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  • Update details
    v1.3.1
    Released
    Download size100.27 kB
    Total versions32
    Time between versions 114 days
    Typical update pace About every 38 days
    Freshness 68 days ago

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About This File

An event for the Arctic Research Base monument with a plot to rescue both a scientist and a pilot that have been captured by the security group who has been ordered to capture and deal with the attempted sabotage on the Arctic Base

 

 

mm_invite_ds.png.0cf35017eb66668987d0f4bd79548fd3.png

 

Description

Welcome to a frosty new adventure in the more recently added Arctic Research Base to so many of our islands! This monument will now have an event with a storyline requiring you and your friends to rescue the Pilot, and the Scientist from their captivity by the Arctic Base security service. You don't want to know what will happen to these two if you don't save them!

Our new event begins with a notification (if enabled by default) for players to know that a sabotage is about to take place on the island. There is a plot to come collect biological samples from the burned corpse of one of the recently discovered NPCs, class: Sledge.

The players will soon find out that the sabotage has failed and that two of our team have been taken captive by the Artic Research security team! Players will need to free them both from this no prisoners no hostages situation, and protect the scientist while he finishes his portion of the mission.

Once the Scientist or Pilot are released, snowmobiles will arrive bringing NPCs, tasked simply with killing the Scientist so he will not be able to carry out his task of reverse engineering a way to continue to combat everything they throw at us!

Once the Scientist has completed his task, and the Pilot has been released and has prepped the escape helicopter, their evacuation can take place. The will get into their minicopter and begin their departure. Before you leave and as thanks, the Pilot is going to open up a warehouse full of supplies for you!

Once you reach this point in the event, there are several options with different amounts of loot within the stash. If you are able to protect the Scientist, and they are able to evacuate with the pilot, then we can better find things of value on comms with the team as they leave and the looting will be most efficient!

Be ready, this minicopter is an actual piece of... well it's Rusty! Let the pilot have some extra time if needed to make sure it is running smoothly before they take off. Here and now the security team will send everything they have at you and your friends. Protect the group from the attacks!

In the configuration for the plugin you can change timers, NPC settings and numbers, snowmobile and crate numbers, the Scientists health, and the loot tables! As always the configurations are extensive and the creativity is in your hands to customize this plugin to your liking.

Can you and your friends help make sure this sabotage takes place, and these rebels make it off the island?

 

Dependencies (optional, not required)

 

Chat commands (only for administrators)

/abstart - start the event
/abstop - end the event

 

Console commands (RCON only)

abstart - start the event
abstop - end the event

 

Plugin Config

  • en - example of plugin configuration in English
  • ru - example of plugin configuration in Russian

 

Hooks

void OnArcticBaseEventStart() – called when the event starts

void OnArcticBaseEventEnd() – called when the event ends

void OnArcticBaseEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event

 

My  Discord:  KpucTaJl#8923

Join the Mad Mappers Discord  here!

Check out more of my work  here!

 

Edited by KpucTaJl


What's New in Version 1.3.1   See changelog

Released

Update for the June Rust update


Support Users


License

© copyright KpucTaJl 2021-2026
ArcticBaseEvent can not be copied, modified and/or distributed without the express permission of KpucTaJl


Carbon Compatible

Yes

Hide About Header

No
  • Like 3
  • Love 3

User Feedback

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



Jbird

Posted

On 3/29/2024 at 6:05 PM, Burymore said:

How do you turn off automatic event holding for these event plugins that don't have the option in the config?

I notice Adems have a line ""Enable automatic event holding [true/false]": false," but KpucTaJl's dont have that option.

Thanks in advance.

Most servers restart every 24 hours. Generally if people do not want the event to run automatically we would just make it 25 hours in the past. This keeps it waiting by default and you can run it by command instead. I don't recall if we have ever added a true false statement for it, I think the one that is still in config is to enable a timer during the event, not between them. But just make the timer longer than your normal restart length and it will never run until you tell it to with commands or another plugin issuing the commands for you.

Komorebi

Posted

NPCS don't attack scientists.

image.png.536ebecb451e7d8d48e9f2aec7424c94.png

Jbird

Posted

12 hours ago, flysd said:

NPCS don't attack scientists.

Are you in the Mad Mapper Discord? You should create a ticket we can look into the cause. Most likely a plugin or server setting that is blocking this.

Otherwise just check update notes and what versions you have of the plugin and NpcSpawn.

dogigniter

Posted

Hi there,

We've had the plugin for a while and I love but one thing really does my OCD in

image.png.9688d94f0e202478aec9bf8fa18d6834.png

Acrtic instead of Arctic. Seems silly to even mention something so small but the amount of times I've seen it, it just really bugs me

Just line 1058 and 1059 to be adjusted to fix that 🙂
Thanks!

Jbird

Posted

On 4/30/2025 at 2:31 PM, dogigniter said:

Hi there,

We've had the plugin for a while and I love but one thing really does my OCD in

image.png.9688d94f0e202478aec9bf8fa18d6834.png

Acrtic instead of Arctic. Seems silly to even mention something so small but the amount of times I've seen it, it just really bugs me

Just line 1058 and 1059 to be adjusted to fix that 🙂
Thanks!

This was actually my fault since I do translation haha.

This can also be fixed in the lang file I think that might be where it needs fixed and you won't see it again.

Aussie4life

Posted

Hey there. We are using this plugin but are having an issue with it. It seems like the plugin fails to end the event once the timer runs out. it stays on the map and the bubble remains until an admin manually runs abstop. Ive been hoping an update would come out to fix this but none has appeared. If you could please look into this or let me know if there is a fix? We are running Carbon.

aimacak

Posted

On 7/9/2025 at 8:38 AM, Aussie4life said:

Hey there. We are using this plugin but are having an issue with it. It seems like the plugin fails to end the event once the timer runs out. it stays on the map and the bubble remains until an admin manually runs abstop. Ive been hoping an update would come out to fix this but none has appeared. If you could please look into this or let me know if there is a fix? We are running Carbon.

Hello, is the problem still there?

aimacak

Posted

On 5/22/2024 at 7:14 AM, Komorebi said:

NPCS don't attack scientists.

image.png.536ebecb451e7d8d48e9f2aec7424c94.png

Hello, is the problem still there?

Komorebi

Posted

11 hours ago, aimacak said:

Hello, is the problem still there?

It no longer exists.

  • Like 1
OxidePlayer

Posted (edited)

Hello, the scientist is studying a corpse endlessly, the timer has run out, and he's still standing there waving a knife.

As you can see, the timer has disappeared.

What's wrong? Is this a bug, or is it because I'm using the truepve plugin? Thank you.

 

выав.PNG

Edited by AlexF
aimacak

Posted

1 hour ago, AlexF said:

Hello, the scientist is studying a corpse endlessly, the timer has run out, and he's still standing there waving a knife.

What's wrong? Is this a bug, or is it because I'm using the corpse plugin? Thank you.

Aren't there two of them? in my opinion, there is a second one in the other room, which then has to leave by helicopter.

OxidePlayer

Posted (edited)

36 minutes ago, aimacak said:

Aren't there two of them? in my opinion, there is a second one in the other room, which then has to leave by helicopter.

What does this change? Because of this problem, the event doesn't end, it freezes. I still haven't figured out how to open the second one.
Moreover, the marker is only on the medic; the second one is locked somewhere, and there's no marker on it. I also didn't see them landing on the copter, although it's in the video. After the event starts, they're simply locked in their rooms.

Edited by AlexF
aimacak

Posted

38 minutes ago, AlexF said:

What does this change? Because of this problem, the event doesn't end, it freezes. I still haven't figured out how to open the second one.
Moreover, the marker is only on the medic; the second one is locked somewhere, and there's no marker on it. I also didn't see them landing on the copter, although it's in the video. After the event starts, they're simply locked in their rooms.

can you send config?

aimacak

Posted

@AlexF
On your's screenshot was code to Pilot's door 😄 All works fine.

default settings:
 

  "Marker configuration on the map": {
    "Use map marker? [true/false]": true,
    "Type (0 - simple, 1 - advanced)": 1,
    "Background radius (if the marker type is 0)": 0.37967,
    "Background transparency": 0.35,
    "Color": {
      "r": 0.81,
      "g": 0.25,
      "b": 0.15
    },
    "Text": "ArcticBaseEvent"
  },
  "Main marker settings for key event points shown on players screen": {
    "Enabled? [true/false]": true,
    "Text": "◈",
    "Size": 45,
    "Color": "#CCFF00"
  },
  "Additional marker settings for key event points shown on players screen": {
    "Enabled? [true/false]": true,
    "Text": "◆",
    "Size": 25,
    "Color": "#FFC700"
  },

 

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OxidePlayer

Posted (edited)

Okay, I double-checked, everything works.
It turns out the pilot's password is displayed at the top.

Edited by AlexF

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