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Craft Menu 1.1.62

$16.00
   (20 reviews)
Message added by David,

CUSTOMER SUPPORT 
To report issues with plugin or simply get in touch with me, please use support section on site or create ticket on my discord

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Please allow at least 24 hours for response on site tickets as we all live in different time zones.  Not available during weekends.

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Recommended Comments



ItzVOID

Posted (edited)

Please Help.. I just purchased  it, but its not loading

image.png.f379e263f5b5f6cdb7d40bd85220f97f.png

Edited by ItzVOID
Tramp

Posted

Hello, I have a lot of custom items and I want to use them for crafting can you add a check of the ID skin so that there are no conflicts with items and they are not spent in crafting they are spent on crafting?

Mbesailor

Posted (edited)

Afternoon, not sure, but is there a command that allows players to use that shows what the xp's are for items when researching and/or what xp's u will get when crafting that item either in console or regular chat

Edited by Mbesailor
tanuki

Posted

Hello
After the August update, transport craft stopped working. Instead of transport, a workbench is placed. Please tell me what's the matter?

Eatten

Posted

would add
1 - the ability to open craft without a workbench (and craft without it) -  for modded servers
2 - language files
3 - craft commands (for VIP modded servers)
4 - spawn water objects only in water (if not already)

  • Like 1
finnalandem

Posted

I'd definitely purchase this if it put the materials back into the current stacks in your inventory instead of just creating a new stack. Unless that's occurring as a result of your stack sizes not accommodating the materials.

Kobani

Posted

On 6.12.2021 at 18:48, STIVI said:

Hallo
zusammen mit@ArtiIOMIWir haben eine Konfiguration für das Craft-Menü erstellt, die 123 Elemente enthält.
Die Liste wurde für unsere VIPs erstellt, darin sind Gegenstände enthalten, die im Spiel ohne Plugin erstellt werden können, nur für die man einen Steam-Gegenstand benötigt.
Also im Grunde alle Artikel aus DLCs, alle Twitch-Drop-Artikel und Steam-Markt-Artikel.
Wir haben auch unsere eigenen Kategorien erstellt, die besser zu unserer Artikelliste passen
(Symbole für Kategorien sind etwas seltsam, aber ich konnte keine besseren finden.
Aber Sie können es gerne tun Teilen Sie Ihre mit, wenn Ihnen etwas Besseres einfällt 😄.)

 

 

Hey thanks for your work. this is from 2021, do you have a revised current config with the new items? 

carlness

Posted

im making a primitive server and want to make crafting a set path, i,e u learn eoka for 25 scrap, then u have to learn say metal door 50 scrap then bow 100 scrap and so on can i do that with this plug in? just checking before i buy cheers

Mbesailor

Posted (edited)

afternoon all, been trying to set up the betting terminal but having no luck. only shows the mailbox when placed even if i use the correct skin id for it

in my inventory it shows the terminal, but placed, its only a mailbox

this is what i currenlty have:

  "mailbox": {
    "Name": "Betting Terminal",
    "Image": "mailbox.png",
    "SkinID": 2682493107,
    "Category": "dlc",
    "Tier": 3,
    "ResearchCost": 75,
    "Resources": {
      "techparts": 5,
      "metal.refined": 350
    }

Edited by Mbesailor
Bears

Posted

In config I have "Wipe Blueprints at Map Wipe": true, but all the player researched blueprints remain unlocked after each wipe.. 

ChristopherS

Posted

On 3/25/2024 at 10:25 PM, Bears said:

In config I have "Wipe Blueprints at Map Wipe": true, but all the player researched blueprints remain unlocked after each wipe.. 

Yeah this is a pain for me too. I just run the command "craftmenu_admin wipe" to reset these.

You're right though, this feature does not work for me at all either.

tacman1981

Posted

On 2/18/2024 at 6:43 PM, Mbesailor said:

afternoon all, been trying to set up the betting terminal but having no luck. only shows the mailbox when placed even if i use the correct skin id for it

in my inventory it shows the terminal, but placed, its only a mailbox

this is what i currenlty have:

  "mailbox": {
    "Name": "Betting Terminal",
    "Image": "mailbox.png",
    "SkinID": 2682493107,
    "Category": "dlc",
    "Tier": 3,
    "ResearchCost": 75,
    "Resources": {
      "techparts": 5,
      "metal.refined": 350
    }

it feels like the same for a lot of items, ive had players reporting their slot machine is placing as fridge

David

Posted

Due to recent changes made by facepunch to workbenches, CraftMenu won't work for some time. I'm sorry for inconvenience this may cause to you but there's no simple fix I can just implement today. The original way how players were accessing CraftMenu is not available anymore because workbenches are no longer "lootable entities". Once oxide/carbon introduces hooks for new workbenches I can start working on some solutions. 

  • Sad 7
Bears

Posted

No craft menu button when opening the workbench after the wipe. Please fix this. 

  • Like 1
ChristopherS

Posted

1 minute ago, Bears said:

No craft menu button when opening the workbench after the wipe. Please fix this. 

Read the notice above mate.

  • Like 1
Mbesailor

Posted

Guess nobody actually reads the comments David posted saying "CraftMenu won't work for some time" read above.

WarKingz

Posted

What gets me so mad is that Facepunch does not communicate with the mod community, as the mod community has more players and a mass audience for them.

Rust Admin

Posted

There is a staging branch that devs can test their plugins on.
There have been several instances of this developers plugins going unsupported after some time.
It really sucks because these are some of the best out there.  😞

  • Like 1
ChristopherS

Posted

14 minutes ago, WarKingz said:

What gets me so mad is that Facepunch does not communicate with the mod community, as the mod community has more players and a mass audience for them.

It's been known for over a month that this was going to happen. Rust admin above said it right, there's a staging branch just for testing things like this.

WarKingz

Posted

i have had to move all my craft to the shop plugin

Luuxen

Posted

6 hours ago, David said:

Due to recent changes made by facepunch to workbenches, CraftMenu won't work for some time. I'm sorry for inconvenience this may cause to you but there's no simple fix I can just implement today. The original way how players were accessing CraftMenu is not available anymore because workbenches are no longer "lootable entities". Once oxide/carbon introduces hooks for new workbenches I can start working on some solutions. 

Would it be possible for you to make it work via a chat command for the the "meantime" for less downtime, i think we are a few there depends alot on this?
🙂

  • Like 1
ChristopherS

Posted

29 minutes ago, Luuxen said:

Would it be possible for you to make it work via a chat command for the the "meantime" for less downtime, i think we are a few there depends alot on this?
🙂

I suppose it may be possible to use range to a workbench to let you buy the blueprints too. 

That's a great idea! 🙂

Bears

Posted

Can you make a /chat command to open the craft menu while we are waiting for the workbench implementation? 

  • Like 1
molokatan

Posted

simply add it to repairbench and check if player has workbench level

 

        private void OnLootEntity(BasePlayer player, RepairBench bench)
        {
            if (!permission.UserHasPermission(player.UserIDString, "craftmenu.use")) return;

            if (!config.ct.craftQue)
                player.gameObject.GetOrAddComponent<CraftingQue>();

            if (!playerBps.ContainsKey(player.userID))
            {
                playerBps.Add(player.userID, new PlayerBps());
                SavePlayerData();
            }
            if (player.HasPlayerFlag(BasePlayer.PlayerFlags.Workbench1))
            {
                CreateBaseCui(player, 1);
                ShowBps(player, 1, "all");
            }
            if (player.HasPlayerFlag(BasePlayer.PlayerFlags.Workbench2))
            {
                CreateBaseCui(player, 2);
                ShowBps(player, 2, "all");
            }
            if (player.HasPlayerFlag(BasePlayer.PlayerFlags.Workbench3))
            {
                CreateBaseCui(player, 3);
                ShowBps(player, 3, "all");
            }
        }

        private void OnLootEntityEnd(BasePlayer player, RepairBench bench)
        {
            DestroyCui(player);
        }

 

and move the panel above the player model

anchormin: "-588 250"

anchormax: "-210 620"

  • Like 1
  • Love 3
David

Posted

16 hours ago, Luuxen said:

Would it be possible for you to make it work via a chat command for the the "meantime" for less downtime, i think we are a few there depends alot on this?
🙂

Yes, I'll do that as temporary solution.

  • Love 2

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