What's New in Version 12364 See changelog
Released
/* 1.4.0
* Added Minimum points requirement field for trees. This requires the players to have spent x points in order to unlock the tree.
* Added permission based overrides for min level and min point requirements for trees. These can be added to the config using addleveloverride and addpointoverride console commands.
* Change the tiering of skills to be adjustable at the tree level, rather than a global level.
* Added UI to show how many points the player has left to spend to unlock the next row.
* Added option for Mining_Hotspot and Woodcutting_Hotspot to take a Percentage buff type. This will roll a chance based on the players modifier to treat the hit as a hotspot.
* Added permission option for individual nodes. Players without the correct permission will not see the node in the tree.
* Added ultimate for cooking: Burst of Energy. This will allow the user to use a command to apply a number of different tea buffs to themselves.
* Added option to disable BotRespawn support for profile tracking and xp handling.
* Added new skill: Trap_Spotter - Provides the chance to paint nearby trap locations.
* Added new skill: Rod_Tension_Bonus - Provides a bonus to rod tension while fishing.
* Added new skill: Forager - Will display the location of nearby collectables on the players screen.
* Added config option to allow UnderwaterDamageBonus to to work in PVP.
* Added check for safe zone when attempting to drop Extra Pockets bag.
* Added option to disable the pump bar.
* Added config option to prevent the raiding ultimate from triggering for a specified period of time after wipe.
* Added xp support for NPCRaiders
* Added xp support for JetEvent
* Updated Extra_Fish perk to guarantee additional fish over 100%, and roll for extra fish using the remainder.
* Updated the UpdateInstancedData method to refund skill points for disabled skills, or skills that the player does not have permissions for where applicable.
* Prevented the resetting of level rewards when we are not wiping the player's data.
* Moved 2 skills over to Harmony Patching.
* Updated the STCanGainXP hooks:
* - STCanGainXP(BasePlayer player, BaseEntity source, double value)
* - STCanGainXP(BasePlayer player, string plugin, double value)
* - You can now return a double value to override the xp value, or another non-null value to prevent xp gain.
* Fixed an issue where stroke of luck wouldn't respawn nodes.
* Fixed an issue with BotRespawn NPCs preventing xp being given in some instances.
* Fixed an issue with extra scrap not working.
* Fixed an issue where the metal ore triggered the final xp twice.
* Fixed a bug with the vehicle ultimate causing entities deployed on a tugboat to detatch visually.
*/
