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CarbonAliases Extension is required only if your server runs on Oxide!

Addon isn't required on Carbon servers!

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  • Update details
    v1.8.12
    Released
    Download size 227.73 kB
    Total versions 55
    Typical update pace About every 13 days
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Recommended Comments



HunterZ

Posted (edited)

I wish it were possible to either edit automatically generated routes, or to blacklist them from the list of routes that Bradley can randomly spawn on (I don't use the purchase feature on my server). My current procedural map has a bad road that runs through a building at Harbor, and Bradley keeps getting stuck on it.

Alternatively, it would be nice if the un-stick feature could detect if Bradley hasn't moved for a couple of minutes regardless of reason.

Edit: Also verified that enabling the obstacle check config options doesn't help. Check out the Q11 end of `4_Edited` on procedural map with seed 775103760, size 2800.

image.png.410f4f499f701ad767598f8b74c96981.png

Edited by HunterZ
ThePitereq

Posted

9 hours ago, HunterZ said:

I wish it were possible to either edit automatically generated routes, or to blacklist them from the list of routes that Bradley can randomly spawn on (I don't use the purchase feature on my server). My current procedural map has a bad road that runs through a building at Harbor, and Bradley keeps getting stuck on it.

Alternatively, it would be nice if the un-stick feature could detect if Bradley hasn't moved for a couple of minutes regardless of reason.

Edit: Also verified that enabling the obstacle check config options doesn't help. Check out the Q11 end of `4_Edited` on procedural map with seed 775103760, size 2800.

image.png.410f4f499f701ad767598f8b74c96981.png

There should be method that unstucks the bradley, maybe it isnt working properly, i'll take a look.

The plugin cant find obstacles because i think it coutns whole harbor as one prefab, which have their center too far from road and doesn't blacklist this road.

ProjektEU

Posted

what is this problem thank you very much      Error while compiling RoadBradley: The type or namespace name 'CarbonAliases' does not exist in the namespace 'Oxide.Ext' (are you missing an assembly reference?) | Line: 25, Pos: 17

HunterZ

Posted

1 hour ago, Sonny said:

what is this problem thank you very much      Error while compiling RoadBradley: The type or namespace name 'CarbonAliases' does not exist in the namespace 'Oxide.Ext' (are you missing an assembly reference?) | Line: 25, Pos: 17

ThePitereq's Carbon Aliases plugin is required when running Road Bradley under Oxide.

  • Like 1
ProjektEU

Posted

17 hours ago, HunterZ said:

ThePitereq's Carbon Aliases plugin is required when running Road Bradley under Oxide.

I don't quite understand your answer? nothing specific please

bobekua

Posted

./buytank ??

 

ProjektEU

Posted

Hello, I have a problem with the plugin, when I enter the /buytank command, the window does not load

bradly ticket.png

ThePitereq

Posted

On 9/2/2024 at 6:03 PM, Sonny said:

I don't quite understand your answer? nothing specific please

you need to have CarbonAliases extension installed if you use oxide.

 

On 9/3/2024 at 6:43 PM, bobekua said:

image.png.d08b93e3809ad4c270add2220a21c404.png

DO you have permission to see any tank? maybe its missing. or any error in conosle?

Zohan

Posted

Hello. I have an interesting suggestion. The author of the plugin has introduced an option to edit loot boxes in his Loottable plugin. You would just have to create Loot Api . It would be just perfect, because you should not edit the boxes in the config file, but the admin could do it in the game itself.

Thank you. I will wait for an answer.

ThePitereq

Posted

1 hour ago, Zohan said:

Hello. I have an interesting suggestion. The author of the plugin has introduced an option to edit loot boxes in his Loottable plugin. You would just have to create Loot Api . It would be just perfect, because you should not edit the boxes in the config file, but the admin could do it in the game itself.

Thank you. I will wait for an answer.

Hey, i am not fully understanding your question, what plugin and what loot api?

ThePitereq

Posted

2 hours ago, liuyan1220 said:

Killing the tank will give you an error

 

 

 

 

 

 

 

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

Can't say whats wrong without full error from direct console log.

梦幻之旅

Posted

How to damage Buildings at TurePVE?

ThePitereq

Posted

On 10/10/2024 at 5:02 AM, 梦幻之旅 said:

How to damage Buildings at TurePVE?

plugin doesn't have any additional functionality on truepve, i think you just need to give perms to bradley to deal damage to structures and then make qhat buildings should take damage in roadbradley config.

梦幻之旅

Posted

[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab' on the road '0' at '(-345.47, 13.90, -1300.06)'.
[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/monument/roadside/radtown_1.prefab' on the road '0' at '(-856.89, 12.28, -1245.27)'.
[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab' on the road '0' at '(-1124.22, 24.78, 808.55)'.
[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab' on the road '0' at '(-1133.66, 24.71, 805.25)'.
[14:14:34][1][RoadBradley WARNING] Route '19_Edited' is too small for a bradley! It have less than 5 checkpoints. Cannot be used.
[14:14:34][1][RoadBradley WARNING] Route '38_Edited' is too small for a bradley! It have less than 5 checkpoints. Cannot be used.

 

The tank cannot move when it arrive exit of red town,how to fix it ?

ThePitereq

Posted

On 11/8/2024 at 1:25 AM, 梦幻之旅 said:

[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab' on the road '0' at '(-345.47, 13.90, -1300.06)'.
[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/monument/roadside/radtown_1.prefab' on the road '0' at '(-856.89, 12.28, -1245.27)'.
[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab' on the road '0' at '(-1124.22, 24.78, 808.55)'.
[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab' on the road '0' at '(-1133.66, 24.71, 805.25)'.
[14:14:34][1][RoadBradley WARNING] Route '19_Edited' is too small for a bradley! It have less than 5 checkpoints. Cannot be used.
[14:14:34][1][RoadBradley WARNING] Route '38_Edited' is too small for a bradley! It have less than 5 checkpoints. Cannot be used.

 

The tank cannot move when it arrive exit of red town,how to fix it ?

these are regular warnings that says you the sutiation. If you do the Tank Route - Remove Roads With Obstacles From Pool to true it will won't cause that. Its caused by the tank behaviour when he enters the rad town.

梦幻之旅

Posted

[14:14:34][1][RoadBradley Warning] There is an obstacle "assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab" at "(-345.47, 13.90, -1300.06)" on road "0".
[14:14:34][1][RoadBradley Warning] There is an obstacle "assets/bundled/prefabs/autospawn/monument/roadside/radtown_1.prefab" at "(-856.89, 12.28, -1245.27)" on road "0".
[14:14:34][1][RoadBradley Warning] There is an obstacle "assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab" on road "0" at coordinates (-1124.22, 24.78, 808.55).
[14:14:34][1][RoadBradley Warning] There is an obstacle "assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab" on road "0". [14:14:34]
[1][RoadBradley Warning] Road '19_Edited' is too short to generate a tank path! Less than 5 performance points. Cannot be used.
[14:14:34][1][RoadBradley Warning] Road '38_Edited' is too short to generate a tank path! Less than 5 performance points. Unable to use

.

 

The situation is like this: the red team is coming back, and the team is moving and adding, how can you solve it?

But the red town is located on the main road(Road_0), the tank will not be Spawn if set Remove Roads With Obstacles From Pool is ture, I found there are 3 or 4 CheckPoints under the obstacle,how to delete this points in Road_0 , or how to prevent CheckPoints spawn.

 

The tank going to CheckPoints592 when it bypasses obstacles, tank was stick.

WeChat image_20241109014018.png

Hakkai

Posted

05:03 [Error] Error while compiling RoadBradley: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 2040, Pos: 108

the mod does not work any longer

ThePitereq

Posted

On 12/20/2024 at 6:50 PM, Hakkai said:

05:03 [Error] Error while compiling RoadBradley: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 2040, Pos: 108

the mod does not work any longer

update your plugin

oplataru

Posted

On 12/28/2024 at 7:46 PM, ThePitereq said:

update your plugin

how can you limit the purchase or prohibit players who have reached the limit from blowing up a tank. and in order to buy or blow up a tank, they join a group and ask other players to buy a tank?

ThePitereq

Posted

On 1/4/2025 at 10:16 AM, oplataru said:

how can you limit the purchase or prohibit players who have reached the limit from blowing up a tank. and in order to buy or blow up a tank, they join a group and ask other players to buy a tank?

There is no way of limiting tanks for something like that, i mean i can always lock damage of the player that did already the tank limit, but it wont prevent him from getting loot from it. Locking that is dosable but i think there is no way of preventing players of exploiting this lockout.

Dead Nasty

Posted

Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RoadBradley - False (Boolean), TruePVE (True (Boolean))

ThePitereq

Posted

On 1/26/2025 at 3:43 AM, Dead Nasty said:

Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RoadBradley - False (Boolean), TruePVE (True (Boolean))

change OnEntityTakeDamage Return Value in config from false to true

  • Love 1
Dead Nasty

Posted

Every time a player is taking a bradley it kinda spams this:
NullReferenceException: Object reference not set to an instance of an object

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