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What's New in Version 9241   See changelog

Released

 * Special thanks to Zombie Land [www.ZombieLand.io] for all of their amazing support and assistance with this update! *
 * Added a Raiding skill tree, most of which are configurable to only work with raidable bases.
 * New buff: Trap_Damage_Reduction - Reduces the damage taken from traps.
 * New buff: Personal_Explosive_Reduction - Reduces the damage taken from your own explosives.
 * New buff: Trap_Damage_Increase - Increases the damage done to traps.
 * New buff: Building_Damage_Increase - Increases the damage done to building blocks.
 * New buff: Double_Explosion_chance - Provides a chance for your explosives to detonate twice.
 * New buff: Lock_Picker - Provides a chance for players to open a locked entity (door, crate etc) when the ability is activated.
 * New buff: Explosion_Radius - Increases the explosion radius of most explosives (not explosive 5.56).
 * New buff: Dudless_Explosive - Provides a chance for an explosive to not be a dud.
 * New buff: Ultimate: MLRS Strike - Allows the user to call in an MLRS Strike at a target location.
 * Added additional description info under some buffs that are relevant to settings in the config.
 * Added config option for the Underwater breathing buff icon position.
 * Added a blacklist for Durability and set the keycards to it by default.
 * Fixed a bug with blacksmith so it requires materials in order to repair the item.
 * Added a respec multiplier to make subsequent respecs more expensive.
 * Split the power tool modifier options up into xp, yield and luck for skinning, mining and woodcutting.
 * Added hook STOnItemRepairWithMaxRepair(Item item). Fired when the player has the MaxRepair buff and is attempting to repair an item. Returning a non null value prevents the repair.
 * Added Hookmethod variant: AwardXP(BasePlayer player, double xp, string pluginName). returning non-null value will prevent xp.
 * Added skilltree.noxploss permission: prevents players from losing xp.
 * Added detection text for the stag buff to lang.
 * Added UseLootDefender support for BradleyAPC, so it can be used to handle the XP division instead of SkillTree.
 * Added 2 additional format options for formatting the pump bar xp.
 * Added formatting for numbers.
 * Updated the method that is use to destroy components to make it more reliable.
 * Updated the underwater breathing to make it more reliable and accurate.
 * Updated the config so the buffs and buff types display as strings, rather than integers.
 * Added an XP debt system when players would lose more xp than they have available.
 * Added an option for SkillTree to handle the default server multiplier for resource yield (ie 2x, 3x etc). If allowed, it will base the modifiers off of the multipled values instead of the vanilla amounts.
 * Added black list for combat ultimate
 * Added option to prevent fire damage for combat ultimate

 

** Updated handling of LoadConfig()

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