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This area is intended for discussion and questions. Please use the support area for reporting issues or getting help.

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Kalvi

Posted

I propose to add a webhook to the discord on the fact that the event has started and ended

Infidel

Posted

Players getting disconnected, and everytime this pops up about airfield event??

 

Failed to call hook 'OnPlayerDisconnected' on plugin 'AirfieldEvent v1.4.9' (NullReferenceException: Object reference not set to an instance of an object)

Fruster

Posted

32 minutes ago, Infidel said:

Players getting disconnected, and everytime this pops up about airfield event??

 

Failed to call hook 'OnPlayerDisconnected' on plugin 'AirfieldEvent v1.4.9' (NullReferenceException: Object reference not set to an instance of an object)

Hi, i will check it out

Fruster

Posted

2 hours ago, Infidel said:

Players getting disconnected, and everytime this pops up about airfield event??

 

Failed to call hook 'OnPlayerDisconnected' on plugin 'AirfieldEvent v1.4.9' (NullReferenceException: Object reference not set to an instance of an object)

I didn't find any errors, if the problem is still relevant for you, please create a support request with a detailed description. We'll try to figure it out

Storm88

Posted

What to do in config file to spawn only 3 locked crates?

Fruster

Posted

1 hour ago, Storm88 said:

What to do in config file to spawn only 3 locked crates?

Hi, drops amount 3, crates amount 1, airdrops amount 0, npc amount 0

set the maximum and minimum values for all these settings to the same

  • Like 1
Deicide

Posted

ive recently had an issue where if a player locks the event, someone else can start the hacking process on the crates and then it locks both out of the crate? Any ideas for a fix for this?

 

Fruster

Posted

16 hours ago, Deicide said:

ive recently had an issue where if a player locks the event, someone else can start the hacking process on the crates and then it locks both out of the crate? Any ideas for a fix for this?

 

Hi, sorry, I didn't quite understand the problem. Please describe it in detail.

Watcher

Posted

2 hours ago, Fruster said:

Hi, sorry, I didn't quite understand the problem. Please describe it in detail.

If you are doing the event and someone else join, he she can start the crate, but if someone else start it, the event owner and who start the crate can't access both the crate after it opens.

Deicide

Posted

Sorry, yes. What Watcher said. If one of my players starts the events and locks in, another player can still toggle the starting on the hackable crates and once they do that, the crate locks both parties out. 

 

Fruster

Posted

2 hours ago, Deicide said:

Sorry, yes. What Watcher said. If one of my players starts the events and locks in, another player can still toggle the starting on the hackable crates and once they do that, the crate locks both parties out. 

 

In your case, does the event dome spawn? Is the setting set to eject other players out of the dome?

Deicide

Posted

5 hours ago, Fruster said:

In your case, does the event dome spawn? Is the setting set to eject other players out of the dome?

it does but its not set to kick people out of the bubble. 

Fruster

Posted

5 hours ago, Deicide said:

it does but its not set to kick people out of the bubble. 

If you do this, it will solve your problem because it was designed that way. Is this an acceptable solution for you?

Wizz

Posted

Just as a little heads up, if players have an armoured car, they can drive onto the airfield with the patrol helicopter, bradley or scientists shoot at them. They can loot the supply drops and start hacking the crates and return when they are done for easy loot.

Fruster

Posted

53 minutes ago, Wizz said:

Just as a little heads up, if players have an armoured car, they can drive onto the airfield with the patrol helicopter, bradley or scientists shoot at them. They can loot the supply drops and start hacking the crates and return when they are done for easy loot.

Hi, any suggestions on this matter?

Wizz

Posted

4 hours ago, Fruster said:

Hi, any suggestions on this matter?

I do not understand your question. Do you want a video of it happening?

Watcher

Posted

6 hours ago, Fruster said:

Hi, any suggestions on this matter?

Is it posible to block car vehicles to enter the dome?

  • Like 1
Deicide

Posted

On 1/9/2025 at 1:43 AM, Fruster said:

If you do this, it will solve your problem because it was designed that way. Is this an acceptable solution for you?

I can do that! Thank you for your help!

  • Like 1
Fruster

Posted

5 hours ago, Wizz said:

I do not understand your question. Do you want a video of it happening?

Maybe increase damage to the car so that NPCs can quickly destroy the car?

Fruster

Posted

3 hours ago, Watcher said:

Is it posible to block car vehicles to enter the dome?

This option may be, but what if there is no dome? Or if the player did not attack the NPC, the dome will not spawn at all.

Wizz

Posted

14 hours ago, Fruster said:

Maybe increase damage to the car so that NPCs can quickly destroy the car?

That would work.

Agricola

Posted

THANK YOU!!!!

As a carbon user really apricate this last update! Many thanks!

Fruster

Posted

1 minute ago, Agricola said:

THANK YOU!!!!

As a carbon user really apricate this last update! Many thanks!

Hey! Please test this update and let me know if anything goes wrong. As practice has shown, not everything always works out perfectly with compatibility

  • Like 1
Deicide

Posted

this may NOT be related but ive had an issue with airfield event spawning and we have changed nothing. its been since force that ive had issues with it and when i reload the plugin i get this in console. Can you offer any advice?image.png.494fbd140af08bb0e4d13a12ee1095f9.png

Fruster

Posted

9 minutes ago, Deicide said:

this may NOT be related but ive had an issue with airfield event spawning and we have changed nothing. its been since force that ive had issues with it and when i reload the plugin i get this in console. Can you offer any advice?image.png.494fbd140af08bb0e4d13a12ee1095f9.png

hi, please check if the error with BotRespawn remains, without Airfield Event

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