mark bergervoet
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mark bergervoet started following Rust Gestures
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covoy stuck at the corner of radtown
mark bergervoet replied to mark bergervoet's Support Request in Support
yes i will dm you -
covoy stuck at the corner of radtown
mark bergervoet replied to mark bergervoet's Support Request in Support
Is a custom map the ring road doesnt go tru rad town but around it and when convoy comes by that dirt pad they wil try to drive in there and get stuck -
mark bergervoet started following Pump use 50 power , covoy stuck at the corner of radtown , server fps drops from 45 to 11 when hard convoy gets attacked and 2 others
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server fps drops from 45 to 11 when hard convoy gets attacked
mark bergervoet replied to mark bergervoet's Support Request in Support
Im using nointerference plugin from nivex I have also armored train and space and there i have this problem not the fps are staying low with the hard convoy when you attacked them Its not the npcs , there are killed in 5 sec with a turret wall -
server fps drops from 45 to 11 when hard convoy gets attacked
mark bergervoet replied to mark bergervoet's Support Request in Support
Thanks for checking i still have the problem is there a way to disable the turrets of the van? When i remove the turrets in the config it dont work anymore -
server fps drops from 45 to 11 when hard convoy gets attacked
mark bergervoet posted A Support Request in Support
i have still a issue when some one attacked the hard convoy the server fps dropping to 11 and get lag this happen only when the convoy gets attacked, when they are driving there is no problem when i destroy one turret of the ice cream van the fps go up to 25 and when i destroy 2 i get 35 and when i destroy the third and last turret i get the 45 again it looks that the turrets on the ice cream van are the problem of the fps drops i want to test it without the turrets but then the convoy don't start and get an error is it possible that you maybe can take a look at the turrets on the ice cream van? this issue is also the problem on the nightmare preset that it gives big server fps drop to 8 and when i destroy the turrets the server fps are staying stable around 40 -
convoy stays than standing cars where in the right order but one sedan whas horizontal on the road and other time it whas when some one attacked them and he stopt they wont leave and got 11 fps checked the server console and had al that spam
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same problem here only when the spam is there i have big frame drops and when it runs normal with out spam i have no fps drops
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error when using tunnels and missle silo elevator
mark bergervoet posted A Support Request in Support
everytime people use the elevator for the tunnels or missle silo monument i get a spam on the server console 00:10 [Error] Failed to call hook 'OnElevatorButtonPress' on plugin 'RaidableBases v2.9.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.OnElevatorButtonPress (ElevatorLift e, BasePlayer player, Elevator+Direction Direction, System.Boolean FullTravel) [0x0000c] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0111d] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 00:11 [Error] Failed to call hook 'OnElevatorButtonPress' on plugin 'RaidableBases v2.9.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.OnElevatorButtonPress (ElevatorLift e, BasePlayer player, Elevator+Direction Direction, System.Boolean FullTravel) [0x0000c] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0111d] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 00:12 [Error] Failed to call hook 'OnElevatorButtonPress' on plugin 'RaidableBases v2.9.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.OnElevatorButtonPress (ElevatorLift e, BasePlayer player, Elevator+Direction Direction, System.Boolean FullTravel) [0x0000c] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0111d] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 -
it happend after the rust electrical update time ago normal the generater delivers 50 power but you reskin a generator to the pump and than it using 50 power
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The pump consumes 50 power
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When it happend to me that the trains dissspear I notice me that the data file is then empty on restart and when the save gettinng loaded on enforce spawn population i see that rust complains about to mutch wagons on the track and delete them and when it works fine there is data in the date file And dont get that with the loading the save Is it posseble the plugin sometimes dont get time to write the info to the data file on restart? I will try to reload the plugin before restart to force save the data to see if thats makes a diffrence
- 118 comments
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- #jtedal
- #mad mappers
- (and 10 more)
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mark bergervoet started following Train Homes
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- 118 comments
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- #jtedal
- #mad mappers
- (and 10 more)
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Thank you