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You can contact me in Discord : https://discord.gg/gQtu2k8wuM

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Chill Roleplay

Posted

image.png.c446fcbb6c8669b7dd8be85dc1dbf4a7.pngI tried my name and SID but nothing

copcopekcro

Posted

4 hours ago, Chill Roleplay said:

image.png.c446fcbb6c8669b7dd8be85dc1dbf4a7.pngI tried my name and SID but nothing

/givemap green map 5
This is command ... so without " "
/givemap Syrup Sipper 5

Chill Roleplay

Posted

Its listed as this on your store pageimage.png.ef564e080ef482126dc4ebe6e7d52c2f.png

Also I'm sure I tried both ways also just Syrup I'm not 100% so I will try again after work today (usually a space stats a new argument without quotations)

 

copcopekcro

Posted

3 hours ago, Chill Roleplay said:

Its listed as this on your store pageimage.png.ef564e080ef482126dc4ebe6e7d52c2f.png

Also I'm sure I tried both ways also just Syrup I'm not 100% so I will try again after work today (usually a space stats a new argument without quotations)

 

Well it should work just fine...Just use correct name and its fine..If not i will fix it 😉

Chill Roleplay

Posted

yes /givemap green map 5
it worked ty

 

  • Like 1
Wajeeh Agbariya

Posted

It seems that treasure maps keep trying to populate BotReSpawn bots when they respawn. 

copcopekcro

Posted (edited)

15 minutes ago, Wajeeh Agbariya said:

It seems that treasure maps keep trying to populate BotReSpawn bots when they respawn. 

hmmm... will check that . send me your config from treasure ..
And what are you using for loot for botrespawn ?Screenshot_20.png.c228fc401a33af303c4a6a2645a865eb.png
I mean its kinda impossible bcs they are not same type of bots..
Iam using botrespawn and didnt have that problem ever ..
Are you using updated version ? 1.0.9

Edited by copcopekcro
Wajeeh Agbariya

Posted

22 hours ago, copcopekcro said:

hmmm... will check that . send me your config from treasure ..
And what are you using for loot for botrespawn ?Screenshot_20.png.c228fc401a33af303c4a6a2645a865eb.png
I mean its kinda impossible bcs they are not same type of bots..
Iam using botrespawn and didnt have that problem ever ..
Are you using updated version ? 1.0.9

 

Screenshot_20240617-174243.png

copcopekcro

Posted

1 hour ago, Wajeeh Agbariya said:

 

Screenshot_20240617-174243.png

You are using older version, there is new version where i fixed that, that was jus debug for me.. You need do download 1.0.9

Wajeeh Agbariya

Posted

On 6/17/2024 at 7:00 PM, copcopekcro said:

You are using older version, there is new version where i fixed that, that was jus debug for me.. You need do download 1.0.9

yeah seemed like it, thanks for the help.

I have a few things i would like to see added to the plugin:

1. Ability to be able to give maps through a console command by specifying who the map is to be given to and also with the ingame command  as well
2. ability to be able to sell them through shops using a command
3. Ability to add them to the kits plugin without losing the data for the maps when adding them as loot with bots

Ousson

Posted

BOnjour ca fait depuis la MAJ que j'obtiens ce genre d'ecriture en boucle .

 at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0000d] in <77c7c3cb49744ec6a3f31b19ec81dcc4>:0
  at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <77c7c3cb49744ec6a3f31b19ec81dcc4>:0
  at Oxide.Plugins.TreasureMaps.OnMaxStackable (Item item) [0x0004e] in <7c83d24e7f73486ba78da29fd21efabd>:0
  at Oxide.Plugins.TreasureMaps.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0079a] in <7c83d24e7f73486ba78da29fd21efabd>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
Failed to call hook 'CanStackItem' on plugin 'TreasureMaps v1.0.9' (ArgumentNullException: Value cannot be null.
Parameter name: source)
  at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0000d] in <77c7c3cb49744ec6a3f31b19ec81dcc4>:0
  at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <77c7c3cb49744ec6a3f31b19ec81dcc4>:0
  at Oxide.Plugins.TreasureMaps.CanStackItem (Item item, Item targetItem) [0x00045] in <7c83d24e7f73486ba78da29fd21efabd>:0
  at Oxide.Plugins.TreasureMaps.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00991] in <7c83d24e7f73486ba78da29fd21efabd>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
Failed to call hook 'OnMaxStackable' on plugin 'TreasureMaps v1.0.9' (ArgumentNullException: Value cannot be null.
Parameter name: source)

copcopekcro

Posted

27 minutes ago, Ousson said:

BOnjour ca fait depuis la MAJ que j'obtiens ce genre d'ecriture en boucle .

 at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0000d] in <77c7c3cb49744ec6a3f31b19ec81dcc4>:0
  at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <77c7c3cb49744ec6a3f31b19ec81dcc4>:0
  at Oxide.Plugins.TreasureMaps.OnMaxStackable (Item item) [0x0004e] in <7c83d24e7f73486ba78da29fd21efabd>:0
  at Oxide.Plugins.TreasureMaps.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0079a] in <7c83d24e7f73486ba78da29fd21efabd>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
Failed to call hook 'CanStackItem' on plugin 'TreasureMaps v1.0.9' (ArgumentNullException: Value cannot be null.
Parameter name: source)
  at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0000d] in <77c7c3cb49744ec6a3f31b19ec81dcc4>:0
  at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <77c7c3cb49744ec6a3f31b19ec81dcc4>:0
  at Oxide.Plugins.TreasureMaps.CanStackItem (Item item, Item targetItem) [0x00045] in <7c83d24e7f73486ba78da29fd21efabd>:0
  at Oxide.Plugins.TreasureMaps.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00991] in <7c83d24e7f73486ba78da29fd21efabd>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
Failed to call hook 'OnMaxStackable' on plugin 'TreasureMaps v1.0.9' (ArgumentNullException: Value cannot be null.
Parameter name: source)

Your config is bad, just delete old config and reload plugin. 

Venedas

Posted

Is it still possible to add animals as guards to treasure? I haven't been able to get them to spawn since the rewrite to guardians a few months ago.

Wajeeh Agbariya

Posted

Does this have kit support now?? Whenever I was adding them they would lose their name and wouldn't work anymore

copcopekcro

Posted (edited)

1 hour ago, Wajeeh Agbariya said:

Does this have kit support now?? Whenever I was adding them they would lose their name and wouldn't work anymore

You Could use kits from versio 1.0.9 . Iam talking about kits from Umod .
You probably did something wrong ...
Did you change name for each map bot ? 
Like green bot ,blue bot ,red bot ..
Or if you wanna use same loottable for bots ,same kit ,same name you can have same name for all profiles/maps . But then all bots will be same for what ever map..
EXAMPLE :
"NPCSpawns": [
        {
          "SpawnCount": 3,
          "SpawnRadius": 5.0,
          "EntityDisplayName": "Green Treasure Guard",
          "Health": 100,
          "RoamRange": 5.0,
          "ChaseRange": 30.0,
          "SenseRange": 20.0,
          "ListenRange": 10.0,
          "AttackRangeMultiplier": 1.0,
          "CheckVisionCone": true,
          "VisionCone": 140.0,
          "HostileTargetsOnly": false,
          "DamageScale": 1.0,
          "AimConeScale": 1.0,
          "Speed": 6.0,
          "MemoryDuration": 10.0,
          "Kit": "revoeasy",
          "WearItems": [
            {
              "ShortName": "",
              "SkinID": 0
            }
          ],
          "BeltItems": [
            {
              "ShortName": "",
              "Amount": 0,
              "SkinID": 0,
              "Mods": [
                ""
              ],
              "Ammo": 0
            }
          ],
          "CustomLoot": true,
          "LootTable": [
            {
              "DisplayName": "Gold Coins",
              "Shortname": "charcoal",
              "SkinID": 3151241149,
              "MaxItemAmount": 10,
              "MinItemAmount": 1,
              "Probability": 1.0,
              "IsBlueprint": false
            }
          ]
        }
      ],
Or you can add manually all weapons,atire,belt items !
And fell free to join my discord so we can talk easily than this 😉

Edited by copcopekcro
copcopekcro

Posted

On 7/12/2024 at 4:42 PM, Venedas said:

Is it still possible to add animals as guards to treasure? I haven't been able to get them to spawn since the rewrite to guardians a few months ago.

What ? sry i dont understund you , what guardians ?
In this plugin you can spawn NPC on chests .. And Bradley .
 

Wajeeh Agbariya

Posted

9 hours ago, copcopekcro said:

You Could use kits from versio 1.0.9 . Iam talking about kits from Umod .
You probably did something wrong ...
Did you change name for each map bot ? 
Like green bot ,blue bot ,red bot ..
Or if you wanna use same loottable for bots ,same kit ,same name you can have same name for all profiles/maps . But then all bots will be same for what ever map..
EXAMPLE :
"NPCSpawns": [
        {
          "SpawnCount": 3,
          "SpawnRadius": 5.0,
          "EntityDisplayName": "Green Treasure Guard",
          "Health": 100,
          "RoamRange": 5.0,
          "ChaseRange": 30.0,
          "SenseRange": 20.0,
          "ListenRange": 10.0,
          "AttackRangeMultiplier": 1.0,
          "CheckVisionCone": true,
          "VisionCone": 140.0,
          "HostileTargetsOnly": false,
          "DamageScale": 1.0,
          "AimConeScale": 1.0,
          "Speed": 6.0,
          "MemoryDuration": 10.0,
          "Kit": "revoeasy",
          "WearItems": [
            {
              "ShortName": "",
              "SkinID": 0
            }
          ],
          "BeltItems": [
            {
              "ShortName": "",
              "Amount": 0,
              "SkinID": 0,
              "Mods": [
                ""
              ],
              "Ammo": 0
            }
          ],
          "CustomLoot": true,
          "LootTable": [
            {
              "DisplayName": "Gold Coins",
              "Shortname": "charcoal",
              "SkinID": 3151241149,
              "MaxItemAmount": 10,
              "MinItemAmount": 1,
              "Probability": 1.0,
              "IsBlueprint": false
            }
          ]
        }
      ],
Or you can add manually all weapons,atire,belt items !
And fell free to join my discord so we can talk easily than this 😉

This isnt what i was reffering to. Im trying to add the maps to a kit that gets added to a boss on my serverm but when you kill the boss the maps no longer work. is there a way to force them to work?

copcopekcro

Posted

4 hours ago, Wajeeh Agbariya said:

This isnt what i was reffering to. Im trying to add the maps to a kit that gets added to a boss on my serverm but when you kill the boss the maps no longer work. is there a way to force them to work?

A oke ,on that you think ,,Kits from Umod or some other kit plugin ? 
I will see what can i do !

copcopekcro

Posted (edited)

44 minutes ago, copcopekcro said:

A oke ,on that you think ,,Kits from Umod or some other kit plugin ? 
I will see what can i do !

So i tested now again .
When i put treasure maps in kits (From Umod) and give that kit to bots true botrespawn plugin ..
Bots are giving those maps ,and all is working just fine !
They only change displaynames ,but they work normaly !

You ask me do my plugin got support for kits ,it does .
My plugin works fine with kit plugin ,but kit plugin doesn't have displayname !
 

Edited by copcopekcro
Mr. Wilder Wilderness

Posted

Hello for me the plugin is not working and i geet this error in the console 


Failed to call hook 'OnItemAction' on plugin 'TreasureMaps v1.1.5' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.TreasureMaps+<>c__DisplayClass38_0.<OnItemAction>b__0 (Oxide.Plugins.TreasureMaps+MapConfiguration c) [0x00006] in <3c497e0285784766a27e399eaf21e218>:0 
  at System.Collections.Generic.List`1[T].Find (System.Predicate`1[T] match) [0x0000d] in <f98723dd4586469db5213ec59da723ca>:0 
  at Oxide.Plugins.TreasureMaps.OnItemAction (Item item, System.String action, BasePlayer player) [0x00033] in <3c497e0285784766a27e399eaf21e218>:0 
  at Oxide.Plugins.TreasureMaps.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c70] in <3c497e0285784766a27e399eaf21e218>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 

copcopekcro

Posted

2 hours ago, Mr. Wilder Wilderness said:

Hello for me the plugin is not working and i geet this error in the console 


Failed to call hook 'OnItemAction' on plugin 'TreasureMaps v1.1.5' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.TreasureMaps+<>c__DisplayClass38_0.<OnItemAction>b__0 (Oxide.Plugins.TreasureMaps+MapConfiguration c) [0x00006] in <3c497e0285784766a27e399eaf21e218>:0 
  at System.Collections.Generic.List`1[T].Find (System.Predicate`1[T] match) [0x0000d] in <f98723dd4586469db5213ec59da723ca>:0 
  at Oxide.Plugins.TreasureMaps.OnItemAction (Item item, System.String action, BasePlayer player) [0x00033] in <3c497e0285784766a27e399eaf21e218>:0 
  at Oxide.Plugins.TreasureMaps.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c70] in <3c497e0285784766a27e399eaf21e218>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 

Hey ...
Your config is corrupted !

TheEye

Posted

What he is saying is that somewhere in your json File. You messed something up. You need to Unload it and take out the json in there. Reload it again and create a New one and start over....OR. Go to this site and Drag/n Drop a copy of the one you have the issues with now. It should tell you exactly where your errors are. Note; It's not always 100%. But should help. ( https://jsonlint.com/ ). Another thing is to Keep yours and Carefully go through each line looking for Spelling, comma's, Brackets and everything is Case Sensitive also. Quite often if you open your json in your server again, in your server. Sometimes it tells you the Line and where it is. Sometimes it will tell you there is an Error.

The BIG deal is. Double and Triple Check your work....always. Looking for some stupid thing that could have even be just missing a Period or comma or something.

Hope this helps in some way. Take care. 

  • Love 2
copcopekcro

Posted

1 hour ago, TheEye said:

What he is saying is that somewhere in your json File. You messed something up. You need to Unload it and take out the json in there. Reload it again and create a New one and start over....OR. Go to this site and Drag/n Drop a copy of the one you have the issues with now. It should tell you exactly where your errors are. Note; It's not always 100%. But should help. ( https://jsonlint.com/ ). Another thing is to Keep yours and Carefully go through each line looking for Spelling, comma's, Brackets and everything is Case Sensitive also. Quite often if you open your json in your server again, in your server. Sometimes it tells you the Line and where it is. Sometimes it will tell you there is an Error.

The BIG deal is. Double and Triple Check your work....always. Looking for some stupid thing that could have even be just missing a Period or comma or something.

Hope this helps in some way. Take care. 

Totaly that ! Nice one !

Mr. Wilder Wilderness

Posted

Thanks guys, that was the issue. i m working on the fix right now. Question i m using StackModifier. What i need to add in it so maps will stack cuz now they don't . Thank you . Add me on discord if possible   :  mrwilder

Cheers

Mr. Wilder Wilderness

Posted

I ve updated everything and it worked for first 2h now it broke again and i ve done nothing to config, can you add me on discord so we talk more? cheers

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