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WarKingz

Posted

ok i will love this mod but you need to show it can be done not how it was done please 

Jbird

Posted

25 minutes ago, WarKingz said:

ok i will love this mod but you need to show it can be done not how it was done please 

Can you expand on that and explain a bit what you are looking for?

WarKingz

Posted

how should the event end, we had our players test & successfully extract the pilot & scientist & loot the timed crate but the event hasn't concluded, is there a setting we've missed?

Jbird

Posted

20 hours ago, WarKingz said:

how should the event end, we had our players test & successfully extract the pilot & scientist & loot the timed crate but the event hasn't concluded, is there a setting we've missed?

This was already caught actually and all the event plugins are currently being patched or updated with suggestions ideas and such from ourselves and the community. This will be addressed I'm sure as this happens.

tonipink1981

Posted

never mind my tech guy managed to sort it 🙂

Jbird

Posted

19 hours ago, tonipink1981 said:

never mind my tech guy managed to sort it 🙂

I totally answered your support ticket first haha generally the errors should at least have you able to be looking in the right location. Glad you guys had already sorted it though!

  • Like 1
tonipink1981

Posted

it's all good and i love the event it's fantastic thanks can't wait for more in future 

Jbird

Posted

5 hours ago, tonipink1981 said:

it's all good and i love the event it's fantastic thanks can't wait for more in future 

We are glad to hear it! I'm sure the creator will never get enough of hearing compliments like that. This and Junkyard are two of my favorites.

Jbird

Posted

3 hours ago, RickySpanish343 said:

how do you get the code for the door?

Kill the NPCs to gain the code. 🍻

Jbird

Posted

Voltur

Posted

4 minutes ago, Jbird said:

Перезагрузите плагин и покажите мне все, что вы получаете в ответ с консоли вашего сервера.

image.png.0fda47754b429878b18a44bec6a75ce2.png

Jbird

Posted

6 minutes ago, Voltur said:

image.png.0fda47754b429878b18a44bec6a75ce2.png

Are you in the Mad Mapper Discord? I think maybe something is missing or broken in the config.

Try making a copy of it then deleting it from the server, reload the plugin again and see if you still have this issue.

Voltur

Posted

13 minutes ago, Jbird said:

Are you in the Mad Mapper Discord? I think maybe something is missing or broken in the config.

Try making a copy of it then deleting it from the server, reload the plugin again and see if you still have this issue.

 

 

The same situation is on the standard config

image.thumb.png.472dfd56ff7a6aefcf102730da2b2540.png
image.png.5db1f108dfccc5c44542aad6bdefe2df.png

Jbird

Posted

1 minute ago, Voltur said:

The same situation is on the standard config

What version of NpcSpawn are you using?

Voltur

Posted

2 minutes ago, Jbird said:

What version of NpcSpawn are you using?

image.png.ec27752dd084c442aefdf577eaea2c2a.png

Jbird

Posted

On 5/13/2023 at 7:15 PM, Voltur said:

image.png.ec27752dd084c442aefdf577eaea2c2a.png

Well it has been several months but I just noticed this had not gotten a reply. This was resolved many months ago I hope haha but if you have any current issues please let us know! I check for new support tickets constantly but Discussions I generally get notifications for and try to check them as I get them. Apologies for the delayed response and hope all is running smoothly!

Komorebi

Posted

NPC will only knock the player down, not kill them. When the player falls to the ground, the npc will leave.

charles humphries

Posted

im not sure where to ask this but is there an easy way to control when or how many events can run at one time?

Jbird

Posted

On 1/20/2024 at 9:27 AM, flysd said:

NPC will only knock the player down, not kill them. When the player falls to the ground, the npc will leave.

Update NpcSpawn and check the config. This is now an option.

Jbird

Posted

13 minutes ago, charles humphries said:

im not sure where to ask this but is there an easy way to control when or how many events can run at one time?

Do you mean of the same event, or multiple events?

charles humphries

Posted

54 minutes ago, Jbird said:

Do you mean of the same event, or multiple events?

Multiple events 

Jbird

Posted

4 hours ago, charles humphries said:

Multiple events 

The best way to do this would be use something like TimedExecute available on uMod and to turn off automatic event holding. The plugin can run events on a timed schedule that you will set and it will cycle through them however you configure it. I think there may be other plugins that do something like this as well this is the one I am most aware of.

charles humphries

Posted

19 hours ago, Jbird said:

The best way to do this would be use something like TimedExecute available on uMod and to turn off automatic event holding. The plugin can run events on a timed schedule that you will set and it will cycle through them however you configure it. I think there may be other plugins that do something like this as well this is the one I am most aware of.

Thanks for the info Jbird ill look into that 

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