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DocNorris

Posted

Hi is there a command to start the event ?

  • Like 1
Fruster

Posted

Hi, the event starts automatically by a timer, you can change it in the settings. Anyway, I added the command to force the start of the event "afestart"

  • Love 1
DocNorris

Posted

is it possible to make the helicopter to stay guarding the drops at airfield instead of it flying around the map 

  • Like 1
DocNorris

Posted

npcs all group up together 
image.png.bee6fc0ae8585987d3344404cd0c831d.png

DocNorris

Posted

also the npcs just wonder off and dont stay near the crates are you able to make them stay near them ?

cuervomareao

Posted

Ohhh god event, How can I change the type of weapon for each npc?

  • Like 1
cuervomareao

Posted

It would be nice to give more difficulty to the npc.

  • Like 1
Sveervoox

Posted

This seem awesome! Be cool to see if the roam distance can be changed from the above question. As well, couple more:

- If a bradley is at Airfield already (mod) -- will your plugin clip through? -- sick if it does. 
- If I have NPC bots at Airfield -- same questions - will that be ok?

Thank you in advance. 

BetterDeadThanZed

Posted

Looks a lot like the Airfield Drops plugin by FastBurst.

Covfefe

Posted

Can you please add map marker config to the event?

Something like this

  "Marker configuration on the map": {
    "Name": "Airfield Event",
    "Radius": 0.4,
    "Alpha": 0.5,
    "Marker color": {
      "r": 0.85,
      "g": 0.25,
      "b": 0.15
    }

Fruster

Posted

On 8/17/2022 at 8:23 AM, Covfefe said:

Can you please add map marker config to the event?

Something like this

  "Marker configuration on the map": {
    "Name": "Airfield Event",
    "Radius": 0.4,
    "Alpha": 0.5,
    "Marker color": {
      "r": 0.85,
      "g": 0.25,
      "b": 0.15
    }

Ok, I'll try

Fruster

Posted

On 8/16/2022 at 4:41 AM, DocNorris said:

is it possible to make the helicopter to stay guarding the drops at airfield instead of it flying around the map 

ok i will try to do that later

Fruster

Posted

On 8/16/2022 at 4:51 AM, DocNorris said:

npcs all group up together 
image.png.bee6fc0ae8585987d3344404cd0c831d.png

I will check it

Fruster

Posted

On 8/16/2022 at 5:04 AM, DocNorris said:

also the npcs just wonder off and dont stay near the crates are you able to make them stay near them ?

NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave). You can try another type of npc

Fruster

Posted

On 8/16/2022 at 5:26 AM, cuervomareao said:

Ohhh god event, How can I change the type of weapon for each npc?

not possible right now, later I will add settings for different types of NPCs for each cargo drop

Fruster

Posted

On 8/16/2022 at 5:28 AM, cuervomareao said:

It would be nice to give more difficulty to the npc.

sorry, plugin uses default npc prefabs, you can't change npc difficulty.  i can try to increase npc's health if needed

Fruster

Posted

On 8/16/2022 at 5:54 AM, Sveervoox said:

This seem awesome! Be cool to see if the roam distance can be changed from the above question. As well, couple more:

- If a bradley is at Airfield already (mod) -- will your plugin clip through? -- sick if it does. 
- If I have NPC bots at Airfield -- same questions - will that be ok?

Thank you in advance. 

it will most likely work fine

Covfefe

Posted

Thank you for adding the marker

  • Like 1
Covfefe

Posted

How do I configure the marker to be red? It showed up as very light see through black. Is my transparency too much?
  "Event marker name": "Airfield event",
  "Event marker lifetime(in seconds)": 7200,
  "Event marker transparency(0-1)": 0.5,
  "Event marker radius": 0.6,
  "Event marker color": {
    "r": 1.0,
    "g": 0.0,
    "b": 0.0,
    "a": 0.0,
    "grayscale": 0.299,
    "maxColorComponent": 1.0

Fruster

Posted

2 hours ago, Covfefe said:

How do I configure the marker to be red? It showed up as very light see through black. Is my transparency too much?
  "Event marker name": "Airfield event",
  "Event marker lifetime(in seconds)": 7200,
  "Event marker transparency(0-1)": 0.5,
  "Event marker radius": 0.6,
  "Event marker color": {
    "r": 1.0,
    "g": 0.0,
    "b": 0.0,
    "a": 0.0,
    "grayscale": 0.299,
    "maxColorComponent": 1.0

    "r": 1.0,
    "g": 0.0,
    "b": 0.0,
    "a": 1.0,

DocNorris

Posted (edited)

NPC still group up any chance you could fix this 
image.png.a3b6df4ffbbb7c08093d53548bbdbeea.png

Edited by DocNorris
Fruster

Posted

30 minutes ago, DocNorris said:

NPC still group up any chance you could fix this 
image.png.a3b6df4ffbbb7c08093d53548bbdbeea.png

when does it happen?

DocNorris

Posted (edited)

as soon as the npcs get out the plane , i have 2 drops set on my config for 5 npcs at each drop . The first 5 run in to the bunkers and then other 5 run and group together at this same spot. Can you make it so they stay by the crates and not wonder off. 

image.thumb.png.f6cadae827c150b7fe634f10c6de878f.png

Edited by DocNorris
Fruster

Posted

2 hours ago, DocNorris said:

as soon as the npcs get out the plane , i have 2 drops set on my config for 5 npcs at each drop . The first 5 run in to the bunkers and then other 5 run and group together at this same spot. Can you make it so they stay by the crates and not wonder off. 

image.thumb.png.f6cadae827c150b7fe634f10c6de878f.png

Ok, i will try to do it

  • Love 1
Elrow__

Posted

This Plugin is working correctly ?

  • Like 1

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