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BotReSpawn 1.4.9

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  • Administrator
Steenamaroo

Posted

Hi @rex
I'm working through some minor issues relating to population counts / respawn right now.
I have a few people testing and am trying to get solid feedback before publicly updating.

I can send you my current working version if you like or, if you prefer, there should be a public update very soon.

Thanks for reporting.

Lei_Wong

Posted

Notify

Sin título.jpg

Sin título.png

  • Like 1
rex

Posted

Error while compiling BotReSpawn: } expected | Line: 3719, Pos: 31

rex

Posted (edited)

bonjour de puit la mis a jour on peux plus mettre de kit au pnj il son tout nues merci  

BotReSpawn] <color=#FF4444>Un bot à</color> <color=#00BFFF>gard</color> <color=#FF4444>n’a aucune arme.</color> <color=#FFAA00>Vérifie ton kit</color> <color=#00BFFF>bot1</color> <color=#FFAA00>pour une arme valide.</color>

Edited by rex
  • Administrator
Steenamaroo

Posted

Hi,
I see no issue here and multiple people have been testing that latest update for several days.

Are you sure there isn't just an issue with that particular kit?

rex

Posted

c est bon  c est pas votre mis a jour  c est  le plugins kit  qui  merde dsl 

  • Like 1
RockinMedico

Posted

Any chance for BetterLoot v4 support?

  • Administrator
Steenamaroo

Posted

Hi,
I added AllowBetterLoot true/false in the last version to allow people to prevent BetterLoot from populating BotReSpawn corpses.
If you want BetterLoot to populate the corpses you'd just set that option to true. 👍

  • Like 1
PistOffBastd

Posted

@RockinMedico Did you get BetterLoot working with BRS? I have it enabled, put 1 item in the DMtoolbox1 uploaded the table to server set it to a biome bot, and its still drawing from the RUST default DMtoolbox1 loot table. Curious if its working for you.

 

hairybeanstalk

Posted

I keep getting zombies that are literally invincible, I feel as if it may be something to do with kits and/or the distance they spawn away from their point. The rest of the bots spawn perfectly fine and have no issues when within like 100m of their spawn position. Anything higher and they are invincible I think? Can anyone help me with this?

  • Administrator
Steenamaroo

Posted

Hi,
There is a per-profile setting called Immune_From_Damage_Beyond.

Have you got that set to some number that would correlate, like 100 or so?

RockinMedico

Posted

On 1/8/2026 at 1:30 PM, PistOffBastd said:

@RockinMedico Did you get BetterLoot working with BRS? I have it enabled, put 1 item in the DMtoolbox1 uploaded the table to server set it to a biome bot, and its still drawing from the RUST default DMtoolbox1 loot table. Curious if its working for you.

 

I used betterloot true and am still getting rust vanilla loot tables. @Steenamaroo is this compatible with Betterloot v4?

  • Administrator
Steenamaroo

Posted

I added the AllowBetterLoot - default false because someone had loot issues and it turned out the npcs were getting loot from BetterLoot

so, on some level, yeah...it works.

I'm not familiar with BetterLoot setup, though, so I can't really give specifics.

BotReSpawn uses scientistnpc_roam if that's helpful.

RockinMedico

Posted

2 hours ago, Steenamaroo said:

I added the AllowBetterLoot - default false because someone had loot issues and it turned out the npcs were getting loot from BetterLoot

so, on some level, yeah...it works.

I'm not familiar with BetterLoot setup, though, so I can't really give specifics.

BotReSpawn uses scientistnpc_roam if that's helpful.

I tried all the loot tables including scientistnpc_roam and it was vanilla loot table. I've toggled botrespawn off and on and reinstalled it. Better loot - True is not pulling the betterloot tables.

TheEye

Posted (edited)

"Is your;   Prefab Enabled?": true? Or False? You want this to be True. Otherwise, "That Container" will not Spawn any Loot except Vanilla.

(On:  Line 946   "woodtea.advanced": { ).   I noticed as you move Down the Data Loot Tables and pass this point. (This is for the Developer or whomever is Maintaining this!) The Entire Left Side Margin moves to the right. Not sure if this is Important or not. Would this Moving Margin affect the Mods Performance? If it will. Then this Info is important for you to Diagnose whatever other issues your working on. Line 946. 

And if Vanilla Loots are in your Bots and you use BotReSpawn. Make sure your  "AutoSpawn": False, (is set to True). And if you Only want Your Loots on them. Change the 100 to 0. It means 0 default Loot and 100% yours.

                                                                                                                EX: "Keep_Default_Loadout": false,                                                                                                                                                                                                                      "Wipe_Main_Percent": 0,
                                                                                                                      "Wipe_Belt_Percent": 100,
                                                                                                                      "Wipe_Clothing_Percent": 100,
                                                                                                                      "Allow_Rust_Loot_Percent": 0,                                                                                            This means I am only Allowing this Bot to give you their Inventory. Not their Clothes or what's on their Belt. These are the only other Areas that I can think of....Just to Double Check right? It might be something missed maybe. Measure Twice/3 times and Cut only Once.  Might even be an Issue in your "Kits"?      Take care.

Edited by TheEye
  • Administrator
Steenamaroo

Posted

@RockinMedico- What version of BetterLoot are you on?
This issue was only raised in, I think, November so most likely it only became a thing since V4.X.X

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