Jump to content

BotReSpawn 1.4.8

$40.00
   (42 reviews)

10 Screenshots

  • 433.8k
  • 15.9k
  • 357.32 kB

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



Luuxen

Posted

Im just thinking out loud too, since NPCRaiders can target a TC, maybe BotReSpawn can do the same but with turrets? 
would be a dope addition to "target traps True/False" on the profiles

  • Like 1
PistOffBastd

Posted

All in on an option for them to target TCs.

  • Like 3
  • Administrator
Steenamaroo

Posted

I can look in to it, for sure.

The hard work's already done with the existing drone targeting.
Thanks for the suggestion. 👍

  • Like 3
  • Love 3
PhatBlinkie

Posted

that would be amazeballz! imagine some npc around gas station always trying to get into your base lol

 

  • Love 1
PistOffBastd

Posted

If your going to do a little work on the plugin, would you consider taking a look at how often NPCs use throwables? I like the idea of them having smoke grenades, but they start spamming them, and once it starts, it seems eternal. Unlike the other throwables, the smoke lingers. So perhaps something like 1 throwable every 90 seconds? But its really just the smoke grenades. 

Roofer

Posted

Hello,
What are the flags to prevent turrets from firing at NPCs?

I want to add an NPC for the BradleyDrop plugin, but I can't find this option anymore.

Thank you.

  • Like 1
  • Administrator
Steenamaroo

Posted

Profile > Other > WeaponTrap_Safe : true/false

  • Like 1
Wammerl26

Posted (edited)

bradley shoots at the BotReSpawn and become no damage NPCs Pls Help me for bradley no shoot the custom npcs

Edited by Wammerl26
Luuxen

Posted

set the profiles near to APC Safe / True

  • Like 1
copcopekcro

Posted

Hey !
I dont know this someone asked or not , but i will still ask ...
Snimkazaslona2025-10-14185315.png.c22b45c7b3992531c2de5f6cc74420fb.png
So i have this on true , but they dont attack regular player dron at all ...

Iam using TruePve if that go any case with it ...

Roofer

Posted

That's what I thought. But with the NPC's call after destroying the Bradley on the BradleyDrops plugin, the NPC is killed by the turrets.

  • Administrator
Steenamaroo

Posted

The setting governs vanilla APCs.
APCs spawned by plugins most likely have their own rules and logic.

Might be worth checking to see if your APC plugin has an option to ignore npcs?

Roofer

Posted

13 hours ago, Steenamaroo said:

The setting governs vanilla APCs.
APCs spawned by plugins most likely have their own rules and logic.

Might be worth checking to see if your APC plugin has an option to ignore npcs?

Yes, there is this setting, but only for NPCs that spawn like the vanilla ones. BotReSpawn doesn't have this option. I'll check with the developer, so thanks.

  • Administrator
Steenamaroo

Posted

BotReSpawn has API so other developers can identify them.
it's documented in the description, if your guy needs that. 👍

  • Like 2
Wammerl26

Posted

please add the murderes sound effect back
 

the zombies and scarecrows in vanilla have this sound

  • Love 1
Wammerl26

Posted

Please add roadside locations so that roadside NPCs can be spawned using BotReSpawn, in addition to vanilla roadside NPCs. An option to spawn and despawn these roadside NPCs on the roadside islands (or whatever the islands by the roadside are called) would also be helpful.

PistOffBastd

Posted

I really don't want to put this in support just yet ,figured I'd ask here, Steen has had a handful lately, yall jump in.

Are any of yall using the airdrop bots, but also have craftable signals for other things like calling in choppers ect?
Im getting defender bots with skinned signals, so either "Ignore_Skinned_Supply_Grenades": true, is broken, or the skins aren't being seen as valid skin IDs.
Those are:
1942898011
1942906150
1942896432
1942900715

If its working for everyone else, ill continue to dig.
Thanks in  advance

  • Administrator
Steenamaroo

Posted

Hey @PistOffBastd- You're quite right.
There's a check missing in the code so the Ignore_Skinned option isn't working at present.
I'll fix that for the next update.
Thanks for flagging it, and for your considerate approach! 🙂

  • Like 1
PistOffBastd

Posted

FAR! OUT! MAN! and thanks

I thought I was going to go crazy trying to figure it out. I had tried everything imaginable. 

 

  • Like 1
MichuX

Posted

Hello!

After installed the recent version 1.4.8.
It is spamming on my console this:

image.png.1fced164196daf6525ca1c3d9ea2c499.png

  • Like 1
  • Administrator
Steenamaroo

Posted

Sending DM.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 15
  • Sad 5
  • Haha 1
  • Love 28

User Feedback

2m

Downloads

Total number of downloads.

9.6k

Customers

Total customers served.

140.3k

Files Sold

Total number of files sold.

3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.