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Wizla

Posted (edited)

Rocket Velocity skill is a cool idea but making default rocket speed slower for everyone server wide is stupid, everyone complaining about it and took a while to track it down to skill tree.

 

Edited by Wizla
steampunkvalley

Posted

1 hour ago, Devs said:

Good afternoon, how do I disable penalty xp? For some players, they go up to -6500000, and I have to clear them through data.

 

  "XP settings": {
    "XP Loss settings": {
      "Allow players to lose xp when they die?": false,

 

  • Love 1
steampunkvalley

Posted

On 5/9/2025 at 7:51 PM, Deicide said:

Is there a way that i may be missing where the maintance perk can still work within a raidable base and dungeon events? 

It looks like they're in the Raidable Bases data profile files for each difficulty. I'm not sure about the dungeon events though.

  "Block Plugins Which Prevent Item Durability Loss": false,
Watcher

Posted

7 hours ago, Devs said:

Good afternoon, how do I disable penalty xp? For some players, they go up to -6500000, and I have to clear them through data.

In the SkillTree config set this to false

"XP Loss settings": {
      "Allow players to lose xp when they die?": true,

imthenewguy

Posted

11 hours ago, Wizla said:

Rocket Velocity skill is a cool idea but making default rocket speed slower for everyone server wide is stupid, everyone complaining about it and took a while to track it down to skill tree.

 

My plugin should be having not be affecting velocity for any rockets fired, excluding ones fired by players with the Rocket_Velocity buff.

	void OnRocketLaunched(BasePlayer player, TimedExplosive entity) => HandleRocket(player, entity);

        void HandleRocket(BasePlayer player, TimedExplosive timedExplosive)
        {
            if (!GetBuffDetails(player.userID, out var bd)) return;

            if (bd.GetBuff(Buff.Rocket_Velocity, out var value))
            {
                if (!timedExplosive.TryGetComponent<ServerProjectile>(out var projectile)) return;
                projectile.CurrentVelocity += (projectile.CurrentVelocity * value);
            }

            if (bd.GetBuff(Buff.Explosion_Radius, out value) && !config.buff_settings.raid_perk_settings.Explosion_Radius_settings.blacklist.Contains(timedExplosive.ShortPrefabName) && PassRaidableBasesCheck(timedExplosive, Buff.Explosion_Radius))
            {
                timedExplosive.explosionRadius += timedExplosive.explosionRadius * value;
                if (config.buff_settings.raid_perk_settings.Explosion_Radius_settings.add_to_minimum) timedExplosive.minExplosionRadius += timedExplosive.minExplosionRadius * value;
            }
        }

 

OneCubixMeterofAltosd

Posted

14 hours ago, Wizla said:

Rocket Velocity skill is a cool idea but making default rocket speed slower for everyone server wide is stupid, everyone complaining about it and took a while to track it down to skill tree.

 

This isnt a thing homie! 

Wizla

Posted (edited)

Maybe another plugin I have making it do this then, I've just disabled that perk and all seems to be back to normal now. Players rockets were travelling like snails through the air it was weird. And showing me code you might aswell be showing me chinese coz I don't understand it lol 😄

 

Edited by Wizla
  • Haha 1
imthenewguy

Posted (edited)

6 minutes ago, Wizla said:

Maybe another plugin I have making it do this then, I've just disabled that perk and all seems to be back to normal now. Players rockets were travelling like snails through the air it was weird. And showing me code you might aswell be showing me chinese coz I don't understand it lol 😄

 

Can you punch it into Chat GPT and ask it to explain it to you 🙂

That helps me understand a lot of things I would otherwise be unfamiliar with now-days.

Edited by imthenewguy
Perfectangel01

Posted

3 hours ago, Wizla said:

Maybe another plugin I have making it do this then, I've just disabled that perk and all seems to be back to normal now. Players rockets were travelling like snails through the air it was weird. And showing me code you might aswell be showing me chinese coz I don't understand it lol 😄

 

My players are somewhat saying the same thing, they say their rockets act differently. I also think this skill clashes with another plugin I run that allows more ammo in rocket launchers. 

Devs

Posted (edited)

I've solved everything (edited)

Edited by Devs
Devs

Posted

I've solved everything (edited)

imthenewguy

Posted

10 hours ago, Perfectangel01 said:

My players are somewhat saying the same thing, they say their rockets act differently. I also think this skill clashes with another plugin I run that allows more ammo in rocket launchers. 

That clash may be the extended magazine skill. You should be able to blacklist rocket launcher if you need to.

AfterShoQ

Posted (edited)

Drum Mag notification -
Can we get a configuration setting, under "Settings chat notifications" section, to disable Drum Mag telling folks what their new magazine size is?

Nevermind, was another mod spamming the mag size

 

Edited by AfterShoQ
Persona

Posted

Are there plans to add rates to new plants?

imthenewguy

Posted

17 hours ago, Persona said:

Are there plans to add rates to new plants?

Next release has them added to "Base yield settings". The skill yields should already support them.

Persona

Posted (edited)

Is it possible to add a skill for successful search of sunken treasures? 
Use only underwater containers here 
DeepSeaLooter Doesn't have a loot table
SharkSkinner also doesn't have a loot table.
And I'll also take this opportunity to ask right away. How about adding the Shark Damage skill?
And how about adding a visual effect for finding animals as an ult?

Edited by Persona
Takeshi

Posted

 

Hi imthenewguy, I would like to ask you if you can add a Minimum level to unlock switch for each nodes ?

imthenewguy

Posted

What do you mean switch?

BeePssY

Posted

Would it be possible to add a skill under the Raiding skill tree that allows players to see loot boxes (storage containers) through walls, provided they have that skill unlocked? Ideally, this would be activated via a command with configurable cooldown and duration set in the JSON. The feature would be strictly intended for PvE servers, especially in combination with Raidable Bases.

tacman1981

Posted

4 hours ago, BeePssY said:

Would it be possible to add a skill under the Raiding skill tree that allows players to see loot boxes (storage containers) through walls, provided they have that skill unlocked? Ideally, this would be activated via a command with configurable cooldown and duration set in the JSON. The feature would be strictly intended for PvE servers, especially in combination with Raidable Bases.

raidable bases has this but it needs to be enabled per profile, its /rb hint

  • Like 1
BeePssY

Posted

9 hours ago, tacman1981 said:

raidable bases has this but it needs to be enabled per profile, its /rb hint

Really 😄 i have to test this one out 😄 thanks for the info

Papa Bear

Posted

With the Name: Harvester_Ultimate Description: Allows the player to set the genetic composition of plants. - command in chat /setgenes brings up a UI but there is only an X (close) but no other button.  Hitting enter does nothing and setting the genes does nothing.  I've tried this with a Clone, Plant and Seed.  What am I doing wrong?



Thank you -

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