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BotReSpawn 1.4.1

$40.00
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  • Administrator
Steenamaroo

Posted

I don't think so, no.
I think your only options would be to set Stationary true which, of course, means they can't move,
or maybe create your dungeons as part of the map in RustEdit, so that navmesh gets baked on to them?

I have no idea if that's actually feasible or how it would be done, though.

  • Like 2
hairybeanstalk

Posted

Is there anything we can do about invincible bots?

  • Confused 1
pookins

Posted

Dont make them invincible ?

  • Haha 1
  • Administrator
Steenamaroo

Posted

1 hour ago, hairybeanstalk said:

Is there anything we can do about invincible bots?

Give me some context.
The only deliberate invincibility in BotReSpawn (off the top of my head) is the optional invincible whilst parachuting option.


If you're finding they're all invincible then you've probably got the server in PVE mode, or some damage controlling plugin is protecting them.

  • Love 1
hairybeanstalk

Posted (edited)

@SteenamarooOn my Zombie server you'll see what I mean, some are invincible randomly. Its like a bug.

 

Sinister Rust 2X|Zombies|Skins|Kits|Skills

 

heres how many default profiles I'm using. Most are copied and pasted.

435345435435.PNG

Edited by hairybeanstalk
  • Administrator
Steenamaroo

Posted (edited)

Have to refer to the previous answer, I'm afraid.
I think it has to be server pve enabled, or a plugin managing damage.

There are settings for invincibility under certain circumstances, like whilst parachuting, or immune from damage beyond, or friendly fire,
but nothing that would make them permanently invincible.

Edited by Steenamaroo
  • Like 1
hairybeanstalk

Posted

This is why I think it's a bug. I'll see if I can catch it happening and show you somehow.

 

  • Administrator
Steenamaroo

Posted

My advice would be to type 'pve' into server console and make sure it's false.
If it is false then unload all plugins then load only Kits and BotReSpawn and test.

oxide.unload *

oxide.load Kits

oxide.load BotReSpawn

 

I'd bet it's some kind of zone based pve/pvp rule or something,
but doing the above will prove.

  • Like 2
  • Love 1
Aelanna

Posted

In the data files for the bot behavior, where it says Wipe_Main_Percent, Wipe_Belt_Percent, and Wipe_Clothing_Percent, if I want the bots to not drop anything, do I set that to 0 or 100?

Malkizid

Posted

4 hours ago, Aelanna said:

In the data files for the bot behavior, where it says Wipe_Main_Percent, Wipe_Belt_Percent, and Wipe_Clothing_Percent, if I want the bots to not drop anything, do I set that to 0 or 100?

100%, this would mean Wipe it every time. 
or for example,  5% would mean wipe the main inventory, belt or clothing only 5% of the time

  • Like 2
Aelanna

Posted

Ok, got it. Thanks!

 

  • Like 2
Papa Bear

Posted

I had to disable the "Murderer Sound" option on my Zombie creations, because FP made a code change on how they handle this sound.  I was getting blasted with Red Code. 

This was corrected with ZombieHorde by removing the sound from the plugin  and another plugin I have (mindless to which one) ... but I adore the sound these guys make, even up and after you kill them.

Posting this for those that come across Red Code when using this Sound Feature found in the option settings in the UI.

Just a heads up for Steenamaroo -



 

  • Like 1
  • Administrator
Steenamaroo

Posted

Thanks, @Papa Bear
Yeah, as far as I know they removed the asset, amongst others.
I chose not to remove the option just incase the decision's reversed, so people's true/false preferences would be preserved,
but if it's going to spam red I guess people are going to have to switch to false anyway.

I'll remove the option in the next update or, if possible, replace the sound with something close-ish, like whatever sound bears or scarecrows make.

  • Like 3
vanzylquintin42

Posted

how can i add custom loot to the bots like that every bot have a 100% chance to drop a dogtag and some currency 

 

pookins

Posted

Use customloot plugin

  • Like 1
  • Administrator
Steenamaroo

Posted

If you just want 100% chance of fixed items you can add those items to the npcs' kits and just make sure profile > Death > Wipe_Main_Percent is set to zero.

  • Like 1
  • Administrator
Steenamaroo

Posted

Our replies came in at the same time.

Yeah, if you want a more complex arrangement with item probabilities, CustomLoot can do that on a per-profile bases,
or you can specify an AlphaLoot profile per npc profile (in BotReSpawn UI), if you use that.

Papa Bear

Posted

5 hours ago, vanzylquintin42 said:

how can i add custom loot to the bots like that every bot have a 100% chance to drop a dogtag and some currency 

 

I add custom loot all the time, like Steenamaroo's first reply.  It's always going to drop your dogtags if you place them in the Main, via your Kits.  

You also have the ability to move the percentage chance of drop by 5% within the UI 90 %, 95% or 100% down to 1% in the config. (Although @Steenamaroo, NPCKits has 1, 5, 10 increment adjustments settings.)

 

vanzylquintin42

Posted

6 hours ago, Steenamaroo said:

If you just want 100% chance of fixed items you can add those items to the npcs' kits and just make sure profile > Death > Wipe_Main_Percent is set to zero.

Thanks will try that way im running this plugin to handle my loot and even when i set it to use vanila npc loot that plugin still dont pick up botrespawn npc 

  • Administrator
Steenamaroo

Posted

I don't really know much about that plugin but BotReSpawn's npc prefab is scientistnpc_roam, if that's helpful.
That approach will put the same loot on all of BotReSpawn's npcs, though, which may or may not suit you.

  • Like 1
Papa Bear

Posted

Here is a Question for you, Steenamaro ... regarding the new TOS agreement with Facepunch.

k1lly0u created a Player DLC API that works with Skinbox & Kits to verify a player's license when using Skinbox or receiving skins via a kit.  If they don't own it, it drops into their inventory without a skin (oddly, still has the name of the skin).

When I killed an NPC, using DLC Skins it allowed me to use them as skinned.  On my server, all NPC's and Bots have custom skins and many were found in Skinbox.  Also, on my server all bots using skins have a 5% (95% Wipe Chance) chance to drop their skinned gear set & skinned weapons.  And, of course, it still has the skins that are licensed (and I don't own these).

As of now, I have to either verify that these are only workshop skins via the new Skinbox plugin settings, and/or reset all the bots to 100 Wipe for Kits and Weapons, which is what I'm currently working on.  But, I thought, why not ask the "man in charge"?

 

  • Administrator
Steenamaroo

Posted

From your description it sounds like that plugin would be no use because the kit is being given directly to an npc.
Most likely, and I'm just guessing here, that plugin is going to be concerned with kits given directly to players,
and would treat npcs as exempt.

 

Regardless, I can add the dlc item / approved skin checks when npcs die, after all their loot is handled,
and give you a global true/false to delete dlc items and zero out approved skins, if that would be helpful?

I'm not 100% certain on Facepunch TOS changes but it *seems* like it's fine for npcs to have such items and skins, as long as they don't fall in to the hands of players who aren't entitled to them.
If anyone can confirm or correct that, it'd be very welcome.

vanzylquintin42

Posted

Yes that sort of setting will help a lot as im also needing to redo all my kits to remove the skins thats no longer allowed as to facepunch TOS but it is correct you can still use the skins but player must not be able to get them  

  • Administrator
Steenamaroo

Posted

Ok, I'll add something now.
If either of you would like to test prior to public update, feel free to reach out in DMs or through discord. 👍

pookins

Posted

I went through botspawn profiles and stopped them all dropping kit (except for standard weapons with no skins)

  • Like 1

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