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Covfefe

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Everything posted by Covfefe

  1. here's what grok has to say about it
  2. Still spawned in the sky with no ceiling
  3. Covfefe

    animals keep losing health

    mainly the bear even though there's food in the trough or do bears eat something other thank pumpkins?
  4. made a new farm and boars and stags are still in the sky instead of farm
  5. ok so stags and boars spawn in the sky while bears and wolves stay in the pen i'm gonna make a new farm and try again since i updated the plugin
  6. just found out they're in the sky!
  7. only the bear is alive but it says my farm is full?
  8. any idea what this means? the event tried to spawn but failed
  9. every time a base spawns the plugin makes the server run the save command twice and it's spiking the server pretty bad
  10. was doing this with another player and once i got killed by a turret, the base despawned and my player started to free fall. how do we fix this?
  11. Covfefe

    NPCs need names (DEATHNOTES)

    please give npcs names so they will show up in death notes
  12. I welcome as much noise as possible lol
  13. I know there's already coops for chickens but could you add chickens as well? We want to see every animal in the farm
  14. just figured it out, you gotta type /animalfarm farm 1
  15. Covfefe

    Animal Farm

    disregard
  16. i see the item skin id, but that doesn't help us at all. you should really include the animal coop for us
  17. Covfefe

    NPC won't take off

    my server doesn't require fuel, no errors in console, it says the usual chat triggers. Not a big deal, i'm the only one that spawns a mini from console since i'm admin.
  18. Covfefe

    NPC won't take off

    just found out it doesn't work on minicopters you spawn from console, but will work for minicopters you get from plugins like vehiclebuy or spawnmini
  19. Covfefe

    NPC won't take off

    I don't know why it doesn't take off anymore I even deleted and reset the configs { "Max height above the ground": 100.0, "Max slope by forward axis": 0.3, "Max slope by forward axis to lose height (used when current height is more than allowed max height)": 0.4, "Pitch strength": 0.2, "Throttle strength": 1.0, "Land throttle strength": -0.35, "YAW strength (rotation around its axis)": 1.0, "YAW idle offset (to make the shaking less)": 5.0, "Max follow height": 25.0, "Gain max height during flight (true) or during takeoff (false)?": false } { "Control setup": { "Which button will assign tasks to the bot, kill/get/collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "SECOND_MOUSE", "Use point gesture instead of button?": false, "Range of the task assignment button": 99.0, "Display 3D arrows over a target?": true, "Show 3D text if owner attacking his bot? (lang key is 'Bot_Notice_HitByOwner')": true, "Text display duration": 2, "Arrow display duration": 2, "Distance between owner and bot in follow state": 2.0, "Distance between owner and bot to recover": 3.0, "Distance between bot and collectable entity to pickup": 2.0, "Distance between bot and item to pickup": 2.0, "Distance between bot and loot container to loot": 2.0, "Distance between bot and tree/ore to gather": 3.0, "Distance between bot and seat to mount": 3.0, "Distance between bot and enemy": 3.0, "Maximum distance bot will remember target": 30.0, "Spawn personal bot on player connect?": true, "Block bot spawn in safezones": false, "Cooldown on PNPC commands": 0.5, "Block bot spawn in ZoneManager zones (enter zone id belove)": [], "Chat commands to execute on player connect (works only if you have enabled spawn personal bot on connect)": [ "pnpc combat" ], "Chat commands to execute on /pnpc (on personal npc spawn)": [ "pnpc combat" ] }, "GUI customization": { "How many seconds to update the GUI?": 6.0, "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay", "Send commands to local chat? (required for hardcore mode, where global chat is disabled)": false, "Panel position adjustment": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, "1 panel color": "#7f8c8d", "2 panel color": "#bdc3c7", "Health bar color": "#2ecc71", "Remove UI material": false, "Show shortcut buttons when bot is spawned?": false, "Lock shortcut buttons?": false, "Hide (minimize) GUI on bot spawn?": false, "Shortcut buttons": [ { "Text on button": "Auto-Farm Trees", "Executable chat commands": [ "pnpc auto-farm wood", "pnpc auto-farm enable" ] }, { "Text on button": "Auto-Farm Rocks", "Executable chat commands": [ "pnpc auto-farm stone", "pnpc auto-farm enable" ] }, { "Text on button": "Auto-Loot", "Executable chat commands": [ "pnpc loot-all" ] }, { "Text on button": "Open Inventory", "Executable chat commands": [ "pnpc inventory" ] } ] }, "Bot settings by permission": { "personalnpc.bot1": { "Bot spawn delay": 1.0, "The name of the bot to be selected through the command when spawning": "bot1", "Bot name": "%OWNER_NAME%'s Slave", "Bot appearance (0 - random)": 0, "Maximum health": 150.0, "Bot speed (slowest, slow, normal, fast)": "normal", "Enable infinite ammo for the bot?": true, "Disable item condition loss for weapons?": false, "Enable display of the bot on the map? (frankenstein icon)": true, "Drop active item on death?": false, "Can player open bot's inventory through '/pnpc inventory' command?": true, "Can other players loot bot's corpse?": false, "Lock bot's corpse main container?": false, "Lock bot's corpse belt container?": false, "Lock bot's corpse wear container?": false, "Teleport bot to owner when clicking follow?": true, "Teleport bot to destination if no path is found?": false, "Steam ID for chat icon (leave 0 if not needed)": "", "Start kit": [ { "Item name": "", "Item shortname": "pistol.revolver", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "belt" }, { "Item name": "", "Item shortname": "syringe.medical", "Item skin": 0, "Item amount": 2, "In which container to place? (belt, main, wear)": "belt" }, { "Item name": "", "Item shortname": "hat.wellipets", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "chicken.costume", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" } ], "Functions setup": { "Can a bot loot crates?": true, "Can the bot mine trees and stones?": true, "Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true, "Should the bot protect the owner?": true, "Should the bot defend itself?": true, "Can the bot travel by car/copter and other vehicles?": true, "Can the bot pick up dropped items?": true, "Recover the owner from a wounded state": { "Can the bot recover the owner if he is in a wounded state?": true, "Recover time": 6.0, "Can spawn personal bot while owner downed?": false }, "Target Setup for Combat mode (/pnpc combat)": { "Can bot attack NPC in combat mode?": true, "Can bot attack players in combat mode?": false, "Whitelist of entity prefabs that's allowed to attack in combat mode": [], "Blacklist of entity prefabs that's not allowed to attack in combat mode": [] }, "PVP Mode (/pnpc pvp)": { "Enable PVP mode (attack all bots and players in radius, /pnpc pvp)": true, "Detect radius": 50.0, "Ignore bots?": false, "Ignore personal npc bots?": true, "Ignore players?": true, "Ignore by short prefab name": [] }, "Loot All (/pnpc loot-all)": { "Enable Loot All command (/pnpc loot-all)": true, "Resources detect radius": 50.0, "Loot containers?": true, "Loot corpses?": true, "Loot dropped items?": true }, "Self Heal": { "Should bot heal himself?": true, "Bot will heal himself when his health is below this value": 50.0, "Items to heal (you can set list by priority)": [ "largemedkit", "syringe.medical", "bandage" ] }, "Can the bot attack other people's buildings?": false, "Can a bot attack its owner's buildings?": false, "Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true, "Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true, "Enable bot's inventory?": true, "Lock bot's wear slots?": false, "Lock bot's main slots?": false, "Lock bot's equipment slots?": false, "Can the bot fly on helicopters? (PNPC Heli AI Addon plugin)": true, "Can the bot drive cars? (PNPC Addon Car AI plugin)": false, "Can the bot drive boats? (PNPC Addon Boat AI plugin)": false, "Can bot collect DeployableNature entities manually?": true, "Can bot gather DeployableNature entities manually?": true, "Can bot collect DeployableNature entities in auto-pickup mode?": true, "Can bot gather DeployableNature entities in auto-farm mode?": true }, "Gather setup": { "Shortname of items that can harvest trees": [ "hatchet", "chainsaw", "hammer.salvaged", "stonehatchet", "axe.salvaged" ], "Shortname of items that can mine stones and ore": [ "pickaxe", "stone.pickaxe", "hammer.salvaged", "jackhammer", "icepick.salvaged" ], "Setting up mining rates": { "stones": 2.0, "wood": 5.0 }, "Radius to collect/gather resources in auto-mode": 50.0, "Chainsaw fuel consumption rate": 1.0, "Gather resources to owner's inventory?": false }, "Damage and interactions setup": { "Bot damage rate": 2.0, "Bot recive damage rate": 0.1, "Can players damage the bot?": false, "Can the bot damage players?": false, "Can bot damage other personal npc bots?": false, "Enable no damage to bot's clothes & armor?": false, "Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": true, "Can BradleyAPC target bot?": true, "Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true, "Cooldown before switching to another target (useful when bot is being attacked from multiple enemies)": 1.0, "Disable drowning damage? (will disable for all Frankensteins on the server too)": true, "Disable damage to other players buildings?": true, "Disable damage to owner buildings?": true, "Target visibility settings": { "Visibility distance": "Infinity", "Bot center point offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Target center point offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Obstacle layers": [ "Default", "Deployed", "Construction", "World", "Tree", "Terrain", "Clutter", "Debris", "Tree" ] }, "Attack aim offset": { "x": 0.0, "y": -0.5, "z": -0.3 }, "Aim offset when player is wounded": { "x": 0.0, "y": 1.0, "z": 0.0 }, "When attacked ignore all targets except players & NPCs?": true, "Blacklist of objects that the bot will ignore when owner selecting a target (short prefab name)": [ "barricade.sandbags" ], "BossMonster names to prevent targeting them (if you've BossMonster plugin)": [] }, "Death Marker (marker will be only visible for owner)": { "Show marker on bot's death position?": true, "Display name on map": "SLAVE DIED HERE", "Marker radius": 0.35, "Outline color (hex)": "00FFFFFF", "Main color (hex)": "00FFFF", "Alpha": 0.5, "Duration": 99 }, "Black list of items that cannot be put into the inventory of the bot": [ "rocket.launcher" ], "List of prefabs that the bot will ignore if they attack it": [ "assets/prefabs/deployable/bear trap/beartrap.prefab" ] } }, "Bot install by item": [ { "Item name": "PersonalNPC", "Item shortname": "furnace", "Item skin": 2741314889, "Return item back if player have despawned the PersonalNPC via command or GUI?": false, "Bot info": { "Bot spawn delay": 300.0, "The name of the bot to be selected through the command when spawning": "bot1", "Bot name": "Personal bot of player %OWNER_NAME%", "Bot appearance (0 - random)": 0, "Maximum health": 150.0, "Bot speed (slowest, slow, normal, fast)": "normal", "Enable infinite ammo for the bot?": true, "Disable item condition loss for weapons?": false, "Enable display of the bot on the map? (frankenstein icon)": true, "Drop active item on death?": false, "Can player open bot's inventory through '/pnpc inventory' command?": false, "Can other players loot bot's corpse?": false, "Lock bot's corpse main container?": false, "Lock bot's corpse belt container?": false, "Lock bot's corpse wear container?": false, "Teleport bot to owner when clicking follow?": true, "Teleport bot to destination if no path is found?": false, "Steam ID for chat icon (leave 0 if not needed)": "", "Start kit": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" } ], "Functions setup": { "Can a bot loot crates?": true, "Can the bot mine trees and stones?": true, "Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true, "Should the bot protect the owner?": true, "Should the bot defend itself?": true, "Can the bot travel by car/copter and other vehicles?": true, "Can the bot pick up dropped items?": true, "Recover the owner from a wounded state": { "Can the bot recover the owner if he is in a wounded state?": true, "Recover time": 6.0, "Can spawn personal bot while owner downed?": false }, "Target Setup for Combat mode (/pnpc combat)": { "Can bot attack NPC in combat mode?": true, "Can bot attack players in combat mode?": true, "Whitelist of entity prefabs that's allowed to attack in combat mode": [], "Blacklist of entity prefabs that's not allowed to attack in combat mode": [] }, "PVP Mode (/pnpc pvp)": { "Enable PVP mode (attack all bots and players in radius, /pnpc pvp)": false, "Detect radius": 10.0, "Ignore bots?": false, "Ignore personal npc bots?": true, "Ignore players?": true, "Ignore by short prefab name": [] }, "Loot All (/pnpc loot-all)": { "Enable Loot All command (/pnpc loot-all)": false, "Resources detect radius": 15.0, "Loot containers?": true, "Loot corpses?": true, "Loot dropped items?": true }, "Self Heal": { "Should bot heal himself?": false, "Bot will heal himself when his health is below this value": 20.0, "Items to heal (you can set list by priority)": [] }, "Can the bot attack other people's buildings?": true, "Can a bot attack its owner's buildings?": false, "Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true, "Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true, "Enable bot's inventory?": true, "Lock bot's wear slots?": false, "Lock bot's main slots?": false, "Lock bot's equipment slots?": false, "Can the bot fly on helicopters? (PNPC Heli AI Addon plugin)": true, "Can the bot drive cars? (PNPC Addon Car AI plugin)": false, "Can the bot drive boats? (PNPC Addon Boat AI plugin)": false, "Can bot collect DeployableNature entities manually?": true, "Can bot gather DeployableNature entities manually?": true, "Can bot collect DeployableNature entities in auto-pickup mode?": true, "Can bot gather DeployableNature entities in auto-farm mode?": true }, "Gather setup": { "Shortname of items that can harvest trees": [ "hatchet", "chainsaw", "hammer.salvaged", "stonehatchet", "axe.salvaged" ], "Shortname of items that can mine stones and ore": [ "pickaxe", "stone.pickaxe", "hammer.salvaged", "jackhammer", "icepick.salvaged" ], "Setting up mining rates": { "stones": 2.0, "wood": 5.0 }, "Radius to collect/gather resources in auto-mode": 50.0, "Chainsaw fuel consumption rate": 1.0, "Gather resources to owner's inventory?": false }, "Damage and interactions setup": { "Bot damage rate": 2.0, "Bot recive damage rate": 0.5, "Can players damage the bot?": true, "Can the bot damage players?": true, "Can bot damage other personal npc bots?": false, "Enable no damage to bot's clothes & armor?": false, "Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": false, "Can BradleyAPC target bot?": true, "Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true, "Cooldown before switching to another target (useful when bot is being attacked from multiple enemies)": 3.0, "Disable drowning damage? (will disable for all Frankensteins on the server too)": false, "Disable damage to other players buildings?": false, "Disable damage to owner buildings?": false, "Target visibility settings": { "Visibility distance": "Infinity", "Bot center point offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Target center point offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Obstacle layers": [ "Default", "Deployed", "Construction", "World", "Tree", "Terrain", "Clutter", "Debris", "Tree" ] }, "Attack aim offset": { "x": 0.0, "y": -0.5, "z": -0.3 }, "Aim offset when player is wounded": { "x": 0.0, "y": 1.0, "z": 0.0 }, "When attacked ignore all targets except players & NPCs?": false, "Blacklist of objects that the bot will ignore when owner selecting a target (short prefab name)": [ "barricade.sandbags" ], "BossMonster names to prevent targeting them (if you've BossMonster plugin)": [] }, "Death Marker (marker will be only visible for owner)": { "Show marker on bot's death position?": false, "Display name on map": "Bot's death marker", "Marker radius": 0.35, "Outline color (hex)": "00FFFFFF", "Main color (hex)": "00FFFF", "Alpha": 0.5, "Duration": 20 }, "Black list of items that cannot be put into the inventory of the bot": [ "rocket.launcher" ], "List of prefabs that the bot will ignore if they attack it": [ "assets/prefabs/deployable/bear trap/beartrap.prefab" ] } } ], "How many seconds will the bot update the information? (affects the performance and operation of the bot)": 0.01, "Spawn a backpack with his items when a bot dies? (otherwise his corpse will spawn)": false, "Disable bot's backpack/corpse despawn?": false, "Despawn bot’s items when owner disconnects?": false, "Enable ExtraSeating plugin support?": false, "Clear console of 'ownerPlayer is not player' spam?": true, "List of prefabs that the bot can loot (useful if the bot attacks loot instead of looting it)": [ "vehicle_parts" ] }
  20. can you stop them from getting attacked by botrespawn npcs
  21. almost, you think maybe it's all the locked crates?
  22. { "Patrol Helicopter options": { "Health multiplier": 1.0, "Crate count": 2, "Turret range": 80.0, "Time between homing missiles (seconds)": 5, "Time after which a player is not considered hostile anymore (seconds)": 60 }, "Pilot NPC configuration": { "name": "Air Convoy Pilot", "health": 100.0, "enableRadio": true, "roamRange": 10.0, "chaseRange": 20.0, "senseRange": 50.0, "visionCone": 135.0, "damageScale": 1.0, "memoryDuration": 60.0, "removeCorpseAfterDeath": false, "kit": "", "Clothing items": [ { "shortName": "hazmatsuit_scientist", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "pistol.prototype17", "amount": 1, "skinId": 0 } ], "lootTable": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, "Soldier NPC configuration": { "name": "Air Convoy Soldier", "health": 200.0, "enableRadio": true, "roamRange": 40.0, "chaseRange": 40.0, "senseRange": 50.0, "visionCone": 135.0, "damageScale": 1.0, "memoryDuration": 60.0, "removeCorpseAfterDeath": false, "kit": "", "Clothing items": [ { "shortName": "scientistsuit_heavy", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "lmg.m249", "amount": 1, "skinId": 0 } ], "lootTable": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, "Container Loot Configuration (Max. 6 Crates)": [ { "Crate prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Loot preset name (requires Loottable plugin)": "Container Normal Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Loot preset name (requires Loottable plugin)": "Container Military Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Loot preset name (requires Loottable plugin)": "Container Locked Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Loot preset name (requires Loottable plugin)": "Container Elite Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Loot preset name (requires Loottable plugin)": "Container Ammo Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Loot preset name (requires Loottable plugin)": "Container Normal Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } } ], "Time between events (minutes; set to -1 to disable scheduled events)": 10, "Event duration (minutes)": 60, "Patrol Helicopter count (0 - 4)": 4, "Ignored monuments": [ "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_a.prefab", "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_b.prefab", "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_c.prefab", "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab", "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab" ], "Custom chat prefix": null, "Anti-Air Rocket loot options": { "Spawn anti-air rockets in loot": false, "Crates": { "crate_elite": { "Min item amount": 1, "Max item amount": 2, "Item spawn chance (1 = 100%)": 0.4 }, "bradley_crate": { "Min item amount": 1, "Max item amount": 3, "Item spawn chance (1 = 100%)": 0.8 } } } } Still can't get the air convoy to restart after it finishes it's event. Is my config ok?
  23. i use vehicle buy and they spawn vehicles by giving you a deployable box which turns into the vehicle unless you do it on a building site, because it makes the vehicle spawn all the way down to the actual ground.
  24. just had an idea for the first purchase of every day (after every server restart) would be free., then after that you'll have to pay.
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