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Could this be updated to reward players with a configurable amount of RP from ServerRewards when they kill a drone please?

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3 hours ago, VerbotenViscus said:

Could this be updated to reward players with a configurable amount of RP from ServerRewards when they kill a drone please?

hi, sorry, i didn't plan to do this

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23 minutes ago, papi said:

Is there any possible way to add a sound to the drone?

what sound should i add?

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does the sound have to be from a prefab? I saw how chaos was able to use a prefab and loop it to create the zombie grunting sound in Zombie Horde.

If you can add a sound I would have wanted a drone sound from Skynet or a mechanical sound like 

 

 

 

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4 hours ago, papi said:

does the sound have to be from a prefab? I saw how chaos was able to use a prefab and loop it to create the zombie grunting sound in Zombie Horde.

If you can add a sound I would have wanted a drone sound from Skynet or a mechanical sound like 

 

 

 

As far as I know, you can only use the sounds of the default prefabs. Thanks for your review, i appreciate it

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2 hours ago, funky nugget said:

if you add that, pls make it optional. i like it the way it is atm

Sure, if possible it will be optional

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Would you consider an option to replace assets/prefabs/weapons/f1 grenade/grenade.f1.deployed.prefab with assets/prefabs/tools/c4/explosive.timed.deployed.prefab as an option?

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2 hours ago, papi said:

Would you consider an option to replace assets/prefabs/weapons/f1 grenade/grenade.f1.deployed.prefab with assets/prefabs/tools/c4/explosive.timed.deployed.prefab as an option?

do you want to change the explosion prefab?

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On 3/11/2023 at 10:29 AM, Fruster said:

hi, sorry, i didn't plan to do this

If you aren't willing to add support for that, what about exposing some sort of API that could be used by another plugin to do the rewards points?

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3 hours ago, VerbotenViscus said:

If you aren't willing to add support for that, what about exposing some sort of API that could be used by another plugin to do the rewards points?

ok, I'll think about it, maybe add later

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after todays update, DroneEvent - Failed to compile: DroneEvent.cs(460,21): error CS0019: Operator `==' cannot be applied to operands of type `NetworkableId' and `int'

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22 minutes ago, funky nugget said:

after todays update, DroneEvent - Failed to compile: DroneEvent.cs(460,21): error CS0019: Operator `==' cannot be applied to operands of type `NetworkableId' and `int'

Hey, try updating to the latest version

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21 minutes ago, corndiggitydog said:

Download link still gives me version 1.0.6

maybe you can try again

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8 hours ago, corndiggitydog said:

Still no luck. 1.0.6 is all I get

I don't know, maybe try another browser

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lol When did you switch to dropping c4? I don't mind as they are much better.

could you include the ability to run a command line.  A lot of plugins are including this now so other events or sounds can be called through command line.

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7 hours ago, papi said:

lol When did you switch to dropping c4? I don't mind as they are much better.

could you include the ability to run a command line.  A lot of plugins are including this now so other events or sounds can be called through command line.

"When did you switch to dropping c4?" - ok, I'll add this soon. What exactly do you want to run with the command?  there is a console command "drerespawndrones"

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Some plugins now include the ability to run a command line from within the plugin.  For example "MeteorEvent", "ThePitereq"

It gives more control to the admin who wants to add other plugins to run at the same time.

Alternatively I will jujst add a line into your code instead 

Server.Command("enter command line here");

example:
"Event - Commands Ran On Start": [
    "showpopup * Legacy 15 4 Civil Emergency Alert: Meteor Strikes imminent!",
    "audio.message sendall broadcast"
  ],

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