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Fruster

Posted

On 4/5/2024 at 1:56 AM, killswitchzero said:

Our NPC's arent attacking since the update, is it NPC Spawn that I need to check on or ? Cheers

I checked, after the update everything works correctly

  • Like 1
tamwilson1979

Posted (edited)

can someone please tell me how to setup loot as it is at the default loot just now i have the simple loot table but dont know how to make a loot table for this mod

Edited by tamwilson1979
Fruster

Posted

9 minutes ago, tamwilson1979 said:

can someone please tell me how to setup loot as it is at the default loot just now i have the simple loot table but dont know how to make a loot table for this mod

Hey! in the /data folder there is an exampleTable, you can edit it or create a new file with a different name similar to it. Then in the cargoPlaneCrash config, specify this table name

SlayersRust

Posted

Is it possible for the Cargo Plane to crash into players Skybase Plugin bases and destroy them?

I want to add this to my servers but I'm not sure if this plugin is compatible with Sky bases or not. Also whats the best way to have this not crash into any players bases and if it does would it cause damage on a PVE Server?


https://codefling.com/plugins/sky-base

Fruster

Posted

4 hours ago, SlayersRust said:

Is it possible for the Cargo Plane to crash into players Skybase Plugin bases and destroy them?

I want to add this to my servers but I'm not sure if this plugin is compatible with Sky bases or not. Also whats the best way to have this not crash into any players bases and if it does would it cause damage on a PVE Server?


https://codefling.com/plugins/sky-base

Hey! Most likely these plugins will not be compatible. Also, damage after a crash will not be applied to player bases if you completely disable fireballs in the config

Mongo

Posted

Last time I used this plugin, you needed the plugin to craft a homing missile. 

Is this plugin updated to be compatible with the Rust update that added homing missiles?

I am considering purchase this plugin again, but not if you still have to craft missile with a separate plugin.

LOL...its been a few years since I got back into rust. thank you in advance.

Fruster

Posted

1 hour ago, Michael Scusselle said:

Last time I used this plugin, you needed the plugin to craft a homing missile. 

Is this plugin updated to be compatible with the Rust update that added homing missiles?

I am considering purchase this plugin again, but not if you still have to craft missile with a separate plugin.

LOL...its been a few years since I got back into rust. thank you in advance.

Hey! This plugin works independently of homing missiles. The event is a plane being shot down, it just falls and crashes

JET SLAP

Posted

can i have the hooks for this event please and thanks

 

Fruster

Posted

5 hours ago, JET SLAP said:

can i have the hooks for this event please and thanks

 

Hey!

CargoPlaneCrashStarted

CargoPlaneCrashCrashed

Markiii

Posted

Would it be possible to add PVE elements to your events? I.e spawns a pvp zone - or locks loot for a PVE zone?

Fruster

Posted

58 minutes ago, Markiii said:

Would it be possible to add PVE elements to your events? I.e spawns a pvp zone - or locks loot for a PVE zone?

Hey! it's in progress

  • Like 1
redzilla

Posted

any way we can use BETTERLOOT instead of only simpleloot

Fruster

Posted

6 hours ago, redzilla said:

any way we can use BETTERLOOT instead of only simpleloot

Hey! at the moment the plugin is only compatible with simpleLootTable, it does not load your server, please use it if you want to add custom loot tables

FandangoChristmas

Posted

Good day, I seem to be having a problem with this plugin calling its event end hook, CargoPlaneCrashEnded. I use Server Hud, and when the event starts, Server Hud detects it fine. When the event ends by timer, the active icon still shows in the HUD. Even if I reload the CargoPlaneCrash plugin. I have announcement messages turned off for the event in config, and I am using Carbon. When I reload Server Hud, it then detects that the event isn't active.

Fruster

Posted

37 minutes ago, FandangoChristmas said:

Good day, I seem to be having a problem with this plugin calling its event end hook, CargoPlaneCrashEnded. I use Server Hud, and when the event starts, Server Hud detects it fine. When the event ends by timer, the active icon still shows in the HUD. Even if I reload the CargoPlaneCrash plugin. I have announcement messages turned off for the event in config, and I am using Carbon. When I reload Server Hud, it then detects that the event isn't active.

Hey! The message about the completion of the event may not appear immediately, the hook may not work immediately either, wait a minute. If the hook still does not work, then create a support request, we’ll try to figure it out

Rust.Matrixx

Posted

Can you set the plane to crash randomly around the map so it different area each time?

Does it do a facepunch notification alert when the event starts?

Does it show the location on the map of where it crashed?

Fruster

Posted

4 hours ago, Rust.Matrixx said:

Can you set the plane to crash randomly around the map so it different area each time?

Does it do a facepunch notification alert when the event starts?

Does it show the location on the map of where it crashed?

Hey! The cargo plane crashes randomly within a given radius. You can also specify several zones; the cargo plane will crash randomly in different zones, or alternately in each of these zones.  Notifications about the beginning and end of an event, that the cargo plane has crashed are displayed in the chat. There are also hooks with which you can configure hud notifications using additional plugins. The crash site can be marked on the map with an event marker or a crash marker

  • Like 1
HighOnTek

Posted

@Fruster Could you tell me if I understand these  below settings correctly.

Min and Max time, with random true means event could start anytime within that provided threshold. Correct?

The time to event start, what is this ... is this how long it takes for the event to physically start AFTER it pops up a message saying it started?

  "Time to event start(in seconds)": 3600.0,
  "Random time to event start": true,
  "Minimum time to event start(in seconds)": 10800,
  "Maximum time to event start(in seconds)": 21600,

Fruster

Posted

28 minutes ago, HighOnTek said:

@Fruster Could you tell me if I understand these  below settings correctly.

Min and Max time, with random true means event could start anytime within that provided threshold. Correct?

The time to event start, what is this ... is this how long it takes for the event to physically start AFTER it pops up a message saying it started?

  "Time to event start(in seconds)": 3600.0,
  "Random time to event start": true,
  "Minimum time to event start(in seconds)": 10800,
  "Maximum time to event start(in seconds)": 21600,

Hey! if you use random time to start the event, then just ignore the first point. Also, if you have any questions for me personally, you can just write to me in private messages, I will be glad to help

  • Like 1
funky nugget

Posted

seems not to compile, CargoPlaneCrash - Patching exception in method null

Fruster

Posted

1 minute ago, funky nugget said:

seems not to compile, CargoPlaneCrash - Patching exception in method null

hi, did you update the server?

funky nugget

Posted

hmm i did update server yesterday, ill have a deeper look

funky nugget

Posted

i am on latest versions of plugin/game/oxide, i try redownloading the plugin and that seemed to work. not sure what went wrong. thank you

  • Like 1
Mabel

Posted

if you reload it it will work, the harmony patch was changed slightly so it needs updated 

1 hour ago, funky nugget said:

i am on latest versions of plugin/game/oxide, i try redownloading the plugin and that seemed to work. not sure what went wrong. thank you

 

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