What's New in Version 20032 See changelog
Released
* Added new buff: Harvesting_Luck - Provides a drop table when a player collects harvesting materials. Grown and wild collectibles have their own loot tables.
* Added config option to override Electronics and component luck with custom lists. Use the addelectricaloverride and addcomponentoverride console commands to add examples to the config.
* Fixed a lang issue with the Skinning ultimate.
* Added a config option to set a cap for respec costs.
* Added an option to prestige settings to set xp modifiers. This allows servers to reduce the xp gained if the player achieves a prestige level.
* Attempted to fix a null reference error in OnEntityKill
* Added an option for setting node requirements to unlock other nodes. This allows servers to set unlocks of certain nodes behind other nodes.
* Fixed an issue with the Vehicle ultimate not scaling down damage for all vehicle modules.
* Fixed a missing lang entry: CooldownNotify.
* Removed old data conversion.
* Updated Pooling.
* Added a check for PVP xp to prevent team mates from gaining xp.
* Added HookMethod: GetSkillTreeData - reads all data files and returns a list of player data (name, xp, prestige level, current level).
- 1.7.2
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1.7.2
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1.7.1
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1.7.0
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1.6.11
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1.6.10
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1.6.9
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1.6.9
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1.6.9
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1.6.8
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1.6.7
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1.6.6
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1.6.6
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1.6.5
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1.6.5
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1.6.4
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1.6.3
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1.6.3
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1.6.2
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1.6.1
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1.6.0
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1.5.11
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1.5.10
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1.5.9
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1.5.8
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1.5.7
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1.5.6
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1.5.5
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1.5.4
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1.5.3
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1.5.2
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1.5.1
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1.5.0
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1.4.13
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1.4.12
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1.4.11
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1.4.10
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1.4.9
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1.4.8
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1.4.7
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1.4.6
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1.4.5
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1.4.4
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1.4.3
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1.4.2
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1.4.1
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1.4.0
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1.4.0
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1.3.9
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1.3.9
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1.3.8
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1.3.7
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1.3.7
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1.3.6
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1.3.5
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1.3.5
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1.3.5
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1.3.4
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1.3.3
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1.3.2
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1.3.1
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1.3.0
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1.3.0
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1.2.9
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1.2.8
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1.2.7
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1.2.6
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1.2.5
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1.2.4
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1.2.3
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1.2.3
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1.2.2
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1.2.1
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1.2.0
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1.1.26
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1.1.25
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1.1.24
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1.1.23
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1.1.22
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1.1.21
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1.1.20
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1.1.19
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1.1.18
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1.1.17
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1.1.17
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1.1.17
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1.1.16
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1.1.15
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1.1.14
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1.1.13
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1.1.12
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1.1.1
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1.1.0
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1.1.0
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1.0.6
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1.0.5
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1.0.4
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1.0.3
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1.0.2
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1.0.1
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1.0.0
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1.0.0
