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Everything posted by Covfefe
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@CASHRnobody uses this plugin anymore
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- 50 comments
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- #custom map
- #flouones
- (and 10 more)
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- 7 comments
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- #flouones
- #custom map
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(and 3 more)
Tagged with:
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nevermind it works now with this setting
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they used to attack any npcs in range, but now it doesn't attack until you get hit is something wrong with my config?
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please add a configurable map marker thank you
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It takes a lot of rockets to take down the chinook and my players are having a hard time chasing it down. Configurable health could fix that. Thank you
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i've had the heli crash out of nowhere too, but very rarely
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can you use the chinook that has scientists inside so that it shoots at players?
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so when we're working on the plugin and we reload it, players will automatically spawn their npc since reloading the plugin kills the npc
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please make the plugin run the pnpc command for every online player when the plugin reloads or make it optional
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I haven't seen it again.
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just tried editing the first dungbase1 and it was ridiculous searching for every little box and typing displayname=Dungeon Guard Just give us a configurable name in the main .json, there's really no need to customIZE the name of every single npc.
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here's convoy for example it's sooo simple, all you need is time between events and that's it. my players had a hell of a time waiting for the next dungeon to spawn last night because the timer has to be as long as the duration please fix this, thank you
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it's so confusing, can't you just make the timers like every other rust event where once you complete the event the min and max timers mean the min and max amount of time until the event starts again? all we need is Event Duration, which doesn't even need to exist, because it should stay on until someone finishes the event, and then min/max time until next event. Please fix this, thank you.
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it's not very user friendly and doesn't tell me how to edit existing bases's npc names. do i paste the base and then find the boxes that are npcs to edit them? because right now no names show up when players get killed in deathnotes
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Yes please. Saves are a huge drain. this is all the crap that happens every time you try to start an event lags the server for soooo long
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would like the grid coordinate to be shown in the chat message so players don't have to look for it on the map
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i set the min time to 1 second and max to 10 seconds, the base spawns, then despawns in 10 seconds "Minimum time to event start(in seconds)": 1, "Maximum time to event start(in seconds)": 10,
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just tested again by spawning one manually and got a baby. Guess it's only dead farm animals that don't give babies.
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