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Exelfoli

Posted

Hi,

since update i have the same issue.
Error while compiling: StoreRobbery.cs(1074,41): error CS0115: `Oxide.Plugins.StoreRobbery.TakeCoverState.StateThink(float)'

 

😞

  • Like 1
Flammable

Posted

Yeah, too lazy/busy to mention but I have the same error... We need a fix.

sc4rfesse

Posted

same 

Error while compiling: StoreRobbery.cs(1070,41): error CS0115: `Oxide.Plugins.StoreRobbery.TakeCoverState.StateThink(float)' is marked as an override but no suitable method found to override

 

svenna

Posted (edited)

,,,,,,

Edited by svenna
Delltus

Posted

Error while compiling: StoreRobbery.cs(1070,41): error CS0115: `Oxide.Plugins.StoreRobbery.TakeCoverState.StateThink(float)' is marked as an override but no suitable method found to override UP !

Billy Joe

Posted

On 9/2/2022 at 7:54 PM, Exelfoli said:

Hi,

since update i have the same issue.
Error while compiling: StoreRobbery.cs(1074,41): error CS0115: `Oxide.Plugins.StoreRobbery.TakeCoverState.StateThink(float)'

 

😞

 

On 9/3/2022 at 12:39 AM, Flammable said:

Yeah, too lazy/busy to mention but I have the same error... We need a fix.

 

On 9/4/2022 at 1:26 AM, sc4rfesse said:

same 

Error while compiling: StoreRobbery.cs(1070,41): error CS0115: `Oxide.Plugins.StoreRobbery.TakeCoverState.StateThink(float)' is marked as an override but no suitable method found to override

 

 

On 9/4/2022 at 8:45 AM, svenna said:

I have sent a message in discord to him and here is the reply I received. (Ok will fix when back from moving)

 

On 9/11/2022 at 6:49 AM, Delltus said:

Error while compiling: StoreRobbery.cs(1070,41): error CS0115: `Oxide.Plugins.StoreRobbery.TakeCoverState.StateThink(float)' is marked as an override but no suitable method found to override UP !

Hey guys sorry for the wait, I will get to this tmmr! 

Flammable

Posted (edited)

Nо NPC's when robbing the store? is this bug or what? My config is set-up fine.
Somehow they managed to spawn but are stuck static and when somehow move then, they are very stupid

Edited by Flammable
Wajeeh Agbariya

Posted

On 8/19/2022 at 1:59 AM, Wajeeh Agbariya said:

When i have both the start and end bot spawns set they dont spawn the right amounts and only spawn 1 or 2 bots, how do i fix this?

or do i just choose between them and cant have both selected?

can i get an answer to this?

Billy Joe

Posted

53 minutes ago, Wajeeh Agbariya said:

can i get an answer to this?

They should spawn the amount set in config, sometimes they will spawn on roof or may spawn around so make sure you are searching around. 

Wajeeh Agbariya

Posted

2 hours ago, Billy Joe said:

They should spawn the amount set in config, sometimes they will spawn on roof or may spawn around so make sure you are searching around. 

i checked roof i checked around and nothing only 1 or 2 spawn i can send you my config

Wajeeh Agbariya

Posted

On 8/19/2022 at 1:59 AM, Wajeeh Agbariya said:

When i have both the start and end bot spawns set they dont spawn the right amounts and only spawn 1 or 2 bots, how do i fix this?

or do i just choose between them and cant have both selected?

this is still an issue. no matter what i do with the config i cant get the right amount of bots to spawn

ive attached my config for you to look at and tell me if there is something that im not doing right. also for you to test out

StoreRobbery.json

Wajeeh Agbariya

Posted

On 8/19/2022 at 1:59 AM, Wajeeh Agbariya said:

When i have both the start and end bot spawns set they dont spawn the right amounts and only spawn 1 or 2 bots, how do i fix this?

or do i just choose between them and cant have both selected?

this is still an issue. no matter what i do with the config i cant get the right amount of bots to spawn

ive attached my config for you to look at and tell me if there is something that im not doing right. also for you to test outStoreRobbery.json

Billy Joe

Posted

On 11/6/2022 at 5:33 PM, Wajeeh Agbariya said:

this is still an issue. no matter what i do with the config i cant get the right amount of bots to spawn

ive attached my config for you to look at and tell me if there is something that im not doing right. also for you to test outStoreRobbery.json

I just took a look, and it will spawn what ever you have in config in function. Are you sure that not spawning in eachother?

Wajeeh Agbariya

Posted

20 minutes ago, Billy Joe said:

I just took a look, and it will spawn what ever you have in config in function. Are you sure that not spawning in eachother?

yes, i looked everywhere around them and nothing seems to be spawning other than 1 bot and sometimes 2 and when i kill them i dont see any still standing

Flammable

Posted

@Billy JoeNot sure if posted already about this issue...
NPC's do not deal damage to players. They spawn properly and if you shoot them they shoot back like every other npc but you get 0 damage. This makes NPC's useless for this event.

Billy Joe

Posted

On 11/9/2022 at 3:55 AM, Flammable said:

@Billy JoeNot sure if posted already about this issue...
NPC's do not deal damage to players. They spawn properly and if you shoot them they shoot back like every other npc but you get 0 damage. This makes NPC's useless for this event.

Weird when I get some free time I will have a look

  • Like 1
Paul H.

Posted (edited)

No NPCs spawn, not even in the environment or on the roof, neither at the start nor at the end of the event.

Download version is the Store Robbery 1.1.5
and not Store Robbery 1.1.6

Edited by Paul H.
Billy Joe

Posted

On 2/27/2023 at 11:57 PM, Paul H. said:

No NPCs spawn, not even in the environment or on the roof, neither at the start nor at the end of the event.

Download version is the Store Robbery 1.1.5
and not Store Robbery 1.1.6

Will take a look into the AI a little bit later, and see if I cant get something together.

Paul H.

Posted

Thanks for the update, it works again.

  • Like 1
Wajeeh Agbariya

Posted (edited)

Guards that spawn with the event do not shoot back, they just mindlessly walk around and can be easily killed

Edited by Wajeeh Agbariya
Wajeeh Agbariya

Posted

On 6/17/2023 at 3:51 AM, Wajeeh Agbariya said:

Guards that spawn with the event do not shoot back, they just mindlessly walk around and can be easily killed

This has been fixed but after the bots down the player they no longer target them

papi

Posted

Would you consider adding permissions to rob the clerk? If i can restrict who can rob the store this would be really useful for scenarios on an RP server

 

Venedas

Posted

Guard NPCs aren't spawning for me. I've used this plugin for 2 years so I'm familiar with how it works. I tried Clerks in different spots as well. Would it be possible to set the guard spawn points for each clerk?

Wajeeh Agbariya

Posted

The store robbery keeps getting interrupted when players switch from their weapon to be able to heal themselves with syringes, any way to stop this from happening?

Wajeeh Agbariya

Posted

also getting this error

[2:05 AM] > Failed to run a 1.00 timer in 'StoreRobbery v1.1.8' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at BaseEntity.WorldSpaceBounds () [0x00000] in <027d87a999c1486a90d4503facfa73ae>:0 
  at BasePlayer.WorldSpaceBounds () [0x0006e] in <027d87a999c1486a90d4503facfa73ae>:0 
  at BaseEntity.ClosestPoint (UnityEngine.Vector3 position) [0x00000] in <027d87a999c1486a90d4503facfa73ae>:0 
  at BaseEntity.Distance (UnityEngine.Vector3 position) [0x00000] in <027d87a999c1486a90d4503facfa73ae>:0 
  at BaseEntity.Distance (BaseEntity other) [0x0000c] in <027d87a999c1486a90d4503facfa73ae>:0 
  at Oxide.Plugins.StoreRobbery+<>c__DisplayClass40_0.<StartRobbery>b__0 () [0x00044] in <57ff956725d44553b5d50e18762d4970>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <b76ec77c47d1449e92b2baab8603843d>:0 
 

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