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Roaming NPCs 0.1.3

$30.00
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Recommended Comments



Stark

Posted

Is there any way to differentiate them from actual players? 

Running a PVE server - and I have these NPCs, how will Players know they are NPCs and not Players? 

walkinrey

Posted

14 minutes ago, Stark said:

Is there any way to differentiate them from actual players? 

Running a PVE server - and I have these NPCs, how will Players know they are NPCs and not Players? 

You can set custom name and single appearance, make them use only specific weapons, tools and etc.

Player

Posted

hi,

Just added the plugin to my sv

 

i noticed that npc go in water, can you do something to make them to do not go in water?

is possible to add in config number of bots to spawn for each category,

is possibe to make a category "training" that bots just run around, crouch etc, for practice

Thanks!

Shane156

Posted

Hi,

I love the plugin already, I'm just doing some testing now.

There's an NPC with a bow and I dropped an AK an he's picked it up, but he's still shooting with the bow.. it would be nice if they would pick the better weapon

Also, when I kill an NPC that's wearing clothes, their clothes disappear. it would be nice if the clothes stay on the body

Thanks for your hard work and I look forward to potential improvements, but even as it stands, it's a great plugin! thanks

 

Shane156

Posted (edited)

Oh, the NPC's also don't loot my body, but they will pickup any weapons I drop near them.. I believe they are supposed to loot bodies with these settings:

"Allow to loot corpses?": true,

"Allow to harvest corpses?": true,

But they don't unfortunately.. is this a bug?

Edited by Shane156
Shane156

Posted (edited)

Hi,

After further testing, I've noticed they don't med themselves up, even though they have syringes on them (I've seen them using bandages though)

Also, I mentioned the clothes disappear that they are wearing.. this also applies to weapons they are using at the time.

Hope you can fix these issues

Thanks

Edited by Shane156
Shane156

Posted

Sorry for spamming.. but a few (hopefully) last things.. here's my config 

"Items for fights": {

"Use ammo?": false,

"List of items (in priority order)": [

{

"Allow to create item if it is not in inventory?": true,

"Allow to give item when respawning?": false,

"Item": {

"Item shortname or ID": "bow.hunting",

"Item skin": 0

}

},

{

"Allow to create item if it is not in inventory?": true,

"Allow to give item when respawning?": false,

"Item": {

"Item shortname or ID": "rifle.ak",

"Item skin": 0

}

},

{

"Allow to create item if it is not in inventory?": true,

"Allow to give item when respawning?": false,

"Item": {

"Item shortname or ID": "smg.mp5",

"Item skin": 0

}

}

],

-----

I assume the allow to create item if not in inventory means they can craft after they find the loot to make the item?

whereas they just spawn with any of them when re spawning anyway. 

----

When the NPC has mp5 or AK, he's just one popping instead of spraying.. would be nice to have them spray or have a config to control that

-----


I'm wondering, what do these settings do?

"Brain timer tick (0.01 - 1)": 0.1,

"Controls timer tick (0.01 - 1)": 0.5,

 

-----

 

And as another person mentioned, if you could make them not swim as I find they get in the water and just swim under water until they despawn.

----

 

 

 

If you could fix these issues, it would be an amazing plugin! but for now I find it a bit buggy for the reasons I mentioned

I'd be more than happy to have a screen share with you, if that helps.


Kind Regards
 

 

DarkSilver

Posted

can the npc have a progressive way to change weapons, lets say the first day uses a bow and arrow after 6 or 12 hrs the npc will have a revolver

 

Mak7imka

Posted

11 hours ago, Shane156 said:

I assume the allow to create item if not in inventory means they can craft after they find the loot to make the item?

It's not a crafting item, it's a spawn

Mak7imka

Posted

15 hours ago, Shane156 said:

Hi,

I love the plugin already, I'm just doing some testing now.

There's an NPC with a bow and I dropped an AK an he's picked it up, but he's still shooting with the bow.. it would be nice if they would pick the better weapon

Also, when I kill an NPC that's wearing clothes, their clothes disappear. it would be nice if the clothes stay on the body

Thanks for your hard work and I look forward to potential improvements, but even as it stands, it's a great plugin! thanks

Bots use weapons and tools from the configuration, if he has this weapon setup, he will use it. To unlock the clothing container, there is a setting in the configuration.

Mak7imka

Posted

13 hours ago, Shane156 said:

Hi,

After further testing, I've noticed they don't med themselves up, even though they have syringes on them (I've seen them using bandages though)

Also, I mentioned the clothes disappear that they are wearing.. this also applies to weapons they are using at the time.

Hope you can fix these issues

Thanks

It also depends on the configured items for treatment...

Mak7imka

Posted

18 hours ago, Player said:

hi,

Just added the plugin to my sv

 

i noticed that npc go in water, can you do something to make them to do not go in water?

is possible to add in config number of bots to spawn for each category,

is possibe to make a category "training" that bots just run around, crouch etc, for practice

Thanks!

There is no such possibility to correctly exclude passage through the ocean, but there is a setting for damage received from water. All configured NPCs are individual, and cannot reproduce...

laodu

Posted

After testing, it was found that it is not possible to set costumes and weapons for reborn NPCs.

walkinrey

Posted

On 11/5/2025 at 4:32 PM, Player said:

i noticed that npc go in water, can you do something to make them to do not go in water?

We are still looking into it, for now you can only set damage rate from water to 0

On 11/5/2025 at 4:32 PM, Player said:

is possible to add in config number of bots to spawn for each category,

Will be added in next update

On 11/5/2025 at 4:32 PM, Player said:

is possibe to make a category "training" that bots just run around, crouch etc, for practice

You can just create a separate bot for it with disabled functionality, he will roam around the map without doing anything

21 hours ago, Shane156 said:

There's an NPC with a bow and I dropped an AK an he's picked it up, but he's still shooting with the bow.. it would be nice if they would pick the better weapon

You can setup it in config. The available weapons list for bot in config is based on priority. Just add AK on top and he will use it instead of bow

21 hours ago, Shane156 said:

Also, when I kill an NPC that's wearing clothes, their clothes disappear. it would be nice if the clothes stay on the body

You can also setup it in config. Disable lock container
"Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true,

21 hours ago, Shane156 said:

But they don't unfortunately.. is this a bug?

Looking into it
 

walkinrey

Posted

18 hours ago, Shane156 said:

I'm wondering, what do these settings do?

"Brain timer tick (0.01 - 1)": 0.1,

"Controls timer tick (0.01 - 1)": 0.5,

They affect server's performance and bot's logic. It's best not to change them unless you're experiencing problems.

18 hours ago, Shane156 said:

When the NPC has mp5 or AK, he's just one popping instead of spraying.. would be nice to have them spray or have a config to control that

Still working on it too, many things are based on default Rust bots so there is a lot of work to be made

18 hours ago, Shane156 said:

I assume the allow to create item if not in inventory means they can craft after they find the loot to make the item?

whereas they just spawn with any of them when re spawning anyway. 

He will just spawn with this item, no crafting involved

19 hours ago, Shane156 said:

Also, I mentioned the clothes disappear that they are wearing.. this also applies to weapons they are using at the time.

You need to disable lock for belt container too, same way as with wear container, but we haven't added this setting yet, will be added in next update.

19 hours ago, Shane156 said:

After further testing, I've noticed they don't med themselves up, even though they have syringes on them (I've seen them using bandages though)

Have you added syringes to supported items for this bot in the config? 

walkinrey

Posted

14 hours ago, DarkSilver said:

can the npc have a progressive way to change weapons, lets say the first day uses a bow and arrow after 6 or 12 hrs the npc will have a revolver

Very nice idea, we'll probably implement it

  • Like 1
Sapnu

Posted

could you add an option to make them run the roads only ?

walkinrey

Posted

1 minute ago, Sapnu said:

could you add an option to make them run the roads only ?

maybe but i'm not sure about it

walkinrey

Posted

5 hours ago, walkinrey said:
On 11/5/2025 at 9:55 PM, Shane156 said:

Also, I mentioned the clothes disappear that they are wearing.. this also applies to weapons they are using at the time.

You need to disable lock for belt container too, same way as with wear container, but we haven't added this setting yet, will be added in next update.

Added an option for this, please update

  • Like 1
DocNorris

Posted

Is there option to add more npcs?

walkinrey

Posted

1 minute ago, DocNorris said:

Is there option to add more npcs?

You can add as many NPCs as you want. We'll soon add an option to spawn many NPCs of same preset instead of one.

DocNorris

Posted

1 minute ago, walkinrey said:

You can add as many NPCs as you want. We'll soon add an option to spawn many NPCs of same preset instead of one.

Thanks

DocNorris

Posted

2 minutes ago, walkinrey said:

You can add as many NPCs as you want. We'll soon add an option to spawn many NPCs of same preset instead of one.

Is there a easy way to find the ones that spawned? Ive been looking for a while now but cant find them 

walkinrey

Posted

Just now, DocNorris said:

Is there a easy way to find the ones that spawned? Ive been looking for a while now but cant find them 

Please check plugin page. Also don't forget to grant "roamingnpcs.admin" permission to use these
 

 Commands:

/rnpc vis - shows all RoamingNPC's bots

/rnpc stashvis - shows all RoamingNPC's stashes

/rnpc killall - kills all RoamingNPC's bots

/rnpc tp - teleports all RoamingNPC's bots to you

/rnpc totp - teleports you to closest RoamingNPC bot

  • Like 1
DocNorris

Posted

3 minutes ago, walkinrey said:

Please check plugin page. Also don't forget to grant "roamingnpcs.admin" permission to use these
 

 Commands:

/rnpc vis - shows all RoamingNPC's bots

/rnpc stashvis - shows all RoamingNPC's stashes

/rnpc killall - kills all RoamingNPC's bots

/rnpc tp - teleports all RoamingNPC's bots to you

/rnpc totp - teleports you to closest RoamingNPC bot

The npcs get stuck staring at scientist 

image.png

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  • Like 2

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