Jump to content

10 Screenshots

  • 12.5k
  • 338
  • 153.22 kB
This area is intended for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments

ViolationHandler.exe

Posted (edited)

2 hours ago, Nick4576 said:

How does this work with other multiple servers?
Does it have you choose or just give you the list of players in all servers? 


Assuming you mean Rust servers, it doesn't exactly work with multiple servers like that. If you'd want to use it with multiple servers you'd either need to have separate discord servers for each Rust server, or a separate bot for each Rust server which would get tricky interacting with.


I could try and find a way for you to go between each server you have set up for it, but it would be its own command for you to swap from X server to Y server to Z server, etc.

Edited by ViolationHandler.exe
JoshParker23

Posted

Everytime i try to load the plugin in, the Discord Extension is in and up to date but i still get this message in the console:-  

Error while compiling AdminTools: The type or namespace name 'Clients' does not exist in the namespace 'Oxide.Ext.Discord' (are you missing an assembly reference?) | Line: 33, Pos: 25

The server hosts are even confused by this also.

ViolationHandler.exe

Posted

10 minutes ago, JoshParker23 said:

Everytime i try to load the plugin in, the Discord Extension is in and up to date but i still get this message in the console:-  

Error while compiling AdminTools: The type or namespace name 'Clients' does not exist in the namespace 'Oxide.Ext.Discord' (are you missing an assembly reference?) | Line: 33, Pos: 25

The server hosts are even confused by this also.

Can you open a support ticket so we don't fill up the discussion tab? In the mean time, can you do de.version in your rcon console and tell me the output?

Nick4576

Posted

44 minutes ago, ViolationHandler.exe said:


Assuming you mean Rust servers, not exactly, no. If you'd want to use it with multiple servers you'd either need to have separate discord servers for each Rust server, or a separate bot for each Rust server which would get tricky interacting with.


I could try and find a way for you to go between each server you have set up for it, but it would be its own command for you to swap from X server to Y server to Z server, etc.

Ah, i was hoping it would be able to be just like the user query, it would look for the servers. 

/mute {PlayerName}{ServerID}{Reason}{Length}

ViolationHandler.exe

Posted (edited)

17 hours ago, Nick4576 said:

Ah, i was hoping it would be able to be just like the user query, it would look for the servers. 

/mute {PlayerName}{ServerID}{Reason}{Length}


I thought about doing that too, but would need to re-write basically all of the commands, plus it wouldn't know which players to populate for the autofill either if you did it that way

Edited by ViolationHandler.exe
Nick4576

Posted

very true! 

fullwiped

Posted

Does this support multiple servers? Does it support more than 20 servers?

fullwiped

Posted

On 11/26/2024 at 1:45 AM, fullwiped said:

Does this support multiple servers? Does it support more than 20 servers?

@ViolationHandler.exe

ViolationHandler.exe

Posted

3 hours ago, fullwiped said:

Apologies, for whatever reason I don't think there's a way to get notifications for discussion messages, so thanks for the ping! As of right this moment, no it doesn't support multiple servers in the way you're thinking most likely, but 20 may be on the high end even when supported tbh, I haven't tested it with that many servers, but it should work. I would probably still recommend to split it among 2 or more bots still so it's less of a load. In its current state, it technically could support 20 servers, but I think it'd require 20 different discord servers to correctly function lol mainly because it wasn't even a thought at the start, so it wasn't made in a way to support it.

I do plan on supporting multiple servers though, the functionality is basically entirely done in my local version, but I need to fix one of the features I added along side it before I update it on the site, as it would interact poorly in its current coded state (just due to multi-server support). It shouldn't be too hard of a fix though, I plan to update the plugin early December with these new changes 🙂 This update is sorta large, hence its length between last update, I hope it adds some more features you guys like! ❤️

  • Confused 1
  • Love 1
fullwiped

Posted

13 minutes ago, ViolationHandler.exe said:

Apologies, for whatever reason I don't think there's a way to get notifications for discussion messages, so thanks for the ping! As of right this moment, no it doesn't support multiple servers in the way you're thinking most likely, but 20 may be on the high end even when supported tbh, I haven't tested it with that many servers, but it should work. I would probably still recommend to split it among 2 or more bots still so it's less of a load. In its current state, it technically could support 20 servers, but I think it'd require 20 different discord servers to correctly function lol mainly because it wasn't even a thought at the start, so it wasn't made in a way to support it.

I do plan on supporting multiple servers though, the functionality is basically entirely done in my local version, but I need to fix one of the features I added along side it before I update it on the site, as it would interact poorly in its current coded state (just due to multi-server support). It shouldn't be too hard of a fix though, I plan to update the plugin early December with these new changes 🙂 This update is sorta large, hence its length between last update, I hope it adds some more features you guys like! ❤️

Thank you for your response, I will be waiting for the new update.
Best regards.

  • Like 1
ViolationHandler.exe

Posted

On 11/30/2024 at 1:19 PM, fullwiped said:

Thank you for your response, I will be waiting for the new update.
Best regards.

Estimate was a bit off, but update is officially out, took a bit longer than I expected, but hope its to everyone's liking 🙂

  • Love 1
fullwiped

Posted

12 hours ago, ViolationHandler.exe said:

Estimate was a bit off, but update is officially out, took a bit longer than I expected, but hope its to everyone's liking 🙂

Thank you for the information! I’ve purchased the plugin and can’t wait to test its multi-server functionality. 😊

  • Love 1
ViolationHandler.exe

Posted

9 hours ago, fullwiped said:

Thank you for the information! I’ve purchased the plugin and can’t wait to test its multi-server functionality. 😊

Of course, thanks for asking! I'd rather someone make sure they want the product before purchasing 🙂 I look forward to any feedback or suggestions! Hope you like it!

  • Love 1
cachalote

Posted

Hi, I'm very interested in the combatlog system, it's a great piece of work. Do you sell it separately? Is there a way for players to have access to the combatlog I designed? Thanks.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 3
  • Love 5

User Feedback

1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.4k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.