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JessieJane

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  1. XDChinookEvent has replaced the 'chinook' chat command previously registered by VehicleLicence
  2. Is this why the Guards are wearing the kits I assigned but have crappy default loot rather than the loot I put in the inventory of their kits? Also, if it is the reason, how do I go about changing the loot the Bradley Guards drop?
  3. JessieJane

    spamming console

    ME TOO: Failed to call hook 'OnEntitySpawned' on plugin 'BotReSpawn v1.0.6' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.BotReSpawn.DoEvent (System.String name, UnityEngine.Vector3 pos) [0x00000] in <6732c076978647a9b4539d59c31d71ab>:0 at Oxide.Plugins.BotReSpawn.OnEntitySpawned (HackableLockedCrate crate) [0x0003d] in <6732c076978647a9b4539d59c31d71ab>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00763] in <6732c076978647a9b4539d59c31d71ab>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
  4. JessieJane

    NPCKits

    OK will try that
  5. JessieJane

    NPCKits

    Screenshot of NPC's at Abandoned Military Base. You can see the kitted NPC's along with the roaming scientists who are not. I did verify with my custom map maker that he did not place these NPC's on the map.
  6. JessieJane

    NPCKits

    If they were there due to BotReSpawn they would be wearing kits I assigned to them. I will check with the custom map maker to be sure he didn't add them there. I use also Zombie Horde but those bots are kitted as well.
  7. JessieJane

    NPCKits

    Yes, I have them patrolling around the OUTSIDE of Abandoned Military Base. They are wearing blue scientist suits and have ZERO loot on them when killed. > debug.lookingat Looking At: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab (UnityEngine.GameObject) Ent: scientistnpc_roam Pos: (-2212.6, 8.6, -1640.4) Layer: Player (Server)
  8. JessieJane

    XPerience

    Is the /xpliveui location able to be set in the config? Or, is this per-player setting only? Where are locations 1-5?
  9. JessieJane

    Skirmish

    Will this work with True PVE or on a PVE only server or does it have to be PvP to attack other players with paintballs?
  10. JessieJane

    NRE error as follows

    This came up but I haven't seen it since..... maybe just a fluke or a one-time error.
  11. JessieJane

    NRE error as follows

    Failed to call hook 'OnEntitySpawned' on plugin 'HuntsMan v1.3.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HuntsMan.OnEntitySpawned (NPCPlayerCorpse corpse) [0x00042] in <05809f290b584d04b3e497772e1b8783>:0 at Oxide.Plugins.HuntsMan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002d5] in <05809f290b584d04b3e497772e1b8783>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  12. JessieJane

    KeyNotFoundException

    I have not seen this since the original post.
  13. JessieJane

    The Spiteful Hand

    Has this map been updated for HDRP and underwater labs?
  14. Size of map and size of land mass?
  15. Question is: WHERE does Paratroopers come from?? What author is the actual owner of it? On UMod it is unavailable and broken but I cannot find it elsewhere by internet search.
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