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Fruster

Posted

20 minutes ago, gena said:

 

can be added to prevent the plane from falling on its own. To shoot him down with a rocket. It is important

sorry, this is not possible

Fruster

Posted

11 minutes ago, gena said:

Is the NPC chasing the player?

No, NPCs don't move

funky nugget

Posted

im wondering if you can add something optional instead of debrismarker on wich you set timer, like a marker that will despawn when event is completed by player or when the event despawns. basicly like most event do. 

Mabel

Posted

Passengers are no longer dead after the crash, they just become sleepers around the map,
i only use the passenger npc with kits assigned to them which when i first purchased it was working fine i think this started happening when the other npc options was added 
 

Screenshot (1101).png

Screenshot (1102).png

Fruster

Posted

11 hours ago, Mabel said:

Passengers are no longer dead after the crash, they just become sleepers around the map,
i only use the passenger npc with kits assigned to them which when i first purchased it was working fine i think this started happening when the other npc options was added 
 

Screenshot (1101).png

Screenshot (1102).png

Hi, maybe TruePve plugin affects this?

Mabel

Posted

Hi, i do use TruePve but i am not sure if that is affecting it, when i first installed it and set it up they would be dead after the crash, but I've recently just started noticing them as sleepers around the map. i will try a older version of the plugin tomorrow and see if it is happening on the version prior to the other npc options.

Mabel

Posted

After doing some testing this morning it does seem to be related to the latest version of TruePve v2.0.632, I've let the dev of that plugin know, Thanks for your time  

  • Like 1
byond1991

Posted

Is there a way to disable the crash damage players base? or thats not a option anymore

funky nugget

Posted (edited)

1 hour ago, byond1991 said:

Is there a way to disable the crash damage players base? or thats not a option anymore

i think if you disable the fireballs this is solved

Edited by funky nugget
  • Like 1
Azraelkekw

Posted

Is there a way to let them patrol or atleast move a bit around the debrit field? They mostly dont shoot back when getting shot. Some do, some letting themselfs get killed.

Fruster

Posted

17 minutes ago, Azraelkekw said:

Is there a way to let them patrol or atleast move a bit around the debrit field? They mostly dont shoot back when getting shot. Some do, some letting themselfs get killed.

hi, i am working on it now

Darien

Posted

I wonder if you have this problem: when the activity starts, the server will be stuck for a period of time

Fruster

Posted

1 hour ago, CM1234 said:

I wonder if you have this problem: when the activity starts, the server will be stuck for a period of time

Hi, at what point exactly is this happening? When does the event start or at the time of the crash? Does the server hang for a long time?

Darien

Posted

4 hours ago, Fruster said:

嗨,这究竟是在什么时候发生的?事件何时开始或崩溃发生时?服务器是否长时间挂起?

Every 24H restart, he will be stuck for 2-5S when the activity start message appears

Fruster

Posted

3 hours ago, CM1234 said:

Every 24H restart, he will be stuck for 2-5S when the activity start message appears

most likely it is not related to this plugin

nashslash

Posted

4 hours ago, CM1234 said:

Every 24H restart, he will be stuck for 2-5S when the activity start message appears

simply remove the plugin and retest.  no one else is reporting this problem.

  • Like 1
Kapco411

Posted

Really appreciate the plugin and thank you for the time and effort put in it. Is there an easy way to add an explosion to the crash?

 

Fruster

Posted

8 hours ago, Kapco411 said:

Really appreciate the plugin and thank you for the time and effort put in it. Is there an easy way to add an explosion to the crash?

 

hi, when a plane crashes, there is already an explosion like a helicopter crash

Kapco411

Posted

That's odd. ON my server I see the plane come down but never hear an explosion after the descending audio. It just stops abruptly from my vantage point. I'll try to get closer the next time and double check this but I never remember hearing a crash on this one.

 

Fruster

Posted

35 minutes ago, Kapco411 said:

That's odd. ON my server I see the plane come down but never hear an explosion after the descending audio. It just stops abruptly from my vantage point. I'll try to get closer the next time and double check this but I never remember hearing a crash on this one.

 

Sometimes it happens, maybe it's a problem with the game client, try restarting the server and restarting the client. You may need to reinstall the client

funky nugget

Posted

for me this also happens sometimes, it looks like it happens when plain doesnt reach ground. so if they hit some sorta structure first, like trees or part of monument. im not 100% sure tho

Russ

Posted

Anyone else getting an error with the latest update? Failed to call hook 'OnTick'

Fruster

Posted

33 minutes ago, Russ said:

Anyone else getting an error with the latest update? Failed to call hook 'OnTick'

Hi, what are the errors? show me in a private message please

Paul H.

Posted

Jepp



Failed to call hook 'OnTick' on plugin 'CargoPlaneCrash v1.1.6' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.CargoPlaneCrash.crashSite () [0x00326] in <908da6b08b5c4f39877fd4a1924ab067>:0

at Oxide.Plugins.CargoPlaneCrash.OnTick () [0x00108] in <908da6b08b5c4f39877fd4a1924ab067>:0

at Oxide.Plugins.CargoPlaneCrash.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <908da6b08b5c4f39877fd4a1924ab067>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

Fruster

Posted

11 minutes ago, Paul H. said:

Jepp



Failed to call hook 'OnTick' on plugin 'CargoPlaneCrash v1.1.6' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.CargoPlaneCrash.crashSite () [0x00326] in <908da6b08b5c4f39877fd4a1924ab067>:0

at Oxide.Plugins.CargoPlaneCrash.OnTick () [0x00108] in <908da6b08b5c4f39877fd4a1924ab067>:0

at Oxide.Plugins.CargoPlaneCrash.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <908da6b08b5c4f39877fd4a1924ab067>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

Hi, send me a private message with more details please when exactly you get this error

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