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10 hours ago, Rockefeller said:

We use Zombie Hordes on my server and I noticed there is no XP gain for killing Zombies.  Would it be possible to make it Zombie Horde compatible?

Added to next release.

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5 hours ago, Rockefeller said:

Would it also be possible to grant XP on:

Bradley/Patrol Heli kills
Looting Hackable crates
 

Will add bradley to the xp list when killed.

Cant reliably add the heli so ill also add heli crate, bradley crate and hacked lockable crates to the list when they are looted for the first time.

Also adding quest completion.

 

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I've noticed when giving players XP manually via the chat command, it reads back with my username. Still gives them the XP though, minor visual thing on my end.

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2 hours ago, Neighigh said:

I've noticed when giving players XP manually via the chat command, it reads back with my username. Still gives them the XP though, minor visual thing on my end.

Ty will fix in the next release.

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5 hours ago, RobJ said:

Could you possibly add increased recycling speed.

Very cool, would fit in the down in the Scavenging tree IMO.

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7 hours ago, RobJ said:

Could you possibly add increased recycling speed.

Will add to next update.

2 hours ago, Rockefeller said:

When respecing, would it be possible to refund points one tree at a time? As opposed to an entire respec?

I will probably keep it global, much easier from a code point with the way the plugin is structured.

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In the case of adding skills, is there a way to reduce electrical damage? That would make the trifecta with the cold/fire reductions! 😄 

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6 minutes ago, Neighigh said:

In the case of adding skills, is there a way to reduce electrical damage? That would make the trifecta with the cold/fire reductions! 😄 

I feel there are too few sources of electrical damage to warrant it tbh. The only source I know of is a tesla coil.

Would be something to add if rust adds more electrical damage sources for sure though.

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Totally understandable! We have a Boss that uses tesla damage from a distance so it came to mind lol I don't know how many people use Boss Monster but it's been a major staple for us.

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Just a few suggestion from my players and I know some of these might not be possible and that’s ok just passing it on:

  1. Gain XP for completing a raidable bases.
  2. Gain XP for completing a quest from XDQuest.

and I’am wondering if there is a api hook to call to and return a players xp level     Thanks 🙏 

string wipe = Convert.ToString(SkillTree.CallHook("GetPlayerXP_API"));

 

Edited by RobJ
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On 1/3/2022 at 7:08 PM, imthenewguy said:

Will add bradley to the xp list when killed.

Cant reliably add the heli so ill also add heli crate, bradley crate and hacked lockable crates to the list when they are looted for the first time.

Also adding quest completion.

 

My players are reporting no XP gains from Brad/Heli kills/loot.

Im on the newest version and have their XP values set in the config.

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1 hour ago, Rockefeller said:

My players are reporting no XP gains from Brad/Heli kills/loot.

Im on the newest version and have their XP values set in the config.

I recommend confirming it for yourself. I have checked on my main server and my test server and I receive xp drops from looting crates and destroying bradley. One thing to remember is that the killer is the player who lands the last hit on bradley, and the player who gains xp when looting a crate is the first one to do so. Any subsequent looting after the first player loots a crate does not reward xp.

6 hours ago, RobJ said:

Just a few suggestion from my players and I know some of these might not be possible and that’s ok just passing it on:

  1. Gain XP for completing a raidable bases.
  2. Gain XP for completing a quest from XDQuest.

and I’am wondering if there is a api hook to call to and return a players xp level     Thanks 🙏 

string wipe = Convert.ToString(SkillTree.CallHook("GetPlayerXP_API"));

 

I will add an API call for getting the player xp and level, and I will look at raidable bases. Can't see any api info on the sales page for XDQuest.

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FYI this just popped up:

Failed to call hook 'OnItemCraft' on plugin 'SkillTree v1.0.4' (ArgumentException: An item with the same key has already been added. Key: 11)
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Oxide.Plugins.SkillTree.OnItemCraft (ItemCraftTask task, BasePlayer player) [0x000b3] in <fa0e8af4d85c42b29a90fd76a7f8c573>:0
at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01054] in <fa0e8af4d85c42b29a90fd76a7f8c573>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0

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3 minutes ago, Rockefeller said:

FYI this just popped up:

Failed to call hook 'OnItemCraft' on plugin 'SkillTree v1.0.4' (ArgumentException: An item with the same key has already been added. Key: 11)
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Oxide.Plugins.SkillTree.OnItemCraft (ItemCraftTask task, BasePlayer player) [0x000b3] in <fa0e8af4d85c42b29a90fd76a7f8c573>:0
at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01054] in <fa0e8af4d85c42b29a90fd76a7f8c573>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0

Odd.

I have added a validation to check the dictionary for any existing entries prior to being added. Should prevent this moving forward.
Will be in the next release.

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Hello can I please 🙏 have a config option to turn of broadcasting the chat commands to open the plug.       Make my life so much easier to stop that getting sent   

EDIT: AccessReminder

Edited by RobJ
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8 minutes ago, RobJ said:

Hello can I please 🙏 have a config option to turn of broadcasting the chat commands to open the plug.       Make my life so much easier to stop that getting sent   

What messages are you talking about?

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43 minutes ago, imthenewguy said:

What messages are you talking about?

Think its a possibility to turn on/off "AccessReminder": "You can access the Skill Tree menu by typing:"

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7 minutes ago, CashDK said:

Think its a possibility to turn on/off "AccessReminder": "You can access the Skill Tree menu by typing:"

You can just change the string in the lang file to  a white space.

"AccessReminder": " "

Keep in mind it will only display once per player per plugin restart, after they gain xp.

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