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For support related questions, please create a thread in the Support Section or send a direct message to my profile @MeventSupport.

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Bug from latest version, players can upgrade there buildings by hitting with the hammer for free without any resources and without buildtools.free permission

False report, I'm just ..... It was because i had group and group had permission

Edited by aOnce
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13 minutes ago, aOnce said:

Bug from latest version, players can upgrade there buildings by hitting with the hammer for free without any resources and without buildtools.free permission

False report, I'm just ..... It was because i had group and group had permission

Good thing you figured it out on your own! if you have any problems contact, i’m always happy to help you 🙂

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I use the plugin TugMe and have an issue where removal tool (Hammer) picks up the tugboat and places it into inventory.  How can i keep this from happening?

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8 hours ago, OverlordCyco said:

I use the plugin TugMe and have an issue where removal tool (Hammer) picks up the tugboat and places it into inventory.  How can i keep this from happening?

Replace in the config 

,
  "Remove Settings": {
    "Blocked items to remove (prefab – settings)": {
      "shortname 1": [
        {
          "Skins (* – all)": [
            "*"
          ],
          "Can remove?": false,
          "Return Item": false,
          "Returnable Item Percentage": 100.0
        }
      ],

Short name 1
with
assets/content/vehicles/boats/tugboat/tugboat.prefab

  "Remove Settings": {
    "Blocked items to remove (prefab – settings)": {
      "assets/content/vehicles/boats/tugboat/tugboat.prefab": [
        {
          "Skins (* – all)": [
            "*"
          ],
          "Can remove?": false,
          "Return Item": false,
          "Returnable Item Percentage": 100.0
        }
      ],
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12 hours ago, The Friendly Chap said:

Indeed, as new skins come out how do we update? Also, is there a way to get gingerbread working?

 

About skins: there is a special command in the plugin (which is not available in any other plugins)
buildtools.parse.skins - allows parsing new building skins from the game + images to them

But! this command parses only those skins that are available in Steam Item Store.

so I will add gingerbread to the default config soon (unfortunately, it is not sold in Steam Item Store).

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I have a request.

First, I would like an option to automatically replace certain build grades at build time (forced without using /up), or the ability to hide the close button.

I would also like an option to make upgrades for certain materials free.

Since I'm running a PVE server, I want to disallow building twigs.
The premise is to remove TruePVE's twig protection, but I would like to create a state where it becomes Wood (of course, upgrades are free) from the moment it is built.

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11 hours ago, Mado said:

I have a request.

First, I would like an option to automatically replace certain build grades at build time (forced without using /up), or the ability to hide the close button.

I would also like an option to make upgrades for certain materials free.

Since I'm running a PVE server, I want to disallow building twigs.
The premise is to remove TruePVE's twig protection, but I would like to create a state where it becomes Wood (of course, upgrades are free) from the moment it is built.

Kk, I’ll add to the ToDo!

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Please add the possibility to open the gui with the middle mouse button when holding hammer and blueprint, then everything would be done and perfect. Please. 🙏

 

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31 minutes ago, Kobani said:

Please add the possibility to open the gui with the middle mouse button when holding hammer and blueprint, then everything would be done and perfect. Please. 🙏

 

Kk, I’ll add to the ToDo

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On 11/15/2023 at 9:27 AM, MeventSupport said:

Kk, I’ll add to the ToDo

Yes, I am also waiting for such an opportunity, because in the video I saw that when the hand hammer is taken, a panel opens, but there is no such thing in the plugin itself
for greater customization, I would like to be able to change the background images of the entire graphical interface because everyone has their own server and I would like to have everything in the same colors

Edited by BenDer
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19 minutes ago, BenDer said:

Yes, I am also waiting for such an opportunity, because in the video I saw that when the hand hammer is taken, a panel opens, but there is no such thing in the plugin itself
for greater customization, I would like to be able to change the background images of the entire graphical interface because everyone has their own server and I would like to have everything in the same colors

Already working on it 🙂 

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Hi, Is it possible at the same time that I can change the mode with the hammer using the middle mouse button and if I want to repair buildings with the hammer I don't have to change the mode beforehand using the mouse button? So that the hammer itself knows which one it should repair. Or you are forced to wait until the 30 second timer expires

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6 minutes ago, forlandoo said:

Hi, Is it possible at the same time that I can change the mode with the hammer using the middle mouse button and if I want to repair buildings with the hammer I don't have to change the mode beforehand using the mouse button? So that the hammer itself knows which one it should repair. Or you are forced to wait until the 30 second timer expires

Kk, I’ll add your idea to the ToDo list! 

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22 minutes ago, MeventSupport said:

Kk, ich werde deine Idee zur ToDo-Liste hinzufügen! 

I hope you work through them soon. 😅

In my opinion, it's the only thing that's missing. 😉

 

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@Mevent
Could you change the following in "Binding settings"?
Could you add the option that the selected tool is not always the trash can when None is selected and you press USE?  Because it interferes with building and then players accidentally delete, which of course annoys them. It would be good if the last selected tool is always active when you press E.

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12 minutes ago, Kobani said:

@Mevent
Could you change the following in "Binding settings"?
Could you add the option that the selected tool is not always the trash can when None is selected and you press USE?  Because it interferes with building and then players accidentally delete, which of course annoys them. It would be good if the last selected tool is always active when you press E.

K, I'll think about what I can do about it.

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On 9.12.2023 at 12:31, Mevent said:

K, pomyślę co mogę z tym zrobić.

We are waiting for updates. It would be nice if, after taking the hammer in your hand, the bottom panel would be activated and you could change it using the mouse wheel or the "E" button for a given building level.

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30 minutes ago, Łukasz Brdak said:

We are waiting for updates. It would be nice if, after taking the hammer in your hand, the bottom panel would be activated and you could change it using the mouse wheel or the "E" button for a given building level.

Take a look at the Config in the lower area, there are options to activate this or something similar.

 

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1 hour ago, Łukasz Brdak said:

We are waiting for updates. It would be nice if, after taking the hammer in your hand, the bottom panel would be activated and you could change it using the mouse wheel or the "E" button for a given building level.

image.png.0232a9c17c04a43c7c3ddd46438b4f80.png

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1 hour ago, Maximo said:

Hello, nice plugin but I was wondering is there an option to repair buildings with one click?

Hmm. Can you give me an example?

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1 hour ago, Mevent said:

Hmm. Can you give me an example?

He probably means like in plugin Base Repair, only without entering a command, with the Shift key held down and with a Hammer blow.

Edited by Soller
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