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56 minutes ago, byond1991 said:

Hello, Will the event start itself with out TimedExecute plugin?

yes, ive never used TimedExecute for Convoy

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hello is the  pvp zone  affected by those shooting from the pve zone? 

just had an incident today where players outside the pvp zone were able to shoot into the pvp zone. i'm using nextgenpve

Edited by saintmichel13
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Hi! I am aware of a problem with the Npc Spawn plugin. Work on updating it is already underway. Thanks for understanding

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19 hours ago, Adem said:

Hi! I am aware of a problem with the Npc Spawn plugin. Work on updating it is already underway. Thanks for understanding

Hi, is the npc spawn plugin out yet?

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1 hour ago, Adem said:

Hello!  download Npc Spawn again from the same link

Convoy was compiled successfully in 1961ms

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Fallback handler could not load library D:/TCAFiles/Users/rany/2323257/RustDedicated_Data/Mono/data-0000026025A78090.dll

Failed to initialize plugin 'Convoy v2.1.2' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.Convoy.Init () [0x00043] in <23d9ada1c1354747bef533127b26cd3f>:0

at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0019c] in <23d9ada1c1354747bef533127b26cd3f>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <bae5f1223fce49c493b01571c99dce02>:0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin Convoy v2.1.2 by Adem

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

No previous version to rollback plugin: Convoy

 

 

Is the not working, or just me lol

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50 minutes ago, byond1991 said:

Convoy was compiled successfully in 1961ms

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Fallback handler could not load library D:/TCAFiles/Users/rany/2323257/RustDedicated_Data/Mono/data-0000026025A78090.dll

Failed to initialize plugin 'Convoy v2.1.2' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.Convoy.Init () [0x00043] in <23d9ada1c1354747bef533127b26cd3f>:0

at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0019c] in <23d9ada1c1354747bef533127b26cd3f>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <bae5f1223fce49c493b01571c99dce02>:0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin Convoy v2.1.2 by Adem

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

No previous version to rollback plugin: Convoy

 

 

Is the not working, or just me lol

This is the first time I've seen this. Try restarting the server

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6 hours ago, Adem said:

This is the first time I've seen this. Try restarting the server

Is NpcSpawn, does not work with airevent and waterevent? 

loaded the new file, but those event npc just standing there lol

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Hey Adem!

What are the chances of this plugin allowing event ownership without the PveMode plugin? I'm using TruePVE, so most of my event plugins actually have the ownership part coded into them. Could this be something we see added in the future?

 

Thanks! 🙂

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Quick question: How to put muti custom route? 

"Custom route name": "route1", "route2",

is like this ? or something else

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Quick question: How to put muti custom route? 

"Custom route name": "route1", "route2",

is like this ? or something else

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Just now, byond1991 said:

Quick question: How to put muti custom route? 

"Custom route name": "route1", "route2",

is like this ? or something else

ops added extra  quote

 

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On 9/4/2022 at 2:27 AM, Shark-A-Holic said:

Hey Adem!

What are the chances of this plugin allowing event ownership without the PveMode plugin? I'm using TruePVE, so most of my event plugins actually have the ownership part coded into them. Could this be something we see added in the future?

 

Thanks! 🙂

Hello. I don't plan to add it yet. Because PVEMode has excellent functionality.

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On 9/5/2022 at 7:39 AM, byond1991 said:

Quick question: How to put muti custom route? 

"Custom route name": "route1", "route2",

is like this ? or something else

Hello. Just save the second route with the same name. Then they will be randomly selected.

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18 hours ago, Adem said:

Hello. I don't plan to add it yet. Because PVEMode has excellent functionality.

Bah okay. I may have to remove the plugin for the time being. We're having a lot of issues with people stealing the event and a majority of our plugins depend on TruePVE. 😞 Hopefully it's something that will be added in the future, thank you for your response!

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Would it be possible to add support for the "Monument Bradley" plugin, so that when Convoy spawns, it could despawn ring road bradley while active, and respawn it when complete?   They end up overlapping each other and it gets goofy but I'd really like to keep both running.  

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Can we have an option to set more than 1 truck with a crate?

Also, "Detect the target only in the NPC's viewing vision cone?": true is not working.

Players that are far away trigger the npc's.  They seem also be triggered by players respawning somewhere after death.

They cannot see them but go straight in that direction.

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Can you add the option to spawn more crate trucks?

Also, when all NPC's are killed the convoy can still start driving again for no reason.

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2 hours ago, Kleementin said:

Can you add the option to spawn more crate trucks?

Also, when all NPC's are killed the convoy can still start driving again for no reason.

Hello. Imagine if a player attacked a convoy and killed the driver in the first car. If I don't respawn it again, how will the convoy move?

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Yes. I will try to change the configuration system of the cars in the convoy in the next update.

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1 hour ago, Adem said:

Hello. Imagine if a player attacked a convoy and killed the driver in the first car. If I don't respawn it again, how will the convoy move?

True. But can't you make the convoy not move again after all npc's have been killed.

Feels weird.

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I can make all the cars stop moving after all the NPCs have been killed. Please create a ticket so that I don't forget about this and about the spawn cars

 

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Hi there,

Currently am using the plugin with an 'out of the box' configuration. When the convoy is attacked, NPC's are not moving or interacting with the player at all. Am I missing something? I have the most recent download of NpcSpawns.

Thanks

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13 hours ago, Papanator said:

Hi there,

Currently am using the plugin with an 'out of the box' configuration. When the convoy is attacked, NPC's are not moving or interacting with the player at all. Am I missing something? I have the most recent download of NpcSpawns.

Thanks

^ For anyone else that experiences this, I literally just wiped all config & data files & it's fixed it. User error 😂

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