I don't know why it doesn't take off anymore I even deleted and reset the configs
{
"Max height above the ground": 100.0,
"Max slope by forward axis": 0.3,
"Max slope by forward axis to lose height (used when current height is more than allowed max height)": 0.4,
"Pitch strength": 0.2,
"Throttle strength": 1.0,
"Land throttle strength": -0.35,
"YAW strength (rotation around its axis)": 1.0,
"YAW idle offset (to make the shaking less)": 5.0,
"Max follow height": 25.0,
"Gain max height during flight (true) or during takeoff (false)?": false
}
{
"Control setup": {
"Which button will assign tasks to the bot, kill/get/collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "SECOND_MOUSE",
"Use point gesture instead of button?": false,
"Range of the task assignment button": 99.0,
"Display 3D arrows over a target?": true,
"Show 3D text if owner attacking his bot? (lang key is 'Bot_Notice_HitByOwner')": true,
"Text display duration": 2,
"Arrow display duration": 2,
"Distance between owner and bot in follow state": 2.0,
"Distance between owner and bot to recover": 3.0,
"Distance between bot and collectable entity to pickup": 2.0,
"Distance between bot and item to pickup": 2.0,
"Distance between bot and loot container to loot": 2.0,
"Distance between bot and tree/ore to gather": 3.0,
"Distance between bot and seat to mount": 3.0,
"Distance between bot and enemy": 3.0,
"Maximum distance bot will remember target": 30.0,
"Spawn personal bot on player connect?": true,
"Block bot spawn in safezones": false,
"Cooldown on PNPC commands": 0.5,
"Block bot spawn in ZoneManager zones (enter zone id belove)": [],
"Chat commands to execute on player connect (works only if you have enabled spawn personal bot on connect)": [
"pnpc combat"
],
"Chat commands to execute on /pnpc (on personal npc spawn)": [
"pnpc combat"
]
},
"GUI customization": {
"How many seconds to update the GUI?": 6.0,
"Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay",
"Send commands to local chat? (required for hardcore mode, where global chat is disabled)": false,
"Panel position adjustment": {
"type": "RectTransform",
"anchormin": "1 1",
"anchormax": "1 1",
"offsetmin": "-170 -104",
"offsetmax": "-10 -10"
},
"1 panel color": "#7f8c8d",
"2 panel color": "#bdc3c7",
"Health bar color": "#2ecc71",
"Remove UI material": false,
"Show shortcut buttons when bot is spawned?": false,
"Lock shortcut buttons?": false,
"Hide (minimize) GUI on bot spawn?": false,
"Shortcut buttons": [
{
"Text on button": "Auto-Farm Trees",
"Executable chat commands": [
"pnpc auto-farm wood",
"pnpc auto-farm enable"
]
},
{
"Text on button": "Auto-Farm Rocks",
"Executable chat commands": [
"pnpc auto-farm stone",
"pnpc auto-farm enable"
]
},
{
"Text on button": "Auto-Loot",
"Executable chat commands": [
"pnpc loot-all"
]
},
{
"Text on button": "Open Inventory",
"Executable chat commands": [
"pnpc inventory"
]
}
]
},
"Bot settings by permission": {
"personalnpc.bot1": {
"Bot spawn delay": 1.0,
"The name of the bot to be selected through the command when spawning": "bot1",
"Bot name": "%OWNER_NAME%'s Slave",
"Bot appearance (0 - random)": 0,
"Maximum health": 150.0,
"Bot speed (slowest, slow, normal, fast)": "normal",
"Enable infinite ammo for the bot?": true,
"Disable item condition loss for weapons?": false,
"Enable display of the bot on the map? (frankenstein icon)": true,
"Drop active item on death?": false,
"Can player open bot's inventory through '/pnpc inventory' command?": true,
"Can other players loot bot's corpse?": false,
"Lock bot's corpse main container?": false,
"Lock bot's corpse belt container?": false,
"Lock bot's corpse wear container?": false,
"Teleport bot to owner when clicking follow?": true,
"Teleport bot to destination if no path is found?": false,
"Steam ID for chat icon (leave 0 if not needed)": "",
"Start kit": [
{
"Item name": "",
"Item shortname": "pistol.revolver",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "belt"
},
{
"Item name": "",
"Item shortname": "syringe.medical",
"Item skin": 0,
"Item amount": 2,
"In which container to place? (belt, main, wear)": "belt"
},
{
"Item name": "",
"Item shortname": "hat.wellipets",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "chicken.costume",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
}
],
"Functions setup": {
"Can a bot loot crates?": true,
"Can the bot mine trees and stones?": true,
"Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true,
"Should the bot protect the owner?": true,
"Should the bot defend itself?": true,
"Can the bot travel by car/copter and other vehicles?": true,
"Can the bot pick up dropped items?": true,
"Recover the owner from a wounded state": {
"Can the bot recover the owner if he is in a wounded state?": true,
"Recover time": 6.0,
"Can spawn personal bot while owner downed?": false
},
"Target Setup for Combat mode (/pnpc combat)": {
"Can bot attack NPC in combat mode?": true,
"Can bot attack players in combat mode?": false,
"Whitelist of entity prefabs that's allowed to attack in combat mode": [],
"Blacklist of entity prefabs that's not allowed to attack in combat mode": []
},
"PVP Mode (/pnpc pvp)": {
"Enable PVP mode (attack all bots and players in radius, /pnpc pvp)": true,
"Detect radius": 50.0,
"Ignore bots?": false,
"Ignore personal npc bots?": true,
"Ignore players?": true,
"Ignore by short prefab name": []
},
"Loot All (/pnpc loot-all)": {
"Enable Loot All command (/pnpc loot-all)": true,
"Resources detect radius": 50.0,
"Loot containers?": true,
"Loot corpses?": true,
"Loot dropped items?": true
},
"Self Heal": {
"Should bot heal himself?": true,
"Bot will heal himself when his health is below this value": 50.0,
"Items to heal (you can set list by priority)": [
"largemedkit",
"syringe.medical",
"bandage"
]
},
"Can the bot attack other people's buildings?": false,
"Can a bot attack its owner's buildings?": false,
"Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true,
"Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true,
"Enable bot's inventory?": true,
"Lock bot's wear slots?": false,
"Lock bot's main slots?": false,
"Lock bot's equipment slots?": false,
"Can the bot fly on helicopters? (PNPC Heli AI Addon plugin)": true,
"Can the bot drive cars? (PNPC Addon Car AI plugin)": false,
"Can the bot drive boats? (PNPC Addon Boat AI plugin)": false,
"Can bot collect DeployableNature entities manually?": true,
"Can bot gather DeployableNature entities manually?": true,
"Can bot collect DeployableNature entities in auto-pickup mode?": true,
"Can bot gather DeployableNature entities in auto-farm mode?": true
},
"Gather setup": {
"Shortname of items that can harvest trees": [
"hatchet",
"chainsaw",
"hammer.salvaged",
"stonehatchet",
"axe.salvaged"
],
"Shortname of items that can mine stones and ore": [
"pickaxe",
"stone.pickaxe",
"hammer.salvaged",
"jackhammer",
"icepick.salvaged"
],
"Setting up mining rates": {
"stones": 2.0,
"wood": 5.0
},
"Radius to collect/gather resources in auto-mode": 50.0,
"Chainsaw fuel consumption rate": 1.0,
"Gather resources to owner's inventory?": false
},
"Damage and interactions setup": {
"Bot damage rate": 2.0,
"Bot recive damage rate": 0.1,
"Can players damage the bot?": false,
"Can the bot damage players?": false,
"Can bot damage other personal npc bots?": false,
"Enable no damage to bot's clothes & armor?": false,
"Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": true,
"Can BradleyAPC target bot?": true,
"Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true,
"Cooldown before switching to another target (useful when bot is being attacked from multiple enemies)": 1.0,
"Disable drowning damage? (will disable for all Frankensteins on the server too)": true,
"Disable damage to other players buildings?": true,
"Disable damage to owner buildings?": true,
"Target visibility settings": {
"Visibility distance": "Infinity",
"Bot center point offset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Target center point offset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Obstacle layers": [
"Default",
"Deployed",
"Construction",
"World",
"Tree",
"Terrain",
"Clutter",
"Debris",
"Tree"
]
},
"Attack aim offset": {
"x": 0.0,
"y": -0.5,
"z": -0.3
},
"Aim offset when player is wounded": {
"x": 0.0,
"y": 1.0,
"z": 0.0
},
"When attacked ignore all targets except players & NPCs?": true,
"Blacklist of objects that the bot will ignore when owner selecting a target (short prefab name)": [
"barricade.sandbags"
],
"BossMonster names to prevent targeting them (if you've BossMonster plugin)": []
},
"Death Marker (marker will be only visible for owner)": {
"Show marker on bot's death position?": true,
"Display name on map": "SLAVE DIED HERE",
"Marker radius": 0.35,
"Outline color (hex)": "00FFFFFF",
"Main color (hex)": "00FFFF",
"Alpha": 0.5,
"Duration": 99
},
"Black list of items that cannot be put into the inventory of the bot": [
"rocket.launcher"
],
"List of prefabs that the bot will ignore if they attack it": [
"assets/prefabs/deployable/bear trap/beartrap.prefab"
]
}
},
"Bot install by item": [
{
"Item name": "PersonalNPC",
"Item shortname": "furnace",
"Item skin": 2741314889,
"Return item back if player have despawned the PersonalNPC via command or GUI?": false,
"Bot info": {
"Bot spawn delay": 300.0,
"The name of the bot to be selected through the command when spawning": "bot1",
"Bot name": "Personal bot of player %OWNER_NAME%",
"Bot appearance (0 - random)": 0,
"Maximum health": 150.0,
"Bot speed (slowest, slow, normal, fast)": "normal",
"Enable infinite ammo for the bot?": true,
"Disable item condition loss for weapons?": false,
"Enable display of the bot on the map? (frankenstein icon)": true,
"Drop active item on death?": false,
"Can player open bot's inventory through '/pnpc inventory' command?": false,
"Can other players loot bot's corpse?": false,
"Lock bot's corpse main container?": false,
"Lock bot's corpse belt container?": false,
"Lock bot's corpse wear container?": false,
"Teleport bot to owner when clicking follow?": true,
"Teleport bot to destination if no path is found?": false,
"Steam ID for chat icon (leave 0 if not needed)": "",
"Start kit": [
{
"Item name": "",
"Item shortname": "shoes.boots",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "pants",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "hoodie",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "mask.bandana",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "hat.boonie",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "sunglasses",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
}
],
"Functions setup": {
"Can a bot loot crates?": true,
"Can the bot mine trees and stones?": true,
"Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true,
"Should the bot protect the owner?": true,
"Should the bot defend itself?": true,
"Can the bot travel by car/copter and other vehicles?": true,
"Can the bot pick up dropped items?": true,
"Recover the owner from a wounded state": {
"Can the bot recover the owner if he is in a wounded state?": true,
"Recover time": 6.0,
"Can spawn personal bot while owner downed?": false
},
"Target Setup for Combat mode (/pnpc combat)": {
"Can bot attack NPC in combat mode?": true,
"Can bot attack players in combat mode?": true,
"Whitelist of entity prefabs that's allowed to attack in combat mode": [],
"Blacklist of entity prefabs that's not allowed to attack in combat mode": []
},
"PVP Mode (/pnpc pvp)": {
"Enable PVP mode (attack all bots and players in radius, /pnpc pvp)": false,
"Detect radius": 10.0,
"Ignore bots?": false,
"Ignore personal npc bots?": true,
"Ignore players?": true,
"Ignore by short prefab name": []
},
"Loot All (/pnpc loot-all)": {
"Enable Loot All command (/pnpc loot-all)": false,
"Resources detect radius": 15.0,
"Loot containers?": true,
"Loot corpses?": true,
"Loot dropped items?": true
},
"Self Heal": {
"Should bot heal himself?": false,
"Bot will heal himself when his health is below this value": 20.0,
"Items to heal (you can set list by priority)": []
},
"Can the bot attack other people's buildings?": true,
"Can a bot attack its owner's buildings?": false,
"Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true,
"Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true,
"Enable bot's inventory?": true,
"Lock bot's wear slots?": false,
"Lock bot's main slots?": false,
"Lock bot's equipment slots?": false,
"Can the bot fly on helicopters? (PNPC Heli AI Addon plugin)": true,
"Can the bot drive cars? (PNPC Addon Car AI plugin)": false,
"Can the bot drive boats? (PNPC Addon Boat AI plugin)": false,
"Can bot collect DeployableNature entities manually?": true,
"Can bot gather DeployableNature entities manually?": true,
"Can bot collect DeployableNature entities in auto-pickup mode?": true,
"Can bot gather DeployableNature entities in auto-farm mode?": true
},
"Gather setup": {
"Shortname of items that can harvest trees": [
"hatchet",
"chainsaw",
"hammer.salvaged",
"stonehatchet",
"axe.salvaged"
],
"Shortname of items that can mine stones and ore": [
"pickaxe",
"stone.pickaxe",
"hammer.salvaged",
"jackhammer",
"icepick.salvaged"
],
"Setting up mining rates": {
"stones": 2.0,
"wood": 5.0
},
"Radius to collect/gather resources in auto-mode": 50.0,
"Chainsaw fuel consumption rate": 1.0,
"Gather resources to owner's inventory?": false
},
"Damage and interactions setup": {
"Bot damage rate": 2.0,
"Bot recive damage rate": 0.5,
"Can players damage the bot?": true,
"Can the bot damage players?": true,
"Can bot damage other personal npc bots?": false,
"Enable no damage to bot's clothes & armor?": false,
"Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": false,
"Can BradleyAPC target bot?": true,
"Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true,
"Cooldown before switching to another target (useful when bot is being attacked from multiple enemies)": 3.0,
"Disable drowning damage? (will disable for all Frankensteins on the server too)": false,
"Disable damage to other players buildings?": false,
"Disable damage to owner buildings?": false,
"Target visibility settings": {
"Visibility distance": "Infinity",
"Bot center point offset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Target center point offset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Obstacle layers": [
"Default",
"Deployed",
"Construction",
"World",
"Tree",
"Terrain",
"Clutter",
"Debris",
"Tree"
]
},
"Attack aim offset": {
"x": 0.0,
"y": -0.5,
"z": -0.3
},
"Aim offset when player is wounded": {
"x": 0.0,
"y": 1.0,
"z": 0.0
},
"When attacked ignore all targets except players & NPCs?": false,
"Blacklist of objects that the bot will ignore when owner selecting a target (short prefab name)": [
"barricade.sandbags"
],
"BossMonster names to prevent targeting them (if you've BossMonster plugin)": []
},
"Death Marker (marker will be only visible for owner)": {
"Show marker on bot's death position?": false,
"Display name on map": "Bot's death marker",
"Marker radius": 0.35,
"Outline color (hex)": "00FFFFFF",
"Main color (hex)": "00FFFF",
"Alpha": 0.5,
"Duration": 20
},
"Black list of items that cannot be put into the inventory of the bot": [
"rocket.launcher"
],
"List of prefabs that the bot will ignore if they attack it": [
"assets/prefabs/deployable/bear trap/beartrap.prefab"
]
}
}
],
"How many seconds will the bot update the information? (affects the performance and operation of the bot)": 0.01,
"Spawn a backpack with his items when a bot dies? (otherwise his corpse will spawn)": false,
"Disable bot's backpack/corpse despawn?": false,
"Despawn bot’s items when owner disconnects?": false,
"Enable ExtraSeating plugin support?": false,
"Clear console of 'ownerPlayer is not player' spam?": true,
"List of prefabs that the bot can loot (useful if the bot attacks loot instead of looting it)": [
"vehicle_parts"
]
}