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BotReSpawn 1.3.3

$40.00
   (39 reviews)

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pcbnbsfsd

Posted

My NPCspawn is broeken and Botrespawn requires it *8 shurugs **

  • Administrator
Steenamaroo

Posted

Hi,
BotReSpawn doesn't require any other plugins.
NPCSpawn is not related to BotReSpawn at all. 👍

  • Like 1
BeePssY

Posted

is it possible to use the botrespawn enable/disable on default monuments?

pookins

Posted

17 minutes ago, BeePssY said:

is it possible to use the botrespawn enable/disable on default monuments?

I change the config to autospawn: true or false for each monument or you can use the gui (which i dont use)

BeePssY

Posted

1 minute ago, pookins said:

I change the config to autospawn: true or false for each monument or you can use the gui (which i dont use)

i know of that. but i have other plugins that opens events on different default monuments. and when they run they spawn there own npcs. so instead of overpopulating the monument i would like to have it be disable BotReSpawn bots for the time event is going on.

Zoreeno

Posted

Thanks for the recent update, Steen. The enable/disable command works perfectly for what I needed. The temporary spawn command is also great, although i notice that it doesn't spawn the NPCs at the exact custom spawn locations that i set for the profile, instead it spawns them at the profile location based on the radius I have set for the profile. This might actually be intentional, but figured I would let you know just in case. 

  • Administrator
Steenamaroo

Posted

Thanks, @Zoreeno- My pleasure. 🙂

Yes, that's intentional. The temporary spawn code, for toplayer, events, or the new command, all just find random spawnpoints around a central point.

Do the current options cover your needs OK?

Zoreeno

Posted

8 hours ago, Steenamaroo said:

Do the current options cover your needs OK?

Yezzir sure does!

  • Like 1
copcopekcro

Posted

hello , Frankenstein clothing choices ... How can i put them Frank parts ?

  • Administrator
Steenamaroo

Posted

Hi,
The UI allows you to select the various options for frankenstein attire for your npcs, per profile.

This has no effect on giving the npcs kits - You can still use a kit to provide, for example, armour or different weapons.

copcopekcro

Posted

1 minute ago, Steenamaroo said:

Hi,
The UI allows you to select the various options for frankenstein attire for your npcs, per profile.

This has no effect on giving the npcs kits - You can still use a kit to provide, for example, armour or different weapons.

ah first i didnt update version ... second ,so they can have frank parts and like chest plate and ak ?

  • Administrator
Steenamaroo

Posted

Yes, that's right,
You can specify the Frankenstein clothing parts in the UI, and also give the npc a kit with weapons/armour. 👍

copcopekcro

Posted (edited)

18 minutes ago, Steenamaroo said:

Yes, that's right,
You can specify the Frankenstein clothing parts in the UI, and also give the npc a kit with weapons/armour. 👍

a nice thats very good .. one more question ..i put them frank head and facemask ,they wear facemask they dont have frank head ,will it be defense from frank head ,or from facemask ,or both ?and thank you for your time

Edited by copcopekcro
Lei_Wong

Posted

Hello Steenamaroo, I just want to know if it's possible for bots to enter buildings in the future, not just stay outside. Like the Arctic Base Bots, where they open the door and attack you inside.

Thanks for you time

  • Administrator
Steenamaroo

Posted

Hi,
Certainly for player bases it's extremely unlikely.
For areas where Facepunch have npcs navigating inside already it's possible, although I'd have to look into it. Not sure just how much work it would be.

  • Love 1
Viktorvill

Posted

Hi, how can you make the botrespawn npc disappear while an event is running, e.g. junkyard?

  • Administrator
Steenamaroo

Posted

I recently added console commands which may be useful to you.

botrespawn disable "Profile name here"  -  Sets autospawn false and kills active npcs.
and
botrespawn enable "Profile name here"  -  Sets autospawn true and spawns npc population.

Viktorvill

Posted

Okay

But I still don't fully understand.
The junkyard event managed by npcspawn starts.
Where and when should the console command be entered?

Sorry, but I need some directions to understand.

  • Administrator
Steenamaroo

Posted

Oh, I've no idea. I don't know the NPCSpawn plugin.
I suppose it might work to ask the author of NPCSpawn if it's possible to run custom commands when events start/end,
or if it has developer API to indicate the start/end of events.

Viktorvill

Posted

Yes, you have it.

Hooks

void OnJunkyardEventStart() – called when the event starts

void OnJunkyardEventEnd() – called when the event ends

  • Administrator
Steenamaroo

Posted

It's not something I'd want to add to BotReSpawn, but the attached plugin will let you automatically disable and enable botrespawn profiles
when the junkyard event begins and ends.

It should automatically create a config file demonstrating correct formatting.
Just put in the names of the profiles you want to auto unload/load.

JunkyardEventTrigger.cs

  • Love 1
Viktorvill

Posted

Thank you very much! 🙂

That way I can do the other events as well.

Viktorvill

Posted

Thank you very very very much!

It works perfectly, I did it for the other events as well.

  • Administrator
Steenamaroo

Posted

Brilliant. Glad to hear that.
Thanks for letting me know! 🙂

  • Like 1
  • Love 1
Papa Smurf

Posted

Is it possible to add a letter or label to the white dot on the map when a "Boss"spawns? Because now there is not relation with the event and a white dot on the map.
image.thumb.png.8619154406776244371455762dfd1aaf.png

  • Like 1

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