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What's New in Version 17519   See changelog

Released

 * Fixed errors with the givexptoall and givesptoall commands.
 * Added option for the medical ultimate to prevent in PVP death.
 * Added HookMethod to API: float GetBuffValue(BasePlayer player, string skill) - Returns the buff value for the specified buff.
 * Added a prestige system [default off]
 * Updated the way the plugin runs the reset commands for levels. Only relies on the data file instead of BasePlayer.allPlayerList.
 * Added console command for updatexptable
 * Added new HookMethod: AwardXP(ulong userid, double value, string plugin, bool noMod = false)
 * XP awarded to the player while they are offline will now be added to a pending pool, which will be awarded when they next connect.
 * Separated player save data into individual files, rather than 1 large data file.
 * Added an option for the Raiding ultimate to use the MLRS on the map, rather than spawning MLRS rockets above the players head.
 * Prevented resource yield stacking with tea bonuses, unless the player has the skilltree.teabonus permission. (Thanks Nivex)
 * Fixed an issue that would prevent xp from all crates if bradley and heli crate xp was set to 0.
 * Wrapped RunResetCommands in a try catch to prevent it from stopping player data reset.
 * Added cooldown option for woodcutting ultimate.
 * Added cooldown option for Double_Bandage_Heal.
 * Added cooldown option for Wounded_Resist.
 * Added a number of config options to disable certain chat messages.
 * Added a new Tree: Team. This tree is focused around team based benefits.
 * Added a new skill: Comfort. This turns the player into a source of comfort for all nearby team members.
 * Added a new skill: Heal-Share. When the user receives healing, a percentage of the health received is shared with nearby team mates.
 * Added a new skill: XP_Share. When the user receives xp, a percentage of the xp is shared with nearby team mates.
 * Added a new skill: Tea_Share. When the user drinks a tea, a percentage of the teas modifiers are shared with nearby team mates, unless their current modifiers are better.
 * Added a new skill: Metabolism_Share. When the player receives calories or hydration, a percentage of it is also given to nearby team mates.
 * Added a new skill: Human_Workbench. This skill turns the player into a walking workbench, providing them and all nearby team mates with access to a workbench equal to the skills level.
 * Updated Double Explosive change to work with RF Explosives.
 * Added console command to delete player data: stremoveplayerdata <userid>
 * Fixed a number of Overflow exceptions caused by infinite healing loops after the last oxide update.
 * Fixed an issue with the respect cost multiplier showing the incorrect value in the warning message.
 * Updated the language for the respect cost multiplier message.
 * Fixed an issue with Fishing Luck not triggering.
 * Fixed an issue with Skill Tree XP Event.
 * Updated Harmony Patching for forced wipe.

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