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Covfefe

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Everything posted by Covfefe

  1. Covfefe

    tripod spot light

    i think you forgot to add the tripod spotlight, i can't get it to turn on or find it's name in the config
  2. Covfefe

    AdminCuff

    Yes please
  3. I was watching this youtube video and thought of rust and i was thinking how cool would it be to have a floating blimp base, but how would you even move the entire base? that's when i thought of barges. how cool would it be to be able to float your entire base around the map? blimp seats 12, has windows all around to shoot out of. so cool!
  4. Covfefe

    Basements

    does this work with copy/paste?
  5. can you post pics of the monorail? just wanna confirm that the train tracks are outdoors and above ground
  6. Covfefe

    AdminCuff

    can the commands be run through console or do i have to be in game?
  7. Can the event restart automatically after it's been completed? (like convoy)
  8. Covfefe

    what's the format for biomes?

    "Biomes for automatic location spawn (Arid, Temperate, Tundra, Arctic)": [???????????], do i just type [arid, temperate]? or do i leave it empty and it can spawn in all biomes?
  9. can't build inside this waterfall anymore. was this intentional?
  10. Covfefe

    Blue Tears

    Anyone have issues with the server crashing repeatedly due to some npc nav mesh thing? Wasn’t until I changed to a different map did the crashes stop
  11. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Convoy+BuildManager.CreateEntity (System.String prefabName, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.UInt64 skinId, System.Boolean enableSaving) [0x0000e] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+BuildManager.SpawnRegularEntity (System.String prefabName, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.UInt64 skinId, System.Boolean enableSaving) [0x00000] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+BikeVehicle.SpawnBike (Oxide.Plugins.Convoy+BikeConfig bikeConfig, Oxide.Plugins.Convoy+ConvoyPathVehicle ftontVehicle) [0x0002e] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+EventController.SpawnConvoyVehicle (System.String presetName, Oxide.Plugins.Convoy+ConvoyPathVehicle frontVehicle) [0x0011f] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+EventController+<SpawnCorountine>d__23.MoveNext () [0x000f6] in <29688c9ded4148d39aeb89a30b4a9988>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.EventController:SpawnConvoy() Oxide.Plugins.EventController:Init(EventConfig) Oxide.Plugins.EventLauncher:StartEvent(EventConfig) Oxide.Plugins.<DelayedStartEventCorountine>d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Convoy] The event has begun! (Preset name - medium)
  12. Covfefe

    disregard

    disregard, finally worked after restarting the server for the 5th time
  13. Covfefe

    BotReSpawn

    nevermind
  14. Covfefe

    disregard

    delete
  15. Failed to run a 1.50 timer in 'CargoConvoy v1.0.6' (ArgumentNullException: Value cannot be null. Parameter name: source) at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0000d] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.CargoConvoy.GetObjectConfigCargo (Oxide.Plugins.CargoConvoy+NpcConfig config) [0x00030] in :0 at Oxide.Plugins.CargoConvoy.SpawnNpcCargo (ScientistNPC scientist) [0x0008a] in :0 at Oxide.Plugins.CargoConvoy+<>c__DisplayClass102_0.b__0 () [0x00000] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  16. i noticed some maps have link to this plugin, i think you should do the same for the maps
  17. Covfefe

    falling through map again

    you might want to run around the entire map on foot because my players keep finding spots to fall through the terrain
  18. oh ok, nevermind then. i was just curious if it's possible
  19. Covfefe

    Sixth Sense

    make it work for npcs "SCIENTIST has spotted you"
  20. I mean botReSpawn uses the vanilla monuments to trigger specific npc profiles to spawn at that monument. I'm wondering if you can add those monument triggers to the mini monuments. I'm not sure what terminology to use to explain this.
  21. Would it be possible to add the vanilla monument triggers to the mini monuments? I use botrespawn and would have to make custom profiles for all the mini versions of the monuments to get my monument specific npcs to spawn in the new mini ones
  22. Using 8 out of 15gb at the moment
  23. the very first time i loaded the map the jungle trees all worked, the two on top of dome showed, but the second day after server restart all the jungle trees are missing but all the vines are still in the air
  24. on this part of the map if you walk along side the road near the beach, you'll fall straight down
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