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  • Update details
    v2.4.5
    Released
    Download size190.21 kB
    Total versions14
    Time between versions 35 days
    Typical update pace About every 23 days
    Freshness 3 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

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hid333

Posted

Failed to call hook 'OnItemAction' on plugin 'ExtraFishing v2.4.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.ExtraFishing.OnItemAction (Item item, System.String action, BasePlayer player) [0x000c2] in <6d6d2d9681354d8487d23db233b430c9>:0 
  at Oxide.Plugins.ExtraFishing.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x030a5] in <6d6d2d9681354d8487d23db233b430c9>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 

The above error message appears. Does it affect the operation? What is the cause and how can it be resolved?

hid333

Posted

Where can I configure the optional Hide-UncaughtFish?
The configuration file doesn't have a setting for it.

>Optional Hide-Uncaught-Fish mode (HideUncaughtFish config toggle):

NINJA WORKS

Posted

4 hours ago, hid333 said:

Where can I configure the optional Hide-UncaughtFish?
The configuration file doesn't have a setting for it.

>Optional Hide-Uncaught-Fish mode (HideUncaughtFish config toggle):

UPDATE FIX (CodeFling & Booth)

[Fix]
- Fixed a bug where Config and HideUncaughtFish were not added when the plugin was loaded.

- Added a null check to OnItemAction.

  • Like 1
hid333

Posted

I have a few questions I’d like to confirm.

  1. You are currently displaying the rankings for size and weight separately. Is it possible for the order to differ between size and weight?
    (For example, if someone catches a bluefin tuna measuring 100 cm, could the weight vary—such as 200 kg for one catch and 190 kg for another?)
    Because the size and weight rankings are shown independently, I was wondering whether the weight can change even when the size is exactly the same.
  2. The ingredients used in cooking are not being consumed. When the target fish is supposed to be an ingredient, it is not treated as a cooking
    ingredient by the cooking plugin, and players are still able to obtain the cooked item without using up the fish.
    Is there any way to avoid this issue? Would it be necessary to modify the cooking plugin itself?
  3. Would it be possible to add a few additional rewards?
    For example, rewards (such as items, permissions, or adding the player to a group) for:
  • the player who has unlocked the largest number of fish species (i.e., has caught them at least once),
  • the player who has unlocked all fish species,
  • the player who has earned the most 1st-place finishes in the size category, and
  • the player who has earned the most 1st-place finishes in the weight category.

At the moment, I have created an app that reads /data/ExtraFishing_Records.json and generates a points-based ranking system
(3 points for 1st place, 2 points for 2nd place, and 1 point for 3rd place).
I then manually grant rewards based on that ranking, but I would like to streamline this process if possible.

NINJA WORKS

Posted

16 hours ago, hid333 said:

I have a few questions I’d like to confirm.

  1. You are currently displaying the rankings for size and weight separately. Is it possible for the order to differ between size and weight?
    (For example, if someone catches a bluefin tuna measuring 100 cm, could the weight vary—such as 200 kg for one catch and 190 kg for another?)
    Because the size and weight rankings are shown independently, I was wondering whether the weight can change even when the size is exactly the same.
  2. The ingredients used in cooking are not being consumed. When the target fish is supposed to be an ingredient, it is not treated as a cooking
    ingredient by the cooking plugin, and players are still able to obtain the cooked item without using up the fish.
    Is there any way to avoid this issue? Would it be necessary to modify the cooking plugin itself?
  3. Would it be possible to add a few additional rewards?
    For example, rewards (such as items, permissions, or adding the player to a group) for:
  • the player who has unlocked the largest number of fish species (i.e., has caught them at least once),
  • the player who has unlocked all fish species,
  • the player who has earned the most 1st-place finishes in the size category, and
  • the player who has earned the most 1st-place finishes in the weight category.

At the moment, I have created an app that reads /data/ExtraFishing_Records.json and generates a points-based ranking system
(3 points for 1st place, 2 points for 2nd place, and 1 point for 3rd place).
I then manually grant rewards based on that ranking, but I would like to streamline this process if possible.

Hello.

1.  Since weight is calculated using a formula based on size, items of the same size will always have the same weight.

2. The Cooking plugin will not recognize an item as an ingredient unless the item name, item abbreviation, and skin ID all match. The ExtraFishing plugin stores size and weight data in the name field of the main fish item, so the names will not match.

3. These were also requests from other customers. While we cannot fulfill all requests, we will introduce some of these features in V3.

  • Like 1
hid333

Posted

11 minutes ago, NINJA WORKS said:

Hello.

1.  Since weight is calculated using a formula based on size, items of the same size will always have the same weight.

2. The Cooking plugin will not recognize an item as an ingredient unless the item name, item abbreviation, and skin ID all match. The ExtraFishing plugin stores size and weight data in the name field of the main fish item, so the names will not match.

3. These were also requests from other customers. While we cannot fulfill all requests, we will introduce some of these features in V3.

2. was a problem with the cooking plugin; my apologies.

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