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Message added by Monster,

The plugin automatically creates a file with 4500+ skins, and automatically replenishes it with new skins.

 

Update 1.2.0 - Added the ability to add/remove collections of skins from the Steam workshop.
Update 1.2.3 - Added the ability to use skins with a spray can. + Support for working with Carbon.
Update 1.3.0 - Added new options in the settings. Added option to select UI configuration.  →  [ View image ]
Update 1.4.0 - Added skin kits..  →  [ View image ]
Update 1.4.1 - Added the name of the skins. Added skin search.  →  [ View image ]
Update 1.5.0 - Added item redirection. [ Item -> DLC, DLC -> DLC, DLC -> Item ] - Many improvements.
Update 1.5.4 - Added support for plugins: XKits and XAutoKits.

19 Screenshots

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This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



Monster

Posted

12 minutes ago, Hawkhill said:

Ok... but why not as simple as it is with the personal kits?

In 2017, we set up all plugins manually in the configuration. 🥹

So, maybe I'll add editing via UI.

efero

Posted

The plugin breaks the VehicleBuy plugin, causing everything you buy in the store to appear as a box. Does anyone know what the problem is?

Monster

Posted

12 minutes ago, efero said:

Does anyone know what the problem is?

Technical questions should be addressed to the plugin support. Open a ticket in support.
But as I see, you have a new account and have not purchased the plugin, so we can't help you.  🤷‍♂️

JuanAntonioMena

Posted

Using this plugin, it breaks the VehicleBuy plugin, causing everything you buy in the store to appear as a box. Does anyone know what the problem is?

Monster

Posted

@JuanAntonioMena  The XSkinMenu configuration has a blacklist of skins.
Add all skins from VehicleBuy to that list.

JuanAntonioMena

Posted

Hello, when a member of the server puts one of his own skins, it resets to the default one. Could you help me fix it?

Monster

Posted

@JuanAntonioMena   I have no idea. I already wrote, all technical questions to the plugin support.
Or write to me in Discord - monster__dev

SEORA_JP

Posted

I can change it by spraying, but is there a way to deal with it if the skin menu does not show up even after authorization?

Monster

Posted

@SEORA_JP   Write me in Discord ( monster__dev ) or open a support request.

rastasounds

Posted

On 1/21/2022 at 10:24 PM, xmodkingx said:

my skins are not working for players ,,work for my but not for them ,,all permissions are on and reloaded it 4 times with all permissions ,,just havnt a clue whats going on ,,help plz

 

Monster

Posted

@rastasounds   Edit this message. And preferably, open a support request for the plugin.

MatthiasBM

Posted

Failed to call hook 'OnItemCraftFinished' on plugin 'XSkinMenu v1.6.5' (KeyNotFoundException: The given key '76561198099185908' was not present in the dictionary.)

at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0

at Oxide.Plugins.XSkinMenu.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter crafter) [0x00052] in <2abc82e868e7451fa667122530b9d6f3>:0

at Oxide.Plugins.XSkinMenu.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f3c] in <2abc82e868e7451fa667122530b9d6f3>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0

(19:43:00) | Failed to call hook 'OnPlayerInput' on plugin 'XSkinMenu v1.6.5' (KeyNotFoundException: The given key '76561199640922358' was not present in the dictionary.)

at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0

at Oxide.Plugins.XSkinMenu.OnPlayerInput (BasePlayer player, InputState input) [0x0001e] in <2abc82e868e7451fa667122530b9d6f3>:0

at Oxide.Plugins.XSkinMenu.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d6d] in <2abc82e868e7451fa667122530b9d6f3>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0

  • Sad 1
MatthiasBM

Posted

wallpapers have disappeared from the skin menu

  • Sad 1
Monster

Posted

@MatthiasBM   It's too bad you don't read the updates page.  🥹

  • Like 1
  • Haha 1
  • Love 1
MatthiasBM

Posted

LOL as if i missed that XD Thanks

 

  • Like 1
Hawkhill

Posted

Hi!
Im wondering if i can get the skin id's for:
- Large Planter / Triangle Planter - Railroad Skin
- Toolcupboard - Retro / Shockbyte Skin
- Lunar Wall Frame Inlay Skins
- Industrial Wall Light Red, Green, Blue
- High External Stone Wall and Gate - Adobe


 

Monster

Posted

@Hawkhill   Open the Skins.json file, and search by the shortname of the item for all skins.

Hawkhill

Posted

Seems like i made a "BoBo" in the XSkins config....
"Generate/Check and add new skins added by developers [ For example, a skin for hazmatsuit ]": false,  
Skins didnt get added 😛

 

  • Haha 1
Hawkhill

Posted

That did the trick.... Thx for answer

  • Like 1

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