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Wizla

Posted (edited)

Rocket Velocity skill is a cool idea but making default rocket speed slower for everyone server wide is stupid, everyone complaining about it and took a while to track it down to skill tree.

 

Edited by Wizla
steampunkvalley

Posted

1 hour ago, Devs said:

Good afternoon, how do I disable penalty xp? For some players, they go up to -6500000, and I have to clear them through data.

 

  "XP settings": {
    "XP Loss settings": {
      "Allow players to lose xp when they die?": false,

 

  • Love 1
steampunkvalley

Posted

On 5/9/2025 at 7:51 PM, Deicide said:

Is there a way that i may be missing where the maintance perk can still work within a raidable base and dungeon events? 

It looks like they're in the Raidable Bases data profile files for each difficulty. I'm not sure about the dungeon events though.

  "Block Plugins Which Prevent Item Durability Loss": false,
Watcher

Posted

7 hours ago, Devs said:

Good afternoon, how do I disable penalty xp? For some players, they go up to -6500000, and I have to clear them through data.

In the SkillTree config set this to false

"XP Loss settings": {
      "Allow players to lose xp when they die?": true,

imthenewguy

Posted

11 hours ago, Wizla said:

Rocket Velocity skill is a cool idea but making default rocket speed slower for everyone server wide is stupid, everyone complaining about it and took a while to track it down to skill tree.

 

My plugin should be having not be affecting velocity for any rockets fired, excluding ones fired by players with the Rocket_Velocity buff.

	void OnRocketLaunched(BasePlayer player, TimedExplosive entity) => HandleRocket(player, entity);

        void HandleRocket(BasePlayer player, TimedExplosive timedExplosive)
        {
            if (!GetBuffDetails(player.userID, out var bd)) return;

            if (bd.GetBuff(Buff.Rocket_Velocity, out var value))
            {
                if (!timedExplosive.TryGetComponent<ServerProjectile>(out var projectile)) return;
                projectile.CurrentVelocity += (projectile.CurrentVelocity * value);
            }

            if (bd.GetBuff(Buff.Explosion_Radius, out value) && !config.buff_settings.raid_perk_settings.Explosion_Radius_settings.blacklist.Contains(timedExplosive.ShortPrefabName) && PassRaidableBasesCheck(timedExplosive, Buff.Explosion_Radius))
            {
                timedExplosive.explosionRadius += timedExplosive.explosionRadius * value;
                if (config.buff_settings.raid_perk_settings.Explosion_Radius_settings.add_to_minimum) timedExplosive.minExplosionRadius += timedExplosive.minExplosionRadius * value;
            }
        }

 

OneCubixMeterofAltosd

Posted

14 hours ago, Wizla said:

Rocket Velocity skill is a cool idea but making default rocket speed slower for everyone server wide is stupid, everyone complaining about it and took a while to track it down to skill tree.

 

This isnt a thing homie! 

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