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MLKK

Posted

Oilrig set "wipe"_ Main_ Inventory_ Percent ": 0, or the default drop, there is no inventory at all

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Jaws

Posted

Is it possible we can get the option to turn off Scientist sound, and give them a name like BotSpawn has? Would be awesome!

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Jaws

Posted

@Steenamaroo I have noticed that the NPC Kits are conflicting with the Zombie Horde plugin. Is there a way to make your plugin ignore Zombie Horde NPC's? I would appreciate it

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Steenamaroo

Posted

I'll see what I can do.

Jaws

Posted (edited)

Seems this plugin is sort of miffed since the update today. Some NPC's are not wearing the kits assigned to them. For example, the Bandit guys at Bandit camp are wearing default stuff and making scientist noises for some reason.@Steenamaroo

Edited by Jaws
  • Administrator
Steenamaroo

Posted

Thanks, Jaws.
Would you mind letting me know if this sorts it?
Failing that, I'll get a look tomorrow.

NPCKits.cs

Jaws

Posted (edited)

The kits are working again. Only thing is the bandits at bandit camp are still making scientist noises lol
@Steenamaroo

Edited by Jaws
  • Administrator
Steenamaroo

Posted

Glad to hear it.
The scientist noises isn't really related to NPCKits but maybe I can put out a small fix-it plug.

Kolstad

Posted

Amazing Plugin @Steenamaroo

Just wondering if NPCKits will be updated to include the Underwater Dwellers?

  • Like 3
ChogChey

Posted

Would it be possible to choose the ammo type for an NPC to use? Ie; an npc using a waterpipe shotgun with slugs instead of the default ammo, handmade shells.

  • Administrator
Steenamaroo

Posted

Hi,

Right now, as in BotSpawn, that's all handled by Kits plugin.
I'm not sure if Kits plugin notes down pre-loaded ammo type or not.

ImFonky

Posted (edited)

Can you provide a NPCKits.json example plz?

I have it now, it's auto-generated.

I would have deleted this comment if i could 😛

Edited by ImFonky
  • Like 1
Alexey

Posted

Add pls scientistnpc_roamtethered

  • Administrator
Steenamaroo

Posted

Hi,
He's added already as "DesertScientist".

Sorry, I missed have missed him when writing the update notes.

Matthew Pease

Posted

they do not pull guns out they just back away from me

ZEODE

Posted

On 10/11/2021 at 5:35 PM, ChogChey said:

Would it be possible to choose the ammo type for an NPC to use? Ie; an npc using a waterpipe shotgun with slugs instead of the default ammo, handmade shells.

 

On 10/11/2021 at 6:33 PM, Steenamaroo said:

Hi,

Right now, as in BotSpawn, that's all handled by Kits plugin.
I'm not sure if Kits plugin notes down pre-loaded ammo type or not.

Looks like Kits plugin does handle ammo type.

Line 506: ["weapon"] = !string.IsNullOrEmpty(itemData.Ammotype),
  • Administrator
Steenamaroo

Posted

haven't looked in context but `!string.IsNullOrEmpty(itemData.Ammotype),` is bool, true or false,
so most likely Kits is just using that as a simple check to see if the item is, or isn't considered a weapon.

  • Like 1
ZEODE

Posted

1 hour ago, Steenamaroo said:

haven't looked in context but `!string.IsNullOrEmpty(itemData.Ammotype),` is bool, true or false,
so most likely Kits is just using that as a simple check to see if the item is, or isn't considered a weapon.

Yes, I always assumed it didn't, not sure why. But looking further at the Kits plugin, it definitely seems to handle ammo type along with magazine contents. I will try it out later as that would be handy 🙂

Flint Monkey

Posted

Does this work with ZombieHorde NPCs as well?

0xid

Posted

Zombie Horde has its own kits system. "loadouts" 

You have to redeem a kit yourself and then use the horde's commands to copy your inventory to a loadout. 

Did the very same thing yesterday so I assure you that this is the best way 

  • Like 1
Flint Monkey

Posted (edited)

I use Kits today and do the same thing, but Kits doesn't allow me to assign them to NPCs. I do like the UI Kits offers. Can I pull from the Kits table to populate NPCKits?

Edited by Flint Monkey
Southern Gaming 2X

Posted

Has Anyone found away to skin the Outpost NPC's only ones i cant skin,  Thanks I know the plugin need a update was looking for  ideas 

  • Like 1
  • Administrator
Steenamaroo

Posted

Looks like it's just a name change.
I'm flicking through now to test as many as I can.

  • Love 1
Nova

Posted

When I try to set it up so that Scarecrows do not drop inventory it still drops default scarecrow inventory.

  • Administrator
Steenamaroo

Posted

Hi,
Some of the npcs types do need changed but I just tested Scarecrow and it seems to be working fine.

Just make sure that you have
"Default_Rust_Loot_Percent": 0 
if you want to prevent the Rust loot from being in the corpse,
and
"Wipe_Main_Inventory_Percent": 100,

if you want the plugin to remove items placed in main by a kit, or other loot plugin.

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