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11 hours ago, Covfefe said:

They don't use the weapons in the config, they use my heavy kit which has m249, l9, c4, f1, syringe, Only the Captain profile shoots bullets, the other airship scientists just throws grenades which is really weird.

There are very few subtle differences in the profiles but nothing that I can see that would affect them in this way. I think perhaps what may be causing this to some degree is that they are stationary and not mobile but that still doesn't really make much sense at all. They all are using the same kit.

Would it be worth it to you to give them their items in the config instead of the kit to see if they shoot then? Otherwise my only ideas are to give them a bit of an aim cone (even though both have 0 and one of them does in fact shoot) as I've never tried 0 for an aim cone. Really unsure why it works for one and not the others but certainly something odd is going on. Is there ever any errors in console either when the plugin loads or when you engage the NPCs?

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Overall this event is a little on the boring side compared to the high action of many of your other plugins.

 

Could you please add some barrier walls to the airship so some NPCs are not visible and can't be killed from a distance?  Players just snipe all the bots from long range in just a few minutes and then there is no challenge on the airship at all.  

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2 hours ago, KingSizeKevin said:

Overall this event is a little on the boring side compared to the high action of many of your other plugins.

Could you please add some barrier walls to the airship so some NPCs are not visible and can't be killed from a distance?  Players just snipe all the bots from long range in just a few minutes and then there is no challenge on the airship at all.  

I can forward the suggestion of potentially adding to and updating the design. But have you considered configuring the NPCs? Give them a ton of HP, longer range, give them bolty's or something and make their aim cone lower. By default on my server they were a bit easy for some but I quickly changed that myself. Shooting from a mini or scrap is still challenging for some but yeah if you have a Chad player base then just juice up the NPCs to counter that. 😉

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For sure I'll give that a shot and try to harden it up.  There should still be at least a couple npcs hidden in the confines of the ship so after they land there is a tiny bit more cleanup to do.  Thanks for hearing out my suggestion.

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5 hours ago, KingSizeKevin said:

For sure I'll give that a shot and try to harden it up.  There should still be at least a couple npcs hidden in the confines of the ship so after they land there is a tiny bit more cleanup to do.  Thanks for hearing out my suggestion.

Any time! Did you know how to add more NPCs? There are a couple that are in the front and back of the ship in those little sections where the hackable crates are. Could use the command to get POS to add a couple more in sneaky spots like those or just more in general. Can even add more to the profile that has the boss type dude and really juice him up to full Chad levels. I'm still gonna bring the feedback and suggestion up though.

I know all too well about beefing stuff up or making changes here and there because players are always looking for a way to cheese things.

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Hello how would you add Jetpack to Air Event rewards?. I have seen this before on another server

Thanks

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3 hours ago, LostSoul said:

Hello how would you add Jetpack to Air Event rewards?. I have seen this before on another server

Just add this to the config.

    "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [
      "givejetpack {steamid}"
    ]
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9 hours ago, Jbird said:

Just add this to the config.

    "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [
      "givejetpack {steamid}"
    ]

Hello I tried that but im getting this. Unless im missing something here?.. Thanks

Failed to call hook 'ChatStartEvent' on plugin 'AirEvent v2.0.4' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.AirEvent.ChatStartEvent (BasePlayer player) [0x00021] in <67eaa04d1a9c47dcbdac88b69686451a>:0

at Oxide.Plugins.AirEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f9d] in <67eaa04d1a9c47dcbdac88b69686451a>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

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6 hours ago, LostSoul said:

Hello I tried that but im getting this. Unless im missing something here?.. Thanks

Failed to call hook 'ChatStartEvent' on plugin 'AirEvent v2.0.4' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.AirEvent.ChatStartEvent (BasePlayer player) [0x00021] in <67eaa04d1a9c47dcbdac88b69686451a>:0
at Oxide.Plugins.AirEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f9d] in <67eaa04d1a9c47dcbdac88b69686451a>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

 

Are you by chance in the Mad Mappers Discord? Might be easier to jump in there and share your config. If I had to guess there is something extra or something missing in the config. You got the error trying to start the event right?

Otherwise you can also reload the plugin and let me know what it says there. Might also lead to the error.

oxide.reload AirEvent

Enter that into console and let me know what console spits out.

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7 hours ago, byond1991 said:

New rust update got the npc stop shooting lol

Have you updated NpcSpawn?

It has been updated twice since the Rust update was released.

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2 hours ago, Jbird said:

Have you updated NpcSpawn?

It has been updated twice since the Rust update was released.

I download the npcspawn from the convoy plugin which from Adem yesterday, Maybe he updated again , i will try again

 

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10 minutes ago, byond1991 said:

I download the npcspawn from the convoy plugin which from Adem yesterday, Maybe he updated again , i will try again

 

well still not work

 

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Just now, byond1991 said:

well still not work

 

(Filename: <88494672f618461baadc325d785a8629> Line: 0)

NullReferenceException

at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)

at TriggerPlayerForce.FixedUpdate () [0x00026] in <88494672f618461baadc325d785a8629>:0

 

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11 hours ago, KingSizeKevin said:

Suggestion: When the locked crate is activated, more NPCs parachute in from the sky to defend the ship with a 2nd wave.

Thank you for the suggestion. Potential updates are currently being considered so I will add this to the conversation.

 

11 hours ago, byond1991 said:

I download the npcspawn from the convoy plugin which from Adem yesterday, Maybe he updated again , i will try again

 

11 hours ago, byond1991 said:

well still not work

 

What version of NpcSpawn do you have currently?

 

11 hours ago, byond1991 said:

(Filename: <88494672f618461baadc325d785a8629> Line: 0)

NullReferenceException

at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)

at TriggerPlayerForce.FixedUpdate () [0x00026] in <88494672f618461baadc325d785a8629>:0

 

What is happening when you get this error? It doesn't look familiar or tell me what is happening with regards to the plugin. If you have Discord the Mad Mapper Discord has a support ticket system and we could look into it even further. The more details you can give us the better in regards to what is happening, when the error occurs, what parts are working what parts are not. I need to know more about what you've tried and what isn't working. Try unloading all plugins, (there is a single command for this) then load just AirEvent and see if it runs properly. If it does, then you'll know that some other plugin is interacting. Let me know if any of that helps and we will go from there and get it working.

If I haven't said it yet, making sure everything is up to date including the plugin, and your server files as well. There have been a few oxide and server file updates as well as client side updates since Thursday.

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14 hours ago, anandasanz said:

How could I change the spawn point to a custom one?

Thank you

/airpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)

This information is in the description of the plugin. You can use this command while the event is running to determine positions for customizing the NPC and crate locations.

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I mean that I want to change the spawn position of the entire event. The position of the ship to a Custom place of the map.

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17 hours ago, anandasanz said:

I mean that I want to change the spawn position of the entire event. The position of the ship to a Custom place of the map.

Will forward this suggestion to the developer to see what they think.

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We have players who only fly with the gyrocopter, but unfortunately they cannot land on the airship.
Is there a way to change this?

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1 hour ago, Paul H. said:

We have players who only fly with the gyrocopter, but unfortunately they cannot land on the airship.
Is there a way to change this?

There should be yes. What is preventing them in the gyrocopter from landing there?

My guess would be it might have a limit in regards to height and that might need edited in some way. You can lower the height of the ship as well but you don't want to go too low and interfere with commercial flights haha.

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The height is not the problem, as soon as you approach the ship, the gyrocopter bounces off as if it were a protective shield around it.
You are pushed away

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