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On 1/5/2023 at 9:54 AM, Paul H. said:

The height is not the problem, as soon as you approach the ship, the gyrocopter bounces off as if it were a protective shield around it.
You are pushed away

Do you have any video of this by chance?

There is nothing built into the AirEvent plugin itself that would cause it so there might be a config option of some kind in that plugin, or an interaction with a 3rd plugin? Have never heard of this happening but have not heard a lot of feedback in regards to that plugin.

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At the moment the gyrocopter is not working anymore, due to a facepunch update
get back to you when it's up to date 😉

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On 1/13/2023 at 4:33 AM, Paul H. said:

At the moment the gyrocopter is not working anymore, due to a facepunch update
get back to you when it's up to date 😉

Damn Facepunch updates haha.

Thank you for the feedback and updates!

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On 1/22/2023 at 9:06 PM, KingSizeKevin said:

How can I reduce it to 1 locked crate instead of 2?  

Can you describe what you're running into that might make you want to do this? I only ask out of curiosity. I was wondering if reducing their loot made more sense perhaps for example. I am just wondering if an option like this might be easier but we can ask KpucTaJl if this could be added to the queue for suggestions and potential updates.

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It seems that the chance of a item to spawn isn't working right.

I put a diesel barrel inside the hackcrate with a 100% chance and every other Item to 20-50%. So the diesel barrel should be always there but its totally random. Sometimes it takes 10 Hackcrates before one appear. 

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15 hours ago, MaLai said:

It seems that the chance of a item to spawn isn't working right.

I put a diesel barrel inside the hackcrate with a 100% chance and every other Item to 20-50%. So the diesel barrel should be always there but its totally random. Sometimes it takes 10 Hackcrates before one appear. 

Are you by chance in the Mad Mapper Discord? I wouldn't mind taking a look at the config and giving some suggestions or a set of eyes to look over it and make corrections if you're welcome to it. This issue gets a lot of people really lost and sometimes even myself I have to sit down and look at it to be confident in an answer. If you're there or you join just create a ticket and tag me, you can tag KpucTaJl too if you'd like.

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1 hour ago, KingSizeKevin said:

A ont of heavy scientists are spawning underneath the monument it is hooked into

For Air Event? Can you explain this in more detail?

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Does this plugin disables the normal cargo event ?

For some reason it's not happening anymore on my modded server.

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5 hours ago, gdias92 said:

Does this plugin disables the normal cargo event ?

For some reason it's not happening anymore on my modded server.

No it doesn't interact with cargo at all.

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I have the latest version of NpcSpawn, config has AI parameters as it should, but AI just spawn in and stand still, try healing and switching weapon when shot but do nothing. Definitely not related to the custom VisionCone as it hasnt worked no matter what value it is

{
  "Minimum time between events [sec.]": 3000.0,
  "Maximum time between events [sec.]": 3000.0,
  "Is active the timer on to start the event? [true/false]": true,
  "Duration of the event [sec.]": 2500,
  "Time before the starting of the event after receiving a chat message [sec.]": 300.0,
  "Time until the end of the event after the last locked crate has been looted [sec.]": 300,
  "Time to spawn each object during a airship appears on the map [sec.]": 0.001,
  "Which loot table should the plugin use in the crates? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  "Crates setting": [
    {
      "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
      "Position": "(-7.637, 7.350, 13.646)",
      "Rotation": "(0.121, 152.430, 356.192)",
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 2,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 70,
            "Maximum": 100,
            "Chance [0.0-100.0]": 50.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
      "Position": "(6.899, 7.279, -14.312)",
      "Rotation": "(359.880, 332.430, 3.808)",
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 50.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 70,
            "Maximum": 100,
            "Chance [0.0-100.0]": 50.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
      "Position": "(-3.389, 2.982, -3.597)",
      "Rotation": "(356.192, 62.438, 89.879)",
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 50.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 70,
            "Maximum": 100,
            "Chance [0.0-100.0]": 50.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
      "Position": "(4.698, 3.599, 0.826)",
      "Rotation": "(359.879, 332.430, 93.808)",
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 50.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 70,
            "Maximum": 100,
            "Chance [0.0-100.0]": 50.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
      "Position": "(0.595, 6.674, 0.731)",
      "Rotation": "(359.880, 332.430, 3.808)",
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 50.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 70,
            "Maximum": 100,
            "Chance [0.0-100.0]": 50.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
      "Position": "(-2.830, 3.935, 3.819)",
      "Rotation": "(0.121, 152.430, 356.192)",
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 50.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 70,
            "Maximum": 100,
            "Chance [0.0-100.0]": 50.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "Locked Crates setting": {
    "Time to unlock the Crates [sec.]": 120.0,
    "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
    "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
    "Loot table from prefabs (if the loot table type is 4 or 5)": {
      "Minimum numbers of prefabs": 1,
      "Maximum numbers of prefabs": 2,
      "Use minimum and maximum values? [true/false]": true,
      "List of prefabs": [
        {
          "Chance [0.0-100.0]": 100.0,
          "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
        }
      ]
    },
    "Own loot table (if the loot table type is 1 or 5)": {
      "Minimum numbers of items": 1,
      "Maximum numbers of items": 1,
      "Use minimum and maximum values? [true/false]": true,
      "List of items": [
        {
          "ShortName": "scrap",
          "Minimum": 70,
          "Maximum": 100,
          "Chance [0.0-100.0]": 50.0,
          "Is this a blueprint? [true/false]": false,
          "SkinID (0 - default)": 0,
          "Name (empty - default)": ""
        }
      ]
    }
  },
  "Marker configuration on the map": {
    "Name": "AirEvent ({time} sec.)",
    "Radius": 0.4,
    "Alpha": 0.6,
    "Marker color": {
      "r": 0.81,
      "g": 0.25,
      "b": 0.15
    }
  },
  "Prefix of chat messages": "[AirEvent]",
  "Do you use the chat? [true/false]": true,
  "GUI setting": {
    "Do you use the countdown GUI? [true/false]": true,
    "OffsetMin Y": "-56"
  },
  "GUI Announcements setting": {
    "Do you use the GUI Announcements? [true/false]": false,
    "Banner color": "Orange",
    "Text color": "White",
    "Adjust Vertical Position": 0.03
  },
  "Notify setting": {
    "Do you use the Notify? [true/false]": false,
    "Type": "0"
  },
  "Discord setting (only for users DiscordMessages plugin)": {
    "Do you use the Discord? [true/false]": false,
    "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
    "Embed Color (DECIMAL)": 13516583,
    "Keys of required messages": [
      "PreStart",
      "Start",
      "PreFinish",
      "Finish",
      "HackCrate"
    ]
  },
  "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false,
  "PVE Mode Setting (only for users PveMode plugin)": {
    "Use the PVE mode of the plugin? [true/false]": true,
    "The amount of damage that the player has to do to become the Event Owner": 5.0,
    "Damage coefficients for calculate to become the Event Owner": [
      {
        "Type of target": "NPC",
        "Damage Multiplier": 1.0
      }
    ],
    "Can the non-owner of the event loot the crates? [true/false]": false,
    "Can the non-owner of the event hack locked crates? [true/false]": false,
    "Can the non-owner of the event loot NPC corpses? [true/false]": false,
    "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
    "Can an Npc attack a non-owner of the event? [true/false]": false,
    "Allow the non-owner of the event to enter the event zone? [true/false]": false,
    "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
    "The time that the Event Owner may not be inside the event zone [sec.]": 300,
    "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
    "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
    "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
    "Darkening the dome (0 - disables the dome)": 12
  },
  "Interrupt the teleport in a airship? (only for users NTeleportation plugin) [true/false]": false,
  "NPCs setting": [
    {
      "Minimum": 15,
      "Maximum": 15,
      "List of locations": [
        "(9.4, 7.2, -8.5)",
        "(0.7, 6.6, -13.0)",
        "(5.2, 6.9, -11.0)",
        "(7.6, 7.3, -2.0)",
        "(4.7, 7.3, 3.3)",
        "(-3.4, 6.5, -7.8)",
        "(-6.2, 6.5, -2.4)",
        "(-12.9, 4.5, 11.1)",
        "(-2.3, 5.3, 16.8)",
        "(-1.4, 3.5, -10.4)",
        "(8.7, 4.3, -4.6)",
        "(-8.9, 3.5, 3.0)",
        "(2.0, 4.3, 8.6)",
        "(-8.9, 3.9, 13.1)",
        "(-6.1, 4.1, 14.5)"
      ],
      "NPCs setting": {
        "Name": "Airborne Guard",
        "Health": 200.0,
        "Attack Range Multiplier": 1.0,
        "Sense Range": 50.0,
        "Target Memory Duration [sec.]": 10.0,
        "Scale damage": 2.0,
        "Aim Cone Scale": 1.0,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": true,
        "Vision Cone": 360.0,
        "Disable radio effects? [true/false]": true,
        "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
        "Wear items": [
          {
            "ShortName": "hoodie",
            "SkinID (0 - default)": 1700935391
          },
          {
            "ShortName": "movembermoustache",
            "SkinID (0 - default)": 0
          },
          {
            "ShortName": "pants",
            "SkinID (0 - default)": 1700938224
          },
          {
            "ShortName": "shoes.boots",
            "SkinID (0 - default)": 2575506021
          },
          {
            "ShortName": "burlap.headwrap",
            "SkinID (0 - default)": 1694253807
          }
        ],
        "Belt items": [
          {
            "ShortName": "rifle.lr300",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.holosight"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 5,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],
        "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
      },
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 5,
            "Maximum": 10,
            "Chance [0.0-100.0]": 50.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "syringe.medical",
            "Minimum": 1,
            "Maximum": 2,
            "Chance [0.0-100.0]": 70.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Minimum": 1,
      "Maximum": 1,
      "List of locations": [
        "(-4.8, 7.0, 8.2)"
      ],
      "NPCs setting": {
        "Name": "Airborne Boss",
        "Health": 500.0,
        "Attack Range Multiplier": 1.0,
        "Sense Range": 50.0,
        "Target Memory Duration [sec.]": 10.0,
        "Scale damage": 2.0,
        "Aim Cone Scale": 1.0,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": true,
        "Vision Cone": 360.0,
        "Disable radio effects? [true/false]": true,
        "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
        "Wear items": [
          {
            "ShortName": "hoodie",
            "SkinID (0 - default)": 1700935391
          },
          {
            "ShortName": "movembermoustache",
            "SkinID (0 - default)": 0
          },
          {
            "ShortName": "pants",
            "SkinID (0 - default)": 1700938224
          },
          {
            "ShortName": "shoes.boots",
            "SkinID (0 - default)": 2575506021
          },
          {
            "ShortName": "burlap.headwrap",
            "SkinID (0 - default)": 1694253807
          },
          {
            "ShortName": "gloweyes",
            "SkinID (0 - default)": 0
          }
        ],
        "Belt items": [
          {
            "ShortName": "lmg.m249",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.holosight"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 5,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],
        "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
      },
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 5,
            "Maximum": 10,
            "Chance [0.0-100.0]": 50.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "syringe.medical",
            "Minimum": 1,
            "Maximum": 2,
            "Chance [0.0-100.0]": 70.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "Economy setting (total values will be added up and rewarded at the end of the event)": {
    "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
      "Server Rewards"
    ],
    "The minimum value that a player must collect to get points for the economy": 0.0,
    "Looting of crates": {
      "crate_elite": 0.4,
      "crate_normal": 0.2,
      "crate_normal_2": 0.1
    },
    "Killing an NPC": 0.3,
    "Hacking a locked crate": 0.5,
    "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  },
  "The first CCTV camera": "AirShipBow",
  "The second CCTV camera": "AirShipStern",
  "Height above the ground for the event appearance": 150.0,
  "Do you want to make a smoke screen for the airship appearance? [true/false]": false,
  "List of commands banned in the event zone": [
    "/remove",
    "remove.toggle"
  ],
  "Configuration version": {
    "Major": 2,
    "Minor": 0,
    "Patch": 7
  }
}

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On 6/29/2023 at 9:52 PM, hazmatwearer001 said:

I have the latest version of NpcSpawn, config has AI parameters as it should, but AI just spawn in and stand still, try healing and switching weapon when shot but do nothing. Definitely not related to the custom VisionCone as it hasnt worked no matter what value it is

What version is it, please confirm the version by reloading it or typing plugins into your console to get a list of plugins running on the server and their version.

 

On 6/29/2023 at 9:52 PM, hazmatwearer001 said:

  "Configuration version": {
    "Major": 2,
    "Minor": 0,
    "Patch": 7
  }

Current version of the plugin is 2.1.0 you are running 2.0.7.

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Hello,

How to launch AirEvent I installed NPCspawn but nothing works the commands /airstart and /airpos do not respond (command not known).

Thank you for your help

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Hello,

How to launch AirEvent I installed NPCspawn but nothing works the commands /airstart and /airpos do not respond (command not known).

Thank you for your help

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Hello,

How to launch AirEvent I installed NPCspawn but nothing works the commands /airstart and /airpos do not respond (command not known).

Thank you for your help.

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8 hours ago, BILLY said:

Hello,

How to launch AirEvent I installed NPCspawn but nothing works the commands /airstart and /airpos do not respond (command not known).

Thank you for your help

What happens when you reload the plugin, what does it say there?

Did you get the data moved over? It sounds like the plugin is not loading if it does not know the command.

You are welcome.

 

8 hours ago, BILLY said:

Hello,

How to launch AirEvent I installed NPCspawn but nothing works the commands /airstart and /airpos do not respond (command not known).

Thank you for your help

What happens when you reload the plugin, what does it say there?

Did you get the data moved over? It sounds like the plugin is not loading if it does not know the command.

You are welcome.

 

8 hours ago, BILLY said:

Hello,

How to launch AirEvent I installed NPCspawn but nothing works the commands /airstart and /airpos do not respond (command not known).

Thank you for your help.

What happens when you reload the plugin, what does it say there?

Did you get the data moved over? It sounds like the plugin is not loading if it does not know the command.

You are welcome.

 

Sorry by the way I had to (with the 3x reply)

Check to make sure you moved all files over from the download. Reloading the plugin should show most any errors and describe what's keeping it from loading up.

 

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5 hours ago, NEXT said:

end event

crateunderwaterbasic remains in the air

This is happening all the time for you? Are you seeing any error when the plugin ends or when the plugin loads or reloads?

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11 hours ago, Jbird said:

This is happening all the time for you? Are you seeing any error when the plugin ends or when the plugin loads or reloads?

There was no error log in RcoN's logs.
Several "crateunderwater basics" are attached to the bottom of the "boat prefab" that appears in the event.
After the event ends, "crateunderwaterbasic" does not disappear and remains in the air.
When you unravel "crateunderwaterbasic", it will descend towards the ground.

Want a screenshot?

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38 minutes ago, NEXT said:

There was no error log in RcoN's logs.
Several "crateunderwater basics" are attached to the bottom of the "boat prefab" that appears in the event.
After the event ends, "crateunderwaterbasic" does not disappear and remains in the air.
When you unravel "crateunderwaterbasic", it will descend towards the ground.

Want a screenshot?

From what I remember there are normal crates, hackable crates, a couple military crates. Have you customized the configuration to use them in place of the military crates?

I just ran the event a few times and I can't imagine where you would be getting underwater basic crates. If you can get screenshots I am curious but I would also be curious why you have them there or if you made any changes. Not running into any issue on my end at all everything disappears with the ship that should.

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Helloooooo. i want to aks, is possible change the ship skin to a black container? would be amazing if is possible.

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On 11/4/2023 at 10:01 AM, BadLandPVE said:

Helloooooo. i want to aks, is possible change the ship skin to a black container? would be amazing if is possible.

Currently no but in the future there may be updates coming in the form of new or additional designs. Stay tuned!

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On 12/11/2023 at 1:58 PM, RustyCry said:

does it run with carbon perfectly?

This is from the Developer.

Quote

Hi, I try to make all my plugins compatible with Carbon, but it is updated frequently and I do not follow its updates, so after some update something may stop working, but if so, then we will update the plugin so that it works on Carbon

If you get this plugin and it either is not initially working or stops working at some point with Carbon, you just have to create a ticket and let us know and it will be addressed.

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