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BotReSpawn 1.5.3

$40.00
   (43 reviews)

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  • Update details
    v1.5.3
    Released
    Download size362.66 kB
    Total versions55
    Time between versions 1 day
    Typical update pace About every 31 days
    Freshness Updated yesterday

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Painfully Ordinary

Posted

15 minutes ago, Malkizid said:

 

Yes it works fine. 
I've stress tested the hell out of a server with hundreds active highly customised BotReSpawn npcs, profiles, calls and hooks firing everywhere in Carbon, performs perfectly imo.
Plus its been runing in a live Carbon setting for couple months, without issue   

I forgot to mention, as an alternative you could probably use something like TimedExecute to spawn or remove npcs, using the console commands.

See the available commands on the description page,
under console commands.
Can enable / disable certain profiles
One example of many, there are several sueful small plugins to trigger commands.

Great idea. Timed execute didn't cross my mind but that seems possible with a little trickery maybe. 

  • Administrator
Steenamaroo

Posted

Yeah, that's a solid idea. Thanks @Malkizid

@Painfully Ordinary- There are commands to enable/disable profiles but be aware that disable
turns the profile off but also kills off any existing npcs,
so you'd probably still want to set respawn time prohibitively high, then set TimedExecute to run as late as possible during your first day.

If you have a plugin automating your server restart, you could even, maybe, incorporate the profile disables in to that.

  • Like 1
Painfully Ordinary

Posted

1 hour ago, Steenamaroo said:

Yeah, that's a solid idea. Thanks @Malkizid

@Painfully Ordinary- There are commands to enable/disable profiles but be aware that disable
turns the profile off but also kills off any existing npcs,
so you'd probably still want to set respawn time prohibitively high, then set TimedExecute to run as late as possible during your first day.

If you have a plugin automating your server restart, you could even, maybe, incorporate the profile disables in to that.

I'm starting to think there's a way. Fairly certain it's gonna take a few tries but anything worth doing does usually.

  • Like 1
Painfully Ordinary

Posted

@Malkizid   @Steenamaroo  I think I found the solution.  Button Commands, a free plugin, lets you assign a console command to a pushbutton in game. So my players fight through the bots to get to the button that disables that profile. Easy peezy maybe.

 

Thanks guys. 

  • Like 2
Mankus

Posted (edited)

22 hours ago, Painfully Ordinary said:

@Malkizid   @Steenamaroo  I think I found the solution.  Button Commands, a free plugin, lets you assign a console command to a pushbutton in game. So my players fight through the bots to get to the button that disables that profile. Easy peezy maybe.

 

Thanks guys. 

Decent, ah yes thats the one by Dana. Its a good interactive way to let players interract with predefined commands through the button.
Sounds like a fun setup! Oh yeah that was me (Mankus) writing to you in VisEntities discord, I didn't even realise haha,
despite thefact you ahve the same alias there 😅

Edited by Malkizid
  • Like 1
Painfully Ordinary

Posted

41 minutes ago, Malkizid said:

Decent, ah yes thats the one by Dana. Its a good interactive way to let players interract with predefined commands through the button.
Sounds like a fun setup! Oh yeah that was me (Mankus) writing to you in VisEntities discord, I didn't even realise haha,
despite thefact you ahve the same alias there 😅

Dana got me squared away and thx again.  When I saw the correction, 1 character, I just face palmed and laughed. Did a test and the thing works perfectly. Now to load the map and create 30 instances along with 30 custom profiles. That two hours of my life I'll never get back. lol

 

Thanks again. You suggesting timed execute was the prompt to start thinking.

  • Like 1
Venedas

Posted

Any chance we can get the deep sea monuments added as default profiles? Current deep sea is lacking, I'd love to be able to add some custom npcs out there. 

  • Like 2
  • Administrator
Steenamaroo

Posted

Most likely, yes. I'll have to take a look at it, though.

  • Like 2
  • Love 2
Beardedmoose

Posted

Great plugin, is there any way to keep the bots from re-spawning while players are in spawn radius?

  • Administrator
Steenamaroo

Posted

Thank you. 🙂
No, respawning is only time-based at present.

maxalt

Posted

Long time no see.
I’m always enjoying your plugin.

I’d like to parent to the Oil Rig using /botrespawn add profilename, but I can’t find the Oil Rig.
Is the Oil Rig not a valid monument parent target?

  • Administrator
Steenamaroo

Posted

Hi @maxalt
There's an option in the Global config - Allow_Oilrigs.
Sounds like you just need to set that to true.

They're optional because there's no navmesh there and, so, having them as an enabled monument by default doesn't make sense,
but some like to use them for stationary npcs regardless.

  • Like 1
PistOffBastd

Posted

On 3/11/2026 at 10:05 AM, Steenamaroo said:

Most likely, yes. I'll have to take a look at it, though.

Been trying everything to get them onto the floating cities, there's no nav mesh on them, I can get the spawn points to create ,but cant get them to populate.

This will be huge for the deep sea, thanks Steen, can wait to see what you come up with.

  • Like 1
Beardedmoose

Posted

On 3/30/2026 at 12:43 AM, Steenamaroo said:

Thank you. 🙂
No, respawning is only time-based at present.

if I added the feature would you be interested in merging it in with your code if the quality / change is acceptable?

I want this feature on my own server but I dislike merging code changes every time the maintainer updates.

  • Administrator
Steenamaroo

Posted

I'm not sure about adding that to the plugin.
Seems like players would exploit it where high tier loot spawning is guaranteed.

I'll DM you an alternative solution, though.

  • Like 2
Tbird412

Posted

We are still getting issues from BotReSpawn where NPCs all over the map (even vanilla ones) are being assigned BotReSpawn profiles that they should not be.  We use name prefixes on our bot profiles for the monuments they belong to and we are finding those names (and their kit etc.) all over the place rather than where they were assigned to.  Again, even seeing vanilla NPCs pop up with those names.  And we are seeing invisible NPCs (some folks cannot see them and some can) killing players.  And corpses poofing.

All of this started at force wipe. And all of it stops if I remove BotReSpawn.  I think it is related to the recycling of IDs (I know that was done by FP many months ago but something happened this force wipe that is causing it to break again)

  • Like 1
PistOffBastd

Posted

Tbird, are your custom spawns not working at some locations (cant find enough spawn points for Underground Cave 5, or the like? Im also seeing NPCs in the desert that are custom stationary spawns on harbor towers. If there on the ground, the warp up on top of anything they walk under, and if there on say the third floor of a building, in no time they warp up to the roof. All of the invisible bots ive seen since wipe were stationary customs that were under ground, sewerbranch, airfield ect. Some custom undergrounds work, some, if enabled stop the monument spawns completely. The only way i can get BRS NPCs at outpost is to parachute them in. Ground spawns wont work.
Im sure Steen is worn out with it, it seems like every time our Devs get something running right for us,  FP just wrecks them. and everyone else. 
https://maps.coriumhardcore.com/Player Signs/BRS.mp4

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