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On 8/9/2023 at 8:31 AM, Fruster said:

got it. I have it in my plans, most likely I will add support for pve

Hey there. Any update on adding support for the PVE Mode plugin?

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1 hour ago, BetterDeadThanZed said:

Hey there. Any update on adding support for the PVE Mode plugin?

Hey! Unfortunately I haven't had time to do this yet

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A % option for heli spawns would be greatly appreciated by not only the customers but the players as well. 

Edited by Dead Nasty
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Thank you for adding support for the PVE Mode plugin, however it's unclear how a player gets the event locked to you. Other events that have support for the PVE Mode plugin has a section like this in their config:

  "PVE Mode Setting (only for users PveMode plugin)": {
    "Use the PVE mode of the plugin? [true/false]": true,
    "The amount of damage that the player has to do to become the Event Owner": 500.0,
    "Damage coefficients for calculate to become the Event Owner": [
      {
        "Type of target": "NPC",
        "Damage Multiplier": 1.0
      },
      {
        "Type of target": "Bradley",
        "Damage Multiplier": 2.0
      },
      {
        "Type of target": "Helicopter",
        "Damage Multiplier": 2.0
      }
    ],

That determines who the owner is. Also, these events put a bubble over the event to show the area that is affected and there's an announcement when the event becomes locked to the player.

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39 minutes ago, BetterDeadThanZed said:

Thank you for adding support for the PVE Mode plugin, however it's unclear how a player gets the event locked to you. Other events that have support for the PVE Mode plugin has a section like this in their config:

  "PVE Mode Setting (only for users PveMode plugin)": {
    "Use the PVE mode of the plugin? [true/false]": true,
    "The amount of damage that the player has to do to become the Event Owner": 500.0,
    "Damage coefficients for calculate to become the Event Owner": [
      {
        "Type of target": "NPC",
        "Damage Multiplier": 1.0
      },
      {
        "Type of target": "Bradley",
        "Damage Multiplier": 2.0
      },
      {
        "Type of target": "Helicopter",
        "Damage Multiplier": 2.0
      }
    ],

That determines who the owner is. Also, these events put a bubble over the event to show the area that is affected and there's an announcement when the event becomes locked to the player.

 Hey! To become the owner of the event, the player needs to inflict any damage on the NPC. Also, if you use an event marker, you will see the player's name next to the event name on the map.  I'll probably add other settings later. Thank you for your help! 

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3 hours ago, Fruster said:

 Hey! To become the owner of the event, the player needs to inflict any damage on the NPC. Also, if you use an event marker, you will see the player's name next to the event name on the map.  I'll probably add other settings later. Thank you for your help! 

Awesome. Thanks for the updates!

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Hi it will be quite cool if you can add a hook with the userId who completed the event similar of what you can find in Sputnik's event 

 with the hook OnSputnikEventWin (ulong userID)

 

In my case I used these hooks to connect it with my own API to calculate Player performance in the server to giveaway some skins at the end of the months, but I cannot make it work with your plugin

 

Thank you 

 

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37 minutes ago, Yac Vaguer said:

Hi it will be quite cool if you can add a hook with the userId who completed the event similar of what you can find in Sputnik's event 

 with the hook OnSputnikEventWin (ulong userID)

 

In my case I used these hooks to connect it with my own API to calculate Player performance in the server to giveaway some skins at the end of the months, but I cannot make it work with your plugin

 

Thank you 

 

What conditions must be met for a player to be considered the winner of the event?

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Can be the one that killed all the NPC or just open the hackable crate, not the one that activated but the one that loot it last 

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37 minutes ago, Yac Vaguer said:

Can be the one that killed all the NPC or just open the hackable crate, not the one that activated but the one that loot it last 

ok, I'll think about it some more

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15 hours ago, SensoryX said:

Airfield seems not be working , or is it just me ?

works stably on the latest version of oxide

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Whats everyones favorite NPC Type to use in the config?

  "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 0,

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How do I make this the color of my Map Marker?? #cd4632

I don't understand what to put in here for this because it isn't a single input for a hex code? Any ideas?

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3 hours ago, SlayersRust said:

Whats everyones favorite NPC Type to use in the config?

  "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 0,

Hey there! preferably use type number 8

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3 hours ago, SlayersRust said:

How do I make this the color of my Map Marker?? #cd4632

I don't understand what to put in here for this because it isn't a single input for a hex code? Any ideas?

I don’t quite understand the question, write to me in a personal message

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16 hours ago, Fruster said:

Hey there! preferably use type number 8

Thank you! I was looking for ones that didn't roam so far from the lockable crates until they spotted enemies. I'll try 8!

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Could we get some sort of warnings leading up to the end of the event for players within the event zone? Tons of players are reporting crates just disappearing or event disappearing all together without warning. So they kind of then wasted all their time waiting for event crates just to dissapear.

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41 minutes ago, SlayersRust said:

Could we get some sort of warnings leading up to the end of the event for players within the event zone? Tons of players are reporting crates just disappearing or event disappearing all together without warning. So they kind of then wasted all their time waiting for event crates just to dissapear.

Hey there! You can increase the setting "Extend the duration of the event if the NPCs were attacked", you can also increase the crates lifetime settings. This should help

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Great Plugin! One question/suggestion from players is could there be a percentage chance of spawning the heli?

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5 hours ago, illRalli said:

Great Plugin! One question/suggestion from players is could there be a percentage chance of spawning the heli?

Hey, maybe someday I'll add this

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19 minutes ago, SlayersRust said:

Could we get this Plugin updated for forced wipe?

Hey, PM me please

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