What's New in Version 17519 See changelog
Released
* Fixed errors with the givexptoall and givesptoall commands.
* Added option for the medical ultimate to prevent in PVP death.
* Added HookMethod to API: float GetBuffValue(BasePlayer player, string skill) - Returns the buff value for the specified buff.
* Added a prestige system [default off]
* Updated the way the plugin runs the reset commands for levels. Only relies on the data file instead of BasePlayer.allPlayerList.
* Added console command for updatexptable
* Added new HookMethod: AwardXP(ulong userid, double value, string plugin, bool noMod = false)
* XP awarded to the player while they are offline will now be added to a pending pool, which will be awarded when they next connect.
* Separated player save data into individual files, rather than 1 large data file.
* Added an option for the Raiding ultimate to use the MLRS on the map, rather than spawning MLRS rockets above the players head.
* Prevented resource yield stacking with tea bonuses, unless the player has the skilltree.teabonus permission. (Thanks Nivex)
* Fixed an issue that would prevent xp from all crates if bradley and heli crate xp was set to 0.
* Wrapped RunResetCommands in a try catch to prevent it from stopping player data reset.
* Added cooldown option for woodcutting ultimate.
* Added cooldown option for Double_Bandage_Heal.
* Added cooldown option for Wounded_Resist.
* Added a number of config options to disable certain chat messages.
* Added a new Tree: Team. This tree is focused around team based benefits.
* Added a new skill: Comfort. This turns the player into a source of comfort for all nearby team members.
* Added a new skill: Heal-Share. When the user receives healing, a percentage of the health received is shared with nearby team mates.
* Added a new skill: XP_Share. When the user receives xp, a percentage of the xp is shared with nearby team mates.
* Added a new skill: Tea_Share. When the user drinks a tea, a percentage of the teas modifiers are shared with nearby team mates, unless their current modifiers are better.
* Added a new skill: Metabolism_Share. When the player receives calories or hydration, a percentage of it is also given to nearby team mates.
* Added a new skill: Human_Workbench. This skill turns the player into a walking workbench, providing them and all nearby team mates with access to a workbench equal to the skills level.
* Updated Double Explosive change to work with RF Explosives.
* Added console command to delete player data: stremoveplayerdata <userid>
* Fixed a number of Overflow exceptions caused by infinite healing loops after the last oxide update.
* Fixed an issue with the respect cost multiplier showing the incorrect value in the warning message.
* Updated the language for the respect cost multiplier message.
* Fixed an issue with Fishing Luck not triggering.
* Fixed an issue with Skill Tree XP Event.
* Updated Harmony Patching for forced wipe.
