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Billy Joe

Posted

2 hours ago, Flammable said:

There's no language file or I am blind? Wanna change some of the text...

I knew I was forgetting something, I will get an update out later today...

Wrecks

Posted

3 hours ago, Flammable said:

There's no language file or I am blind? Wanna change some of the text...

You could probably change it through then .cs itself if there is no Lang file 

Flammable

Posted (edited)

Yeah I know this is also an option to edit in .cs but will wait for the update instead.

Also any suggestions how to tell players they can rob the npc? For now have to rename Store Clerk to "PRESS E KEY" uuuh... Possible way to make robbery triggered also form shooting in next updates? Then pro players will choose if they wanna either press E for stealth robbery or shoot the NPC in the head/body to trigger it. But players without rust experience how plugins/game works and what can NPC's do/respond to at least will have a chance to start it by luck when trying to kill/punch the bot. Today 2 players used to hit npc's with axe, shoot it with EOKA while I set DB and Revos for whitelisted too and one of them had Revolver but they though its decorative bot and skipped it : D

Edited by Flammable
Billy Joe

Posted

30 minutes ago, Flammable said:

Yeah I know this is also an option to edit in .cs but will wait for the update instead.

Also any suggestions how to tell players they can rob the npc? For now have to rename Store Clerk to "PRESS E KEY" uuuh... Possible way to make robbery triggered also form shooting in next updates? Then pro players will choose if they wanna either press E for stealth robbery or shoot the NPC in the head/body to trigger it. But players without rust experience how plugins/game works and what can NPC's do/respond to at least will have a chance to start it by luck when trying to kill/punch the bot. Today 2 players used to hit npc's with axe, shoot it with EOKA while I set DB and Revos for whitelisted too and one of them had Revolver but they though its decorative bot and skipped it : D

The bots name is in the config, you can change it there.

Flammable

Posted

Yeah I did changed it but looks shit PRESS E TO ROB... that's why suggested if hitting the npc also starts robbery.

Billy Joe

Posted

41 minutes ago, Flammable said:

Yeah I did changed it but looks shit PRESS E TO ROB... that's why suggested if hitting the npc also starts robbery.

Gotcha, I can possibly add an option once I push next update. I just pushed one with localization and NPC's 🙂

  • Like 1
DeutscherRitterPlatz

Posted (edited)

Would you also implement skin IDs and custom ItemName in the loot table, for example to be able to implement custom items. 

Edited by MeinRust
  • Like 1
Billionaire

Posted (edited)

Hello, I have configured the plugin to use "economics". However, when the bracaque ends, the player does not receive any money in his bank account. I have the economics plugin and I set it to "true" in the confoiguration. The player does have the message telling them that they have received money, but nothing is added to their bank balance.

There are no errors in my logs

Edited by Gbutome
Venedas

Posted

On 9/11/2021 at 12:00 PM, Billy Joe said:

I was thinking of this and am deff gonna look into just wanted to make sure there was no bugs first! 🙂

Thanks for adding that. Purchased!!

Flammable

Posted

Great update, only wonder why NPC's are stupid sometimes or their brain is like thinking/crashed and that's seen in their movement, not moving at all. I hope you know what I mean. Also one more question... Do you how can change Alarm sound prefab fx? Probably from the plugin? Just wanna use oilrig siren alarm sound instad of the blip blip sound.

Billy Joe

Posted

7 minutes ago, Flammable said:

Great update, only wonder why NPC's are stupid sometimes or their brain is like thinking/crashed and that's seen in their movement, not moving at all. I hope you know what I mean. Also one more question... Do you how can change Alarm sound prefab fx? Probably from the plugin? Just wanna use oilrig siren alarm sound instad of the blip blip sound.

Adding config option in new update, should be out in like 5 mins.

  • Love 1
Billy Joe

Posted

4 hours ago, Gbutome said:

Hello, I have configured the plugin to use "economics". However, when the bracaque ends, the player does not receive any money in his bank account. I have the economics plugin and I set it to "true" in the confoiguration. The player does have the message telling them that they have received money, but nothing is added to their bank balance.

There are no errors in my logs

Fixed in new update 🙂

 

11 hours ago, MeinRust said:

Would you also implement skin IDs and custom ItemName in the loot table, for example to be able to implement custom items. 

Added in new update 🙂

  • Love 3
Flammable

Posted (edited)

Great update again, only have 3 questions/suggestions...
1. Can shooting (spraying the NPC with bullets like crazy) cause lag when enable shoot to rob? Or this chat spam is only visual stuff and do not clog the server in background, only make chat poop and dirty for the player shooting like crazy.

2. Read early today in chat that one player said to another come hide, NPC's are shooting the shop keeper in the gas station, so is it possible to make npc's ignore the Clerk this way might improve their overall agro status vs the player because right now they are either stupid as hell or try to target the clerk.

3. Can NPC's despawn ex. 2-5 mins (configurable) after robbery had ended and either player died or whatever? I do not like npc's to stay 24/7 if they manage to survive alive after robbery until someone eventually kill them.

Edited by Flammable
Iron

Posted

4 minutes ago, Flammable said:

2. Read early today in chat that one player said to another come hide, NPC's are shooting the shop keeper in the gas station, so is it possible to make npc's ignore the Clerk this way might improve their overall agro status vs the player because right now they are either stupid as hell or try to target the clerk.

I had mentioned this problem with BotSpawn, very first post. It never got dealt with and many other updates have since been adopted without it getting fixed. 

Flammable

Posted

Also one more issue... Am I dumb or custom audio sound do not works... Use stuff from this link -> https://github.com/OrangeWulf/Rust-Docs/tree/master/Extended
tried assets, prefabs, effects like Audio alarm, oilrig alarm/ cargoship alarm but cant make it to work. If anyone knows the right loud oilrig locked crate hack alarm or cargo ship radiation one please let me know.
I add exactly this 

assets/content/vehicles/boats/cargoship/sound/radiation_alarm.asset but nope.

Billy Joe

Posted (edited)

4 hours ago, Flammable said:

Also one more issue... Am I dumb or custom audio sound do not works... Use stuff from this link -> https://github.com/OrangeWulf/Rust-Docs/tree/master/Extended
tried assets, prefabs, effects like Audio alarm, oilrig alarm/ cargoship alarm but cant make it to work. If anyone knows the right loud oilrig locked crate hack alarm or cargo ship radiation one please let me know.
I add exactly this 

assets/content/vehicles/boats/cargoship/sound/radiation_alarm.asset but nope.

It needs to be an effect otherwise it wont play, I was digging for it but no one knew what it was.

 

4 hours ago, Flammable said:

Great update again, only have 3 questions/suggestions...
1. Can shooting (spraying the NPC with bullets like crazy) cause lag when enable shoot to rob? Or this chat spam is only visual stuff and do not clog the server in background, only make chat poop and dirty for the player shooting like crazy.

2. Read early today in chat that one player said to another come hide, NPC's are shooting the shop keeper in the gas station, so is it possible to make npc's ignore the Clerk this way might improve their overall agro status vs the player because right now they are either stupid as hell or try to target the clerk.

3. Can NPC's despawn ex. 2-5 mins (configurable) after robbery had ended and either player died or whatever? I do not like npc's to stay 24/7 if they manage to survive alive after robbery until someone eventually kill them.

1. just chat spam. Not really a good way to prevent this which is why I left it as a toggleable action.

2. I have tried to ignore the clerk although for some reason the scientist don't listen, I cant change how they operate a ton unfortunately. 

3. I will do this for the next update sometime soon.

Edited by Billy Joe
DeutscherRitterPlatz

Posted

Great praise, the community loves it and immediately used it actively.
In the meantime we found a small bug and improvement for your plugin.

Bug:
As soon as the plugin is unloaded during active robbery, the GUI for the player & the marking for all players on the map remains visible.

Improvement:
An additional notification if the shop is robbed and where.
But this notification is only visible with the permission "StoreRobbery.robbery". "Suitable for a police faction"


Annotation:
In addition, we have determined that your plugin does not work with TruePvE & ZonePVxInfo.
It is possible that in the event of a robbery a standard zone is generated with the ZoneManager and this ID can then be stored in TruePvE for flags.
The zone name would be for example. PvP robbery would then also work with the ZonePVxInfo plugin.
Eventually, this Annotation is an improvement for the future.

Venedas

Posted

Plugin is very cool so far! For the npcs, I have two questions/suggestions and I'm not sure if they are possible.

  1. Is it possible for the NPCs to only aggro the person who triggered robbery? I figure this is not possible but worth asking.
  2. Is it possible to set a despawn time for the scientists so random ungeared people don't get killed if the robber manages to escape without killing the npcs. I'd love to be able to have them despawn after 60-90 seconds so randoms don't get attacked.

Also - I had one instance where the NPCs were attacking the clerk.

Thanks again - really enjoying the plugin!!!

Flammable

Posted

For now everything with the plugins is 10/10 only can't figure out why asset for alarm sound is not working. If you can give me the proper sound fx or check what I do wrong would be great and 11/10. Just wanna make players feel more in the action with the cargoship/oilrig alarm : )

DutchPrelude

Posted

try this one 😄

assets/bundled/prefabs/fx/player/beartrap_scream.prefab

stay in the player fx range 

Flammable

Posted (edited)

Better than the beep default sound but still its player scream is not what I want to do... If you find proper or working audio alarm like cargo/oil let me know... for now will try this : )... Thanks for reply and help.

Also what do you mean stay in the player FX range? I can't use other sounds than /fx/player/? Btw does everyone around hear the sound or its for the player started the robbery?

Edited by Flammable
DutchPrelude

Posted

i cant confirm it yet but it seems the loot near the clerk does not respawn.

loot wont respawn if there is a player nearby

Billy Joe

Posted

15 hours ago, MeinRust said:

Great praise, the community loves it and immediately used it actively.
In the meantime we found a small bug and improvement for your plugin.

Bug:
As soon as the plugin is unloaded during active robbery, the GUI for the player & the marking for all players on the map remains visible.

Improvement:
An additional notification if the shop is robbed and where.
But this notification is only visible with the permission "StoreRobbery.robbery". "Suitable for a police faction"


Annotation:
In addition, we have determined that your plugin does not work with TruePvE & ZonePVxInfo.
It is possible that in the event of a robbery a standard zone is generated with the ZoneManager and this ID can then be stored in TruePvE for flags.
The zone name would be for example. PvP robbery would then also work with the ZonePVxInfo plugin.
Eventually, this Annotation is an improvement for the future.

Thanks for all this will take a look and see what I can do!

 

14 hours ago, Venedas said:

Plugin is very cool so far! For the npcs, I have two questions/suggestions and I'm not sure if they are possible.

  1. Is it possible for the NPCs to only aggro the person who triggered robbery? I figure this is not possible but worth asking.
  2. Is it possible to set a despawn time for the scientists so random ungeared people don't get killed if the robber manages to escape without killing the npcs. I'd love to be able to have them despawn after 60-90 seconds so randoms don't get attacked.

Also - I had one instance where the NPCs were attacking the clerk.

Thanks again - really enjoying the plugin!!!

1: Not really, its meant to be protection for the store anyway.

2: Yes was already going to work on this 🙂

 

4 hours ago, Flammable said:

Better than the beep default sound but still its player scream is not what I want to do... If you find proper or working audio alarm like cargo/oil let me know... for now will try this : )... Thanks for reply and help.

Also what do you mean stay in the player FX range? I can't use other sounds than /fx/player/? Btw does everyone around hear the sound or its for the player started the robbery?

The sound is global to those around the clerk

  • Love 1
Flammable

Posted

ok but what's the proper alarm sound because I try to use this cargoship/oilrig one but fails for some reasons.

Billionaire

Posted

Hello, little problem, if we don't spawn a scientist, the sound won't play. We should have the sound even if we don't spawn scientists

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