What's New in Version 5153 See changelog
Released
* Changed OnDispenserGathered triggers to have the appropriate chance to trigger, rather than an additional chance.
* Added a config option (default: false) that requires players to have the appropriate perms in order to use certain trees.
* Fixed an issue with the mouse cursor being put into the center of the screen when leveling up or changing between screens.
* Changed the Easily Satisfied perk to include food and water, instead of just food. Also increased its value from 10% per level to 20% per level by default.
* Added new Player settings menu into main UI
* Changed the Tree structure from enum to string, so you can now add your own custom trees.
* Added new buff: HealthRegen - regenerates x health per second.
* Added new buff: TrackAnimal - allows the user to use the /track command in order to find the closest animal to them.
* Fixed a null reference exception error that was being generated strangely in different places, if perms weren't allocated correctly.
* Added API for when a player levels up - void STOnPlayerLevel(BasePlayer player, int oldLevel, int newLevel);
* Added new buff: ExtraPockets - gives the user access to a storage pouch which is accessed via /pouch.
* Added API for when a player opens up their pouch: void STOnPouchOpened(BasePlayer player, StorageContainer pouch).
* Added support to the config for killing BotReSpawn NPCs (pending BotReSpawn update above 1.0.8)
* Added xp modifier option based on permissions (increase xp gain for vips etc).
* Changed interface type from Overlay to Hud for the pump bar, so it sits behind the inventory interface when opened.
* Fixed a potential issue with the component chest buff not adding the item to the container correctly.
