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you сan reduce HP or damage of NPCs/submarines/sharks

Edited by Adem
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3 hours ago, Adem said:

Loot farm and barge are locations with a small amount of loot and little protection. I made them for servers with a little online. The main location is ship. there's a lot of loot on it.

You can simply replace the boxes in the location config, for example, with elite ones.

Well. It's not that simple. 🙂

There are lots of different prefabs for boxes and lots of position coordinates.

How would I know which coordinate means which exact box?

For example, which coordinates do the boxes in the smaller card door rooms on the cargo have?

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18 minutes ago, Kleementin said:

Well. It's not that simple. 🙂

There are lots of different prefabs for boxes and lots of position coordinates.

How would I know which coordinate means which exact box?

For example, which coordinates do the boxes in the smaller card door rooms on the cargo have?

I understand that it is difficult on a large location. I was talking about small locations. I can send you a prefab for rustedit. There you can see the coordinates of each box

Edited by Adem
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11 minutes ago, Adem said:

I understand that it is difficult on a large location. I was talking about small locations. I can send you a prefab for rustedit. There you can see the coordinates of each box

This all sounds like a lot of work. I think I will just change the loot of the containers to only have locked crate loot to make the events more worthy.

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So, in the video we see players getting on the cargo ship where there is loot and enemies to fight before it gets attacked and sinks.

I've set:

"Enable the effect of sinking the cargo ship [true/false]": true

and can see the ship and the jet's attack and the sinking and all that but there are no enemies and no loot on it.

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1 hour ago, Kleementin said:

So, in the video we see players getting on the cargo ship where there is loot and enemies to fight before it gets attacked and sinks.

I've set:

"Enable the effect of sinking the cargo ship [true/false]": true

and can see the ship and the jet's attack and the sinking and all that but there are no enemies and no loot on it.

Yes, I've already been asked to add this. I will make updates in one of the following

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On 09.08.2023 at 16:30, Adem said:

Да, меня уже просили это добавить. Я сделаю обновления в одном из следующих

Подскажите. касаемо всех эффектов, смотрела в обсуждении видео. корабль спавнится на него налёт идет но это я так понимаю происходит так быстро, что люди приехавшие туда этого эффекта вау просто не видят? т.е он заспавнился появились координаты и он разрушился?

а человек в это время видит только маркер и бежит покупать лодку? я так понимаю плагин славится видосом с эффектами разрушения а их никто и не видит.

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I have to say the lagging is hard on this one. 😄

Even after a clean server restart and the event does a lot of lagging.

Especially near the event site itself it was really annoying.

I then did shipwreckstop and the lags were all gone.

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13 minutes ago, Kleementin said:

I have to say the lagging is hard on this one. 😄

Even after a clean server restart and the event does a lot of lagging.

Especially near the event site itself it was really annoying.

I then did shipwreckstop and the lags were all gone.

Do you mean the low fps of the server or the player?

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12 minutes ago, Adem said:

Do you mean the low fps of the server or the player?

I can't say wether its the player or the server. I just noticed hard lagging after clean server and pc restart and coming to the event.

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1 hour ago, BEEF SUPREME said:

Can we get an update on ALL the sites you sold this on please

Hi. I didn't understand what update you're talking about?

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NullReferenceException: Object reference not set to an instance of an object

at Oxide.Plugins.Shipwreck+ZoneController.GetEventOwnerPlayerName () [0x00021] in <71bd272ab39445229333a1c89383e462>:0

at Oxide.Plugins.Shipwreck+EventMapMarker.UpdateVendingMarker (UnityEngine.Vector3 position) [0x0001f] in <71bd272ab39445229333a1c89383e462>:0

at Oxide.Plugins.Shipwreck+EventMapMarker+<MarkerUpdateCounter>d__8.MoveNext () [0x00030] in <71bd272ab39445229333a1c89383e462>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c9bf70caf60f496295a2d6046da3e3c9>:0

UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)

UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

Oxide.Plugins.EventMapMarker:Init()

Oxide.Plugins.EventMapMarker:CreateMarker()

Oxide.Plugins.<EventCoroutine>d__13:MoveNext()

UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

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Getting this in my console

 

NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.Shipwreck+ZoneController.GetEventOwnerPlayerName () [0x00021] in <8f6aa0c5ee714708932d4dc4cd85c61c>:0 
  at Oxide.Plugins.Shipwreck+EventMapMarker.UpdateVendingMarker (UnityEngine.Vector3 position) [0x0001f] in <8f6aa0c5ee714708932d4dc4cd85c61c>:0 
  at Oxide.Plugins.Shipwreck+EventMapMarker+<MarkerUpdateCounter>d__8.MoveNext () [0x00030] in <8f6aa0c5ee714708932d4dc4cd85c61c>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <9b9363fdd7ce4d3aa81e4c2f9c1be714>:0 
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

 

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1 hour ago, TacTicToe said:

Getting this in my console

 

NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.Shipwreck+ZoneController.GetEventOwnerPlayerName () [0x00021] in <8f6aa0c5ee714708932d4dc4cd85c61c>:0 
  at Oxide.Plugins.Shipwreck+EventMapMarker.UpdateVendingMarker (UnityEngine.Vector3 position) [0x0001f] in <8f6aa0c5ee714708932d4dc4cd85c61c>:0 
  at Oxide.Plugins.Shipwreck+EventMapMarker+<MarkerUpdateCounter>d__8.MoveNext () [0x00030] in <8f6aa0c5ee714708932d4dc4cd85c61c>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <9b9363fdd7ce4d3aa81e4c2f9c1be714>:0 
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

 

 

On 4/10/2024 at 4:38 PM, TacTicToe said:

NullReferenceException: Object reference not set to an instance of an object

at Oxide.Plugins.Shipwreck+ZoneController.GetEventOwnerPlayerName () [0x00021] in <71bd272ab39445229333a1c89383e462>:0

at Oxide.Plugins.Shipwreck+EventMapMarker.UpdateVendingMarker (UnityEngine.Vector3 position) [0x0001f] in <71bd272ab39445229333a1c89383e462>:0

at Oxide.Plugins.Shipwreck+EventMapMarker+<MarkerUpdateCounter>d__8.MoveNext () [0x00030] in <71bd272ab39445229333a1c89383e462>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c9bf70caf60f496295a2d6046da3e3c9>:0

UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)

UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

Oxide.Plugins.EventMapMarker:Init()

Oxide.Plugins.EventMapMarker:CreateMarker()

Oxide.Plugins.<EventCoroutine>d__13:MoveNext()

UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Fixed

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NullReferenceException: Object reference not set to an instance of an object


Event doesn't start

 

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7 minutes ago, yossy.k0634 said:

NullReferenceException: Object reference not set to an instance of an object


Event doesn't start

 

Hi. Contact me at discord, I will help you solve this problem.
adem9554

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The event images from folder/data are not working, or It is just me?

Thank you in advance

 

Edited by MichuX
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