnConvoy() Oxide.Plugins.EventController:Init(EventConfig) Oxide.Plugins.EventLauncher:StartEvent(EventConfig) Oxide.Plugins.<DelayedStartEventCorountine>d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Convoy] The event has begun! (Preset name - medium)
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Failed to run a 1.50 timer in 'CargoConvoy v1.0.6' (ArgumentNullException: Value cannot be null. Parameter name: source) at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0000d] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.CargoConvoy.GetObjectConfigCargo (Oxide.Plugins.CargoConvoy+NpcConfig config) [0x00030] in :0 at Oxide.Plugins.CargoConvoy.SpawnNpcCargo (ScientistNPC scientist) [0x0008a] in :0 at Oxide.Plugins.CargoConvoy+<>c__DisplayClass102_0.b__0 () [0x00000] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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you might want to run around the entire map on foot because my players keep finding spots to fall through the terrain
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- 6 comments
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Using 8 out of 15gb at the moment
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the very first time i loaded the map the jungle trees all worked, the two on top of dome showed, but the second day after server restart all the jungle trees are missing but all the vines are still in the air
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