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Roaming NPCs 0.4.7

$29.90
   (12 reviews)

10 Screenshots

  • 21k
  • 2.2k
  • 429.85 kB
  • Update details
    v0.4.7
    Released
    Download size429.85 kB
    Total versions38
    Time between versions 7 days
    Typical update pace About every 4 days
    Freshness Updated today

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



DUROCRUSTSERVERS

Posted

It would be good if the plugin could be setup to have them progress from the beginning of wipe, so they start with bow and after several days,. they have tommy, then a few days later full kitted.  

 

Cargonia

Posted

13 hours ago, DUROCRUSTSERVERS said:

It would be good if the plugin could be setup to have them progress from the beginning of wipe, so they start with bow and after several days,. they have tommy, then a few days later full kitted.  

 

There's a separate Add-on that does this:

 

walkinrey

Posted

On 4/4/2026 at 5:37 PM, Cargonia said:

If I understand this right, the last one will create the item instantly when the bot spawns, while the other one will create it as soon as the bot "decides" to go farming for example?

correct

On 4/4/2026 at 5:37 PM, Cargonia said:

Additionally, did I understand the config correctly that in order to make a bot use a certain weapon in fights that he picked up somewhere, it needs to be listed in the "Items for fights" section, correct? So ideally I would list all weapons there so the bot can use them if he gets his hands on any of them?

yep

On 4/4/2026 at 7:09 PM, Cargonia said:

I would've expected the bot to create a stonehatchet now as it is higher in priority and not in inventory, but the bot is still farming with a rock. Did I set some wrong config here or did I misunderstand?

in this case there is no point in adding stone to this list, just leave the stonehatchet

  • Like 1
Cargonia

Posted

I noticed that the bots will stash their ammo, too. I would like to have limited ammo for the bots but maybe it can be made so they won't stash their ammo or make them prioritze to stash resources before ammo and meds?

Also it would be nice if the boxes could be locked with a keylock so you have to break them to get the items.

  • Like 1
Teastick

Posted (edited)

when killed and they have wood on them , the wood looks like it is loading a skin, if their a way to stop this?

Edited by Teastick
walkinrey

Posted

39 minutes ago, Teastick said:

when killed and they have wood on them , the wood looks like it is loading a skin, if their a way to stop this?

it's loot on spawn, you can remove it in config
however it's not working right atm, i'll push an update now

Teastick

Posted

thanks for the quick response and fix appreciate it mate 

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