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XLevels (BattlePass) 1.1.12

$24.49
   (6 reviews)

10 Screenshots

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This area is intended for discussion and questions. Please use the support area for reporting issues or getting help.

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hc4stillo

Posted

Hi @Monster, I just bought the plugins,
How can I get this result in the mini bar?

image.png.94e53896645ae8b89c325e61ddef5ccd.png

  • Like 1
X9RUST

Posted

How to reset everyone's rating, how to automatically reset every erase, including VIP

Monster

Posted

5 minutes ago, X9RUST said:

How to reset everyone's rating, how to...

I don't see you buying the plugin.

For questions on the technical part, you need to open a support request for this plugin.

copcopekcro

Posted (edited)

nvm

Edited by copcopekcro
mrdecoder

Posted

i got bored so i made new style image.png.86485d6a86464d126a1980f4a92f24d6.png

  • Like 2
hc4stillo

Posted (edited)

On a test server, I get the following error.

 Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x55d0a01d5c30.so

 

This happens after the November update.image.png.a7787f34aadced82120be46ac4fe21f5.png 

image.png

Forget it, it was solved by restarting the server. 🙂

Edited by hc4stillo
Monster

Posted

17 minutes ago, hc4stillo said:

On a test server, I get the following error.

This has nothing to do with the plugin. It remains functional.

And the ImageLibrary plugin is responsible for the images.


In order for the images to work correctly after updating the game, you need to delete a few files. The server must be shut down.

1. oxide\data\ImageLibrary  -  Delete all files.
2. rustserver\server  -  There are files(DB) sv.files.***.db, they will need to be deleted in case deleting the first one didn't help.

  • Like 1
DeutscherRitterPlatz

Posted

Hey, would it be possible to implement the VIP Battle Pass in a way that rewards are granted retroactively if purchased at a later time?

Monster

Posted

10 hours ago, DeutscherRitterPlatz said:

Hey, would it be possible to implement the VIP Battle Pass in a way that rewards are granted retroactively if purchased at a later time?

Config:
 

    "Get VIP reward - [ True - only with permission | False - without permission ]": false,
    "Take VIP Reward - [ True - take only with permission | False - take at any time without permission ]": true,

So VIP rewards will be in the inventory, but they will be locked until the player has permission.

  • Love 1
DeutscherRitterPlatz

Posted

I have another quick question: Are these entities not supported?
No matter how I implement them, you don't receive any XP for the cacti:

  • assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-1.prefab
  • assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-2.prefab
  • assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-3.prefab
  • assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-4.prefab
  • assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-5.prefab
  • assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-6.prefab
  • assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-7.prefab
  • assets/content/nature/plants/cactus/cactus_1.prefab
  • assets/content/nature/plants/cactus/cactus_2.prefab
  • assets/content/nature/plants/cactus/cactus_3.prefab
  • assets/content/nature/plants/cactus/cactus_4.prefab
  • assets/content/nature/plants/cactus/cactus_5.prefab
  • assets/content/nature/plants/cactus/cactus_6.prefab
  • assets/content/nature/plants/cactus/cactus_7.prefab
Monster

Posted

6 hours ago, DeutscherRitterPlatz said:

I have another quick question: Are these entities not supported?

These and a few other entities don't have bonus loot.
That's why you can't get XP.

  • Like 1
DeutscherRitterPlatz

Posted

Hi @Monster
I have a request regarding the storage of player level data. Would it be possible to store this data individually for each player, similar to how the inventory is stored? For example, the data could be saved under XDataSystem/XLevels/plevels/player.userID.

The reason for this request is that we have already registered over 1440 players in the last two months. It seems that the plugin is struggling to handle this number of players. We have noticed that after a restart, the data is no longer loaded correctly. If the plugin is not reloaded in time, the level data of all players is reset to 0.

We believe that storing level data only for players who are currently online could significantly improve the plugin's performance. We would greatly appreciate any feedback or possible implementation.

Monster

Posted

@DeutscherRitterPlatz  Hi.

I'll add an additional file integrity check. Then there shouldn't be any problems.
And the problem is due to errors in server operation during its startup/shutdown.

1440 players is very few to cause load on the server. Without this file, the player rating will not work. Since it needs all players from the data at once.

Monster

Posted

@DeutscherRitterPlatz  Hmm... Though no, file checking is already in this plugin.
Write me in Discord: monster__dev

  • Like 1

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