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jesu3112

Posted

Hi,

On my server, I use SkillTree level tags as visible ranks in the chat. The /givesp (give skill points) and /givexp (give experience) commands aren't ideal for rewards, since level progression varies depending on the XP multiplier.

Could you add a new command to directly increase a player's level? It would be a fairer way to reward players who vote for the server.

Great work on the plugin. Thanks!

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Toad

Posted

Hello,

 

Under XP sources, I would like to suggest adding config options for each node type (metal, sulfur, stone) the option to reward players more XP for stone specifically would be fantastic IMO. Also, if we could reward different XP rates for scientists at each monument that would be nice as well. For example if i could reward more XP for killing scientists at the Nuclear Missile Silo more than a standard blue scientist next to the road. Thank you!

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vanzylquintin42

Posted

hi if noticed that when the server starts up the skill tree spawns in a bunch of workbenches is there a reason for it 

[Skill Tree] Spawned: workbench1.deployed

[Skill Tree] Spawned: workbench2.deployed

[Skill Tree] Spawned: workbench3.deployed

 

20250616191939_1.jpg

tacman1981

Posted

5 hours ago, vanzylquintin42 said:

hi if noticed that when the server starts up the skill tree spawns in a bunch of workbenches is there a reason for it 

[Skill Tree] Spawned: workbench1.deployed

[Skill Tree] Spawned: workbench2.deployed

[Skill Tree] Spawned: workbench3.deployed

 

20250616191939_1.jpg

yes, it is because someone has the team skill for the workbench radius.

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steampunkvalley

Posted

On 6/10/2025 at 8:37 AM, Toad said:

Hello,

 

Under XP sources, I would like to suggest adding config options for each node type (metal, sulfur, stone) the option to reward players more XP for stone specifically would be fantastic IMO. Also, if we could reward different XP rates for scientists at each monument that would be nice as well. For example if i could reward more XP for killing scientists at the Nuclear Missile Silo more than a standard blue scientist next to the road. Thank you!

I also really like the idea of giving more xp for stone. Sick of seeing nothing but stone on the map!

For the different scientists, do you use BetterNPC, NPCSpawn, BotRespawn or similar? If yes, you can specify the NPC names and give their own xp in the Misc settings section.

  "NpcSpawn (by KpucTaji) settings": {
    "Give xp based on the name of a NpcSpawn, rather than the scientist type?": true,
    "Dictionary of NPC names and the value that they provide": {
      "Baron Von Gear": 600.0,
      "Boiler Bob": 300.0,
    "BotRespawn settings": {
      "Should we consider the BotRespawn NPCs as regular NPCs when calculating buffs?": true,
      "Enable botrespawn profile tracking and xp": false,
      "BotReSpawn profile and xp list": {}
AfterShoQ

Posted

Unsure if asked, but is there a way to display timers for Ultimate cooldowns?

 

imthenewguy

Posted

There isn't at this point but I do like the idea.

 

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