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What's New in Version 20032   See changelog

Released

 * Added new buff: Harvesting_Luck - Provides a drop table when a player collects harvesting materials. Grown and wild collectibles have their own loot tables.
 * Added config option to override Electronics and component luck with custom lists. Use the addelectricaloverride and addcomponentoverride console commands to add examples to the config.
 * Fixed a lang issue with the Skinning ultimate.
 * Added a config option to set a cap for respec costs.
 * Added an option to prestige settings to set xp modifiers. This allows servers to reduce the xp gained if the player achieves a prestige level.
 * Attempted to fix a null reference error in OnEntityKill
 * Added an option for setting node requirements to unlock other nodes. This allows servers to set unlocks of certain nodes behind other nodes.
 * Fixed an issue with the Vehicle ultimate not scaling down damage for all vehicle modules.
 * Fixed a missing lang entry: CooldownNotify.
 * Removed old data conversion.
 * Updated Pooling.
 * Added a check for PVP xp to prevent team mates from gaining xp.
 * Added HookMethod: GetSkillTreeData - reads all data files and returns a list of player data (name, xp, prestige level, current level).

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